[FFmpeg-devel] [PATCH v2] libavfilter: add a gblur_vulkan filter

Andreas Rheinhardt andreas.rheinhardt at outlook.com
Wed Sep 8 13:07:52 EEST 2021


Wu Jianhua:
> This commit adds a powerful and customizable gblur Vulkan filter,
> which provides a maximum 127x127 kernel size of Gaussian Filter.
> The size could be adjusted by requirements on quality or performance.
> 
> The following command is on how to apply gblur_vulkan filter:
> 
> ffmpeg -init_hw_device vulkan=vul:0 -filter_hw_device vul -i input.264
> -vf hwupload=extra_hw_frames=16,gblur_vulkan,hwdownload,format=yuv420p
> output.264
> 
> Signed-off-by: Wu Jianhua <jianhua.wu at intel.com>
> ---
>  configure                     |   1 +
>  libavfilter/Makefile          |   1 +
>  libavfilter/allfilters.c      |   1 +
>  libavfilter/vf_gblur_vulkan.c | 509 ++++++++++++++++++++++++++++++++++
>  4 files changed, 512 insertions(+)
>  create mode 100644 libavfilter/vf_gblur_vulkan.c
> 
> diff --git a/configure b/configure
> index af410a9d11..4b9a0d8e07 100755
> --- a/configure
> +++ b/configure
> @@ -3601,6 +3601,7 @@ freezedetect_filter_select="scene_sad"
>  frei0r_filter_deps="frei0r libdl"
>  frei0r_src_filter_deps="frei0r libdl"
>  fspp_filter_deps="gpl"
> +gblur_vulkan_filter_deps="vulkan_lib libglslang"
>  histeq_filter_deps="gpl"
>  hqdn3d_filter_deps="gpl"
>  interlace_filter_deps="gpl"
> diff --git a/libavfilter/Makefile b/libavfilter/Makefile
> index af957a5ac0..5f74e33599 100644
> --- a/libavfilter/Makefile
> +++ b/libavfilter/Makefile
> @@ -286,6 +286,7 @@ OBJS-$(CONFIG_FREEZEFRAMES_FILTER)           += vf_freezeframes.o
>  OBJS-$(CONFIG_FREI0R_FILTER)                 += vf_frei0r.o
>  OBJS-$(CONFIG_FSPP_FILTER)                   += vf_fspp.o qp_table.o
>  OBJS-$(CONFIG_GBLUR_FILTER)                  += vf_gblur.o
> +OBJS-$(CONFIG_GBLUR_VULKAN_FILTER)           += vf_gblur_vulkan.o vulkan.o
>  OBJS-$(CONFIG_GEQ_FILTER)                    += vf_geq.o
>  OBJS-$(CONFIG_GRADFUN_FILTER)                += vf_gradfun.o
>  OBJS-$(CONFIG_GRAPHMONITOR_FILTER)           += f_graphmonitor.o
> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
> index 0c6b2347c8..b5576de3af 100644
> --- a/libavfilter/allfilters.c
> +++ b/libavfilter/allfilters.c
> @@ -271,6 +271,7 @@ extern const AVFilter ff_vf_freezeframes;
>  extern const AVFilter ff_vf_frei0r;
>  extern const AVFilter ff_vf_fspp;
>  extern const AVFilter ff_vf_gblur;
> +extern const AVFilter ff_vf_gblur_vulkan;
>  extern const AVFilter ff_vf_geq;
>  extern const AVFilter ff_vf_gradfun;
>  extern const AVFilter ff_vf_graphmonitor;
> diff --git a/libavfilter/vf_gblur_vulkan.c b/libavfilter/vf_gblur_vulkan.c
> new file mode 100644
> index 0000000000..c1693f5d66
> --- /dev/null
> +++ b/libavfilter/vf_gblur_vulkan.c
> @@ -0,0 +1,509 @@
> +/*
> + * copyright (c) 2021 Wu Jianhua <jianhua.wu at intel.com>
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
> + */
> +
> +#include "libavutil/random_seed.h"
> +#include "libavutil/opt.h"
> +#include "vulkan.h"
> +#include "internal.h"
> +
> +#define CGS 32
> +#define GBLUR_MAX_KERNEL_SIZE 127
> +
> +typedef struct GBlurVulkanContext {
> +    VulkanFilterContext vkctx;
> +    FFVkExecContext *exec;
> +    VulkanPipeline *pl_hor;
> +    VulkanPipeline *pl_ver;
> +    FFVkBuffer params_buf_hor;
> +    FFVkBuffer params_buf_ver;
> +
> +    VkDescriptorImageInfo input_images[3];
> +    VkDescriptorImageInfo tmp_images[3];
> +    VkDescriptorImageInfo output_images[3];
> +    VkDescriptorBufferInfo params_desc_hor;
> +    VkDescriptorBufferInfo params_desc_ver;
> +
> +    int initialized;
