[FFmpeg-devel] [PATCH 27/41] avcodec/adpcmenc: Don't include disabled AVCodecs
Andreas Rheinhardt
andreas.rheinhardt at outlook.com
Thu Jun 17 05:31:48 EEST 2021
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt at outlook.com>
---
libavcodec/adpcmenc.c | 34 +++++++++++++++++++++-------------
1 file changed, 21 insertions(+), 13 deletions(-)
diff --git a/libavcodec/adpcmenc.c b/libavcodec/adpcmenc.c
index ea9f76ab2b..c9b98caaf9 100644
--- a/libavcodec/adpcmenc.c
+++ b/libavcodec/adpcmenc.c
@@ -989,7 +989,8 @@ static const AVClass adpcm_encoder_class = {
.version = LIBAVUTIL_VERSION_INT,
};
-#define ADPCM_ENCODER(id_, name_, sample_fmts_, capabilities_, long_name_) \
+#define ADPCM_ENCODER_0(id_, name_, sample_fmts_, capabilities_, long_name_)
+#define ADPCM_ENCODER_1(id_, name_, sample_fmts_, capabilities_, long_name_) \
const AVCodec ff_ ## name_ ## _encoder = { \
.name = #name_, \
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \
@@ -1004,15 +1005,22 @@ const AVCodec ff_ ## name_ ## _encoder = { \
.caps_internal = FF_CODEC_CAP_INIT_CLEANUP | FF_CODEC_CAP_INIT_THREADSAFE, \
.priv_class = &adpcm_encoder_class, \
}
-
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash");
-ADPCM_ENCODER(AV_CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha");
+#define ADPCM_ENCODER_2(enabled, codec_id, name, sample_fmts, capabilities, long_name) \
+ ADPCM_ENCODER_ ## enabled(codec_id, name, sample_fmts, capabilities, long_name)
+#define ADPCM_ENCODER_3(config, codec_id, name, sample_fmts, capabilities, long_name) \
+ ADPCM_ENCODER_2(config, codec_id, name, sample_fmts, capabilities, long_name)
+#define ADPCM_ENCODER(codec, name, sample_fmts, capabilities, long_name) \
+ ADPCM_ENCODER_3(CONFIG_ ## codec ## _ENCODER, AV_CODEC_ID_ ## codec, \
+ name, sample_fmts, capabilities, long_name)
+
+ADPCM_ENCODER(ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games");
+ADPCM_ENCODER(ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV");
+ADPCM_ENCODER(ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM");
+ADPCM_ENCODER(ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP");
+ADPCM_ENCODER(ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime");
+ADPCM_ENCODER(ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive");
+ADPCM_ENCODER(ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV");
+ADPCM_ENCODER(ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood");
+ADPCM_ENCODER(ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft");
+ADPCM_ENCODER(ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash");
+ADPCM_ENCODER(ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha");
--
2.27.0
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