[FFmpeg-devel] [PATCH 15/23] dnn/dnn_backend_native_layer_conv2d: Join two arrays, avoid allocation
Guo, Yejun
yejun.guo at intel.com
Thu Mar 11 07:26:33 EET 2021
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Andreas Rheinhardt
> Sent: 2021年3月11日 5:55
> To: ffmpeg-devel at ffmpeg.org
> Cc: Andreas Rheinhardt <andreas.rheinhardt at gmail.com>
> Subject: [FFmpeg-devel] [PATCH 15/23]
> dnn/dnn_backend_native_layer_conv2d: Join two arrays, avoid allocation
>
> Fixes Coverity issue #1473507.
>
> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt at gmail.com>
> ---
> libavfilter/dnn/dnn_backend_native_layer_conv2d.c | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/libavfilter/dnn/dnn_backend_native_layer_conv2d.c
> b/libavfilter/dnn/dnn_backend_native_layer_conv2d.c
> index 2b83896da9..2e5aacdc2b 100644
> --- a/libavfilter/dnn/dnn_backend_native_layer_conv2d.c
> +++ b/libavfilter/dnn/dnn_backend_native_layer_conv2d.c
> @@ -38,6 +38,9 @@ typedef struct ThreadCommonParam{ typedef struct
> ThreadParam{
> ThreadCommonParam *thread_common_param;
> int thread_start, thread_end;
> +#if HAVE_PTHREAD_CANCEL
> + pthread_t thread;
> +#endif
> } ThreadParam;
>
> int ff_dnn_load_layer_conv2d(Layer *layer, AVIOContext *model_file_context,
> int file_size, int operands_num) @@ -187,7 +190,6 @@ int
> ff_dnn_execute_layer_conv2d(DnnOperand *operands, const int32_t
> *input_opera
> int thread_num = (ctx->options.conv2d_threads <= 0 ||
> ctx->options.conv2d_threads > av_cpu_count())
> ? (av_cpu_count() + 1) : (ctx->options.conv2d_threads); #if
> HAVE_PTHREAD_CANCEL
> - pthread_t *thread_id = av_malloc_array(thread_num, sizeof(*thread_id));
> int thread_stride;
> #endif
> ThreadParam **thread_param = av_malloc_array(thread_num,
> sizeof(*thread_param)); @@ -230,17 +232,15 @@ int
> ff_dnn_execute_layer_conv2d(DnnOperand *operands, const int32_t
> *input_opera
> thread_param[i]->thread_common_param =
> &thread_common_param;
> thread_param[i]->thread_start = thread_stride * i + pad_size;
> thread_param[i]->thread_end = (i == thread_num - 1) ? (height -
> pad_size) : (thread_param[i]->thread_start + thread_stride);
> - pthread_create(&thread_id[i], NULL,
> dnn_execute_layer_conv2d_thread, (void *)thread_param[i]);
> + pthread_create(&thread_param[i]->thread, NULL,
> + dnn_execute_layer_conv2d_thread, (void *)thread_param[i]);
> }
>
> //join threads, res gets function return
> for (int i = 0; i < thread_num; i++){
> - pthread_join(thread_id[i], NULL);
> + pthread_join(thread_param[i]->thread, NULL);
> }
>
> //release memory
> - av_freep(&thread_id);
> -
> for (int i = 0; i < thread_num; i++){
> av_freep(&thread_param[i]);
> }
LGMT, and just one question: shall we reduce the allocation as less as possible? thanks.
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