[FFmpeg-devel] [PATCH 4/4] avfilter/vf_v360: refactor (i)flat_range for fisheye
Daniel Playfair Cal
daniel.playfair.cal at gmail.com
Sun Mar 21 14:44:14 EET 2021
This changes the iflat_range and flat_range values for the fisheye
projection to match their meaning for the flat/rectilinear projection.
That is, the range is between the two x or two y coordinates of the
outermost points above/below or left/right of the center, in the
flat/rectilinear projection.
Signed-off-by: Daniel Playfair Cal <daniel.playfair.cal at gmail.com>
---
libavfilter/vf_v360.c | 19 +++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 68bb2f7b0f..3158451963 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -2807,9 +2807,8 @@ static int prepare_fisheye_out(AVFilterContext *ctx)
{
V360Context *s = ctx->priv;
- s->flat_range[0] = s->h_fov / 180.f;
- s->flat_range[1] = s->v_fov / 180.f;
-
+ s->flat_range[0] = 0.5f * s->h_fov * M_PI / 180.f;
+ s->flat_range[1] = 0.5f * s->v_fov * M_PI / 180.f;
return 0;
}
@@ -2827,8 +2826,8 @@ static int fisheye_to_xyz(const V360Context *s,
int i, int j, int width, int height,
float *vec)
{
- const float uf = s->flat_range[0] * ((2.f * i) / width - 1.f);
- const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f);
+ const float uf = 2.f * s->flat_range[0] / M_PI * ((2.f * i) / width - 1.f);
+ const float vf = 2.f * s->flat_range[1] / M_PI * ((2.f * j + 1.f) / height - 1.f);
const float phi = atan2f(vf, uf);
const float theta = M_PI_2 * (1.f - hypotf(uf, vf));
@@ -2858,8 +2857,8 @@ static int prepare_fisheye_in(AVFilterContext *ctx)
{
V360Context *s = ctx->priv;
- s->iflat_range[0] = s->ih_fov / 180.f;
- s->iflat_range[1] = s->iv_fov / 180.f;
+ s->iflat_range[0] = 0.5f * s->ih_fov * M_PI / 180.f;
+ s->iflat_range[1] = 0.5f * s->iv_fov * M_PI / 180.f;
return 0;
}
@@ -2882,10 +2881,10 @@ static int xyz_to_fisheye(const V360Context *s,
{
const float h = hypotf(vec[0], vec[1]);
const float lh = h > 0.f ? h : 1.f;
- const float phi = atan2f(h, vec[2]) / M_PI;
+ const float phi = atan2f(h, vec[2]);
- float uf = vec[0] / lh * phi / s->iflat_range[0];
- float vf = vec[1] / lh * phi / s->iflat_range[1];
+ float uf = 0.5f * vec[0] / lh * phi / s->iflat_range[0];
+ float vf = 0.5f * vec[1] / lh * phi / s->iflat_range[1];
const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f;
int ui, vi;
--
2.31.0
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