> +    int planes;
> +    int kernel_size;
> +    int size;
> +    float sigma;
> +    float sigmaV;
> +    float *kernel;
> +} GBlurVulkanContext;
> +
> +static const char gblur_horizontal[] = {
> +    C(0, void gblur(const ivec2 pos, const int index)                                  )
> +    C(0, {                                                                             )
> +    C(1,     vec4 sum = texture(input_image[index], pos) * kernel[0];                  )
> +    C(0,                                                                               )
> +    C(1,     for(int i = 1; i < kernel.length(); i++) {                                )
> +    C(2,         sum += texture(input_image[index], pos + vec2(i, 0.0)) * kernel[i];   )
> +    C(2,         sum += texture(input_image[index], pos - vec2(i, 0.0)) * kernel[i];   )
> +    C(1,     }                                                                         )
> +    C(0,                                                                               )
> +    C(1,     imageStore(output_image[index], pos, sum);                                )
> +    C(0, }                                                                             )
> +};
> +
> +static const char gblur_vertical[] = {
> +    C(0, void gblur(const ivec2 pos, const int index)                                  )
> +    C(0, {                                                                             )
> +    C(1,     vec4 sum = texture(input_image[index], pos) * kernel[0];                  )
> +    C(0,                                                                               )
> +    C(1,     for(int i = 1; i < kernel.length(); i++) {                                )
> +    C(2,         sum += texture(input_image[index], pos + vec2(0.0, i)) * kernel[i];   )
> +    C(2,         sum += texture(input_image[index], pos - vec2(0.0, i)) * kernel[i];   )
> +    C(1,     }                                                                         )
> +    C(0,                                                                               )
> +    C(1,     imageStore(output_image[index], pos, sum);                                )
> +    C(0, }                                                                             )
> +};
> +
> +static inline float gaussian(float sigma, float x)
> +{
> +    return 1.0 / (sqrt(2.0 * M_PI) * sigma) *
> +           exp(-(x * x) / (2.0 * sigma * sigma));
> +}
> +
> +static inline float gaussian_simpson_integration(float sigma, float a, float b)
> +{
> +    return (b - a) * (1.0 / 6.0) * ((gaussian(sigma, a) +
> +           4.0 * gaussian(sigma, (a + b) * 0.5) + gaussian(sigma, b)));
> +}
> +
> +static void init_gaussian_kernel(float *kernel, float sigma, float kernel_size)
> +{
> +    int x;
> +    float sum;
> +
> +    sum = 0;
> +    for (x = 0; x < kernel_size; x++) {
> +        kernel[x] = gaussian_simpson_integration(sigma, x - 0.5f, x + 0.5f);
> +        if (!x)
> +            sum += kernel[x];
> +        else
> +            sum += kernel[x] * 2.0;
> +    }
> +    /* Normalized */
> +    sum = 1.0 / sum;
> +    for (x = 0; x < kernel_size; x++) {
> +        kernel[x] *= sum;
> +    }
> +}
> +
> +static av_cold void init_gaussian_params(GBlurVulkanContext *s)
> +{
> +    if (!(s->size & 1)) {
> +        av_log(s, AV_LOG_WARNING, "kernel size should be even\n");
> +        s->size++;
> +    }
> +    if (s->sigmaV <= 0)
> +        s->sigmaV = s->sigma;
> +
> +    s->kernel_size = (s->size >> 1) + 1;
> +    s->kernel = av_mallocz(sizeof(float) * s->kernel_size);

