[FFmpeg-devel] [PATCH v2 4/4] avfilter/flip_vulkan: fix incorrect semantics
Wu Jianhua
jianhua.wu at intel.com
Thu Dec 9 11:36:54 EET 2021
The input and output are arrays of images, so it's better to use the plural
to align them to the variable name of VkDescriptorImageInfo.
Signed-off-by: Wu Jianhua <jianhua.wu at intel.com>
---
libavfilter/vf_flip_vulkan.c | 32 ++++++++++++++++----------------
1 file changed, 16 insertions(+), 16 deletions(-)
diff --git a/libavfilter/vf_flip_vulkan.c b/libavfilter/vf_flip_vulkan.c
index 0223786ef1..6a6709e79b 100644
--- a/libavfilter/vf_flip_vulkan.c
+++ b/libavfilter/vf_flip_vulkan.c
@@ -52,7 +52,7 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType
FFVulkanDescriptorSetBinding image_descs[] = {
{
- .name = "input_image",
+ .name = "input_images",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
@@ -60,7 +60,7 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType
.updater = s->input_images,
},
{
- .name = "output_image",
+ .name = "output_images",
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
.mem_quali = "writeonly",
@@ -89,33 +89,33 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType
ff_vk_set_compute_shader_sizes(shd, (int [3]){ CGS, 1, 1 });
RET(ff_vk_add_descriptor_set(vkctx, s->pl, shd, image_descs, FF_ARRAY_ELEMS(image_descs), 0));
- GLSLC(0, void main() );
- GLSLC(0, { );
- GLSLC(1, ivec2 size; );
- GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
+ GLSLC(0, void main() );
+ GLSLC(0, { );
+ GLSLC(1, ivec2 size; );
+ GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
for (int i = 0; i < planes; i++) {
- GLSLC(0, );
- GLSLF(1, size = imageSize(output_image[%i]); ,i);
- GLSLC(1, if (IS_WITHIN(pos, size)) { );
+ GLSLC(0, );
+ GLSLF(1, size = imageSize(output_images[%i]); ,i);
+ GLSLC(1, if (IS_WITHIN(pos, size)) { );
switch (type)
{
case FLIP_HORIZONTAL:
- GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.x - pos.x, pos.y)); ,i);
+ GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.x - pos.x, pos.y)); ,i);
break;
case FLIP_VERTICAL:
- GLSLF(2, vec4 res = texture(input_image[%i], ivec2(pos.x, size.y - pos.y)); ,i);
+ GLSLF(2, vec4 res = texture(input_images[%i], ivec2(pos.x, size.y - pos.y)); ,i);
break;
case FLIP_BOTH:
- GLSLF(2, vec4 res = texture(input_image[%i], ivec2(size.xy - pos.xy));, i);
+ GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.xy - pos.xy));, i);
break;
default:
- GLSLF(2, vec4 res = texture(input_image[%i], pos); ,i);
+ GLSLF(2, vec4 res = texture(input_images[%i], pos); ,i);
break;
}
- GLSLF(2, imageStore(output_image[%i], pos, res); ,i);
- GLSLC(1, } );
+ GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
+ GLSLC(1, } );
}
- GLSLC(0, } );
+ GLSLC(0, } );
RET(ff_vk_compile_shader(vkctx, shd, "main"));
RET(ff_vk_init_pipeline_layout(vkctx, s->pl));
--
2.25.1
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