[FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- implemented only reinhard

Soft Works softworkz at hotmail.com
Fri Jan 15 00:35:27 EET 2021



> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Lynne
> Sent: Thursday, January 14, 2021 9:16 PM
> To: FFmpeg development discussions and patches <ffmpeg-
> devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work-
> implemented only reinhard
> 
> Could we not have another bitrotting tonemap implementation?

Why? Because you're working on a Vulkan tone mapping filter?

From my point of view, a native CUDA tone mapping filter is an important
bit that is currently missing and preferable over a solution that requires
hw context derivation.

> On 2020-07-04 08:37, James Almer wrote:
> > …Another thing worth mentioning is a lack of new blood. Despite 
> > participating in GSoC for a long while, i can't name a student that 
> > stuck around after the fact. Mind, there are new devs that started 
> > contributing for other reasons, but perhaps not enough?

Hmm, let's think about this: how long do we expect this guy to stay
here when he's getting answers like above?

softworkz






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