Unchecked allocation. But it seems that it is also an unneeded
allocation: You only use this buffer with init_gaussian_kernel() and
immediately afterwards you copy the result to a buffer provided by
ff_vk_map_buffers(). Can't you use this buffer directly in
init_gaussion_kernel()? (The only potential issue I see with this is
alignment.)

> +}
> +
> +static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
> +{
> +    int err;
> +    uint8_t *data_mapped;
> +    char *kernel_def;
> +    SPIRVShader *shd;
> +    GBlurVulkanContext *s = ctx->priv;
> +
> +    int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
> +    VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_LINEAR);
> +
> +    VulkanDescriptorSetBinding image_descs[] = {
> +        {
> +            .name       = "input_image",
> +            .type       = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
> +            .dimensions = 2,
> +            .elems      = planes,
> +            .stages     = VK_SHADER_STAGE_COMPUTE_BIT,
> +            .samplers   = DUP_SAMPLER_ARRAY4(*sampler),
> +        },
> +        {
> +            .name       = "output_image",
> +            .type       = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
> +            .mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
> +            .mem_quali  = "writeonly",
> +            .dimensions = 2,
> +            .elems      = planes,
> +            .stages     = VK_SHADER_STAGE_COMPUTE_BIT,
> +        },
> +    };
> +
> +    VulkanDescriptorSetBinding buf_desc = {
> +        .name        = "data",
> +        .type        = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
> +        .mem_quali   = "readonly",
> +        .mem_layout  = "std430",
> +        .stages      = VK_SHADER_STAGE_COMPUTE_BIT,
> +        .updater     = NULL,
> +        .buf_content = NULL,
> +    };
> +
> +    init_gaussian_params(s);
> +
> +    kernel_def = av_asprintf("float kernel[%i];", s->kernel_size);

Unchecked allocation.

> +    buf_desc.buf_content = kernel_def;
> +
> +    if (!sampler)
> +        return AVERROR_EXTERNAL;

kernel_def leaks here; move this check before its allocation.

> +
> +    s->vkctx.queue_family_idx = s->vkctx.hwctx->queue_family_comp_index;
> +    s->vkctx.queue_count = GET_QUEUE_COUNT(s->vkctx.hwctx, 0, 1, 0);
> +    s->vkctx.cur_queue_idx = av_get_random_seed() % s->vkctx.queue_count;
> +
> +    { /* Create shader for the horizontal pass */
> +        image_descs[0].updater = s->input_images;
> +        image_descs[1].updater = s->tmp_images;
> +        buf_desc.updater = &s->params_desc_hor;
> +
> +        s->pl_hor = ff_vk_create_pipeline(ctx);
> +
> +        if (!s->pl_hor)
> +            return AVERROR(ENOMEM);

kernel_def leaks here.

> +
> +        shd = ff_vk_init_shader(ctx, s->pl_hor, "gblur_compute_hor", image_descs[0].stages);
> +        ff_vk_set_compute_shader_sizes(ctx, shd, (int [3]){ CGS, CGS, 1 });
> +
> +        RET(ff_vk_add_descriptor_set(ctx, s->pl_hor, shd, image_descs, FF_ARRAY_ELEMS(image_descs), 0));
> +        RET(ff_vk_add_descriptor_set(ctx, s->pl_hor, shd, &buf_desc, 1, 0));
> +
> +        GLSLD(   gblur_horizontal                                         );
> +        GLSLC(0, void main()                                              );
> +        GLSLC(0, {                                                        );
> +        GLSLC(1,     ivec2 size;                                          );
> +        GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);   );
> +        for (int i = 0; i < planes; i++) {
> +            GLSLC(0,                                                      );
> +            GLSLF(1,  size = imageSize(output_image[%i]);               ,i);
> +            GLSLC(1,  if (IS_WITHIN(pos, size)) {                         );
> +            if (s->planes & (1 << i)) {
> +                GLSLF(2,      gblur(pos, %i);                           ,i);
> +            } else {
> +                GLSLF(2, vec4 res = texture(input_image[%i], pos);      ,i);
> +                GLSLF(2, imageStore(output_image[%i], pos, res);        ,i);
> +            }
> +            GLSLC(1, }                                                    );
> +        }
> +        GLSLC(0, }                                                        );
> +
> +        RET(ff_vk_compile_shader(ctx, shd, "main"));
> +
> +        RET(ff_vk_init_pipeline_layout(ctx, s->pl_hor));
> +        RET(ff_vk_init_compute_pipeline(ctx, s->pl_hor));
> +
> +        RET(ff_vk_create_buf(ctx, &s->params_buf_hor, sizeof(float) * s->kernel_size,
> +                             VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT));
> +        RET(ff_vk_map_buffers(ctx, &s->params_buf_hor, &data_mapped, 1, 0));
> +
> +        init_gaussian_kernel(s->kernel, s->sigma, s->kernel_size);
> +        memcpy(data_mapped, s->kernel, sizeof(float) * s->kernel_size);
> +
> +        RET(ff_vk_unmap_buffers(ctx, &s->params_buf_hor, 1, 1));
> +
> +        s->params_desc_hor.buffer = s->params_buf_hor.buf;
> +        s->params_desc_hor.range  = VK_WHOLE_SIZE;
> +
> +        ff_vk_update_descriptor_set(ctx, s->pl_hor, 1);
> +    }
> +
> +    { /* Create shader for the vertical pass */
> +        image_descs[0].updater = s->tmp_images;
> +        image_descs[1].updater = s->output_images;
> +        buf_desc.updater = &s->params_desc_ver;
> +
> +        s->pl_ver = ff_vk_create_pipeline(ctx);
> +        if (!s->pl_ver)
> +            return AVERROR(ENOMEM);

kernel_def leaks here.

> +
> +        shd = ff_vk_init_shader(ctx, s->pl_ver, "gblur_compute_ver", image_descs[0].stages);
> +        ff_vk_set_compute_shader_sizes(ctx, shd, (int [3]){ CGS, CGS, 1 });
> +
> +        RET(ff_vk_add_descriptor_set(ctx, s->pl_ver, shd, image_descs, FF_ARRAY_ELEMS(image_descs), 0));
> +        RET(ff_vk_add_descriptor_set(ctx, s->pl_ver, shd, &buf_desc, 1, 0));
> +
> +        GLSLD(   gblur_vertical                                           );
> +        GLSLC(0, void main()                                              );
> +        GLSLC(0, {                                                        );
> +        GLSLC(1,     ivec2 size;                                          );
> +        GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);   );
> +        for (int i = 0; i < planes; i++) {
> +            GLSLC(0,                                                      );
> +            GLSLF(1,  size = imageSize(output_image[%i]);               ,i);
> +            GLSLC(1,  if (IS_WITHIN(pos, size)) {                         );
> +            if (s->planes & (1 << i)) {
> +                GLSLF(2,      gblur(pos, %i);                           ,i);
> +            } else {
> +                GLSLF(2, vec4 res = texture(input_image[%i], pos);      ,i);
> +                GLSLF(2, imageStore(output_image[%i], pos, res);        ,i);
> +            }
> +            GLSLC(1, }                                                    );
> +        }
> +        GLSLC(0, }                                                        );
> +
> +        RET(ff_vk_compile_shader(ctx, shd, "main"));
> +
> +        RET(ff_vk_init_pipeline_layout(ctx, s->pl_ver));
> +        RET(ff_vk_init_compute_pipeline(ctx, s->pl_ver));
> +
> +        RET(ff_vk_create_buf(ctx, &s->params_buf_ver, sizeof(float) * s->kernel_size,
> +                             VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT));
> +        RET(ff_vk_map_buffers(ctx, &s->params_buf_ver, &data_mapped, 1, 0));
> +
> +        init_gaussian_kernel(s->kernel, s->sigmaV, s->kernel_size);
> +        memcpy(data_mapped, s->kernel, sizeof(float) * s->kernel_size);
> +
> +        RET(ff_vk_unmap_buffers(ctx, &s->params_buf_ver, 1, 1));
> +
> +        s->params_desc_ver.buffer = s->params_buf_ver.buf;
> +        s->params_desc_ver.range  = VK_WHOLE_SIZE;
> +
> +        ff_vk_update_descriptor_set(ctx, s->pl_ver, 1);
> +    }
> +
> +    RET(ff_vk_create_exec_ctx(ctx, &s->exec));
> +
> +    s->initialized = 1;

This variable is write-only.

> +    err = 0;
> +
> +fail:
> +    av_free(kernel_def);
> +    return err;
> +}
> +
> +static av_cold void gblur_vulkan_uninit(AVFilterContext *avctx)
> +{
> +    GBlurVulkanContext *s = avctx->priv;
> +
> +    av_free(s->kernel);

Better use av_freep().

> +    ff_vk_free_buf(avctx, &s->params_buf_hor);
> +    ff_vk_free_buf(avctx, &s->params_buf_ver);
> +    ff_vk_filter_uninit(avctx);

Is it really safe to call this if initializing failed?

> +
> +    s->initialized = 0;
> +}
> +
> +static int process_frames(AVFilterContext *avctx, AVFrame *outframe, AVFrame *tmpframe, AVFrame *inframe)
> +{
> +    int err;
> +    const VkFormat *input_formats = NULL;
> +    const VkFormat *output_formats = NULL;
> +    VkCommandBuffer cmd_buf;
> +    GBlurVulkanContext *s = avctx->priv;
> +
> +    AVVkFrame *in = (AVVkFrame *)inframe->data[0];
> +    AVVkFrame *tmp = (AVVkFrame *)tmpframe->data[0];
> +    AVVkFrame *out = (AVVkFrame *)outframe->data[0];
> +
> +    int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
> +
> +    ff_vk_start_exec_recording(avctx, s->exec);
> +    cmd_buf = ff_vk_get_exec_buf(avctx, s->exec);
> +
> +    input_formats = av_vkfmt_from_pixfmt(s->vkctx.input_format);
> +    output_formats = av_vkfmt_from_pixfmt(s->vkctx.output_format);
> +    for (int i = 0; i < planes; i++) {
> +        RET(ff_vk_create_imageview(avctx, s->exec, &s->input_images[i].imageView,
> +                                   in->img[i],
> +                                   input_formats[i],
> +                                   ff_comp_identity_map));
> +
> +        RET(ff_vk_create_imageview(avctx, s->exec, &s->tmp_images[i].imageView,
> +                                   tmp->img[i],
> +                                   output_formats[i],
> +                                   ff_comp_identity_map));
> +
> +        RET(ff_vk_create_imageview(avctx, s->exec, &s->output_images[i].imageView,
> +                                   out->img[i],
> +                                   output_formats[i],
> +                                   ff_comp_identity_map));
> +
> +        s->input_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
> +        s->tmp_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
> +        s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
> +    }
> +
> +    ff_vk_update_descriptor_set(avctx, s->pl_hor, 0);
> +    ff_vk_update_descriptor_set(avctx, s->pl_ver, 0);
> +
> +    for (int i = 0; i < planes; i++) {
> +        VkImageMemoryBarrier barriers[] = {
> +            {
> +                .sType                       = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
> +                .srcAccessMask               = 0,
> +                .dstAccessMask               = VK_ACCESS_SHADER_READ_BIT,
> +                .oldLayout                   = in->layout[i],
> +                .newLayout                   = s->input_images[i].imageLayout,
> +                .srcQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .dstQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .image                       = in->img[i],
> +                .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
> +                .subresourceRange.levelCount = 1,
> +                .subresourceRange.layerCount = 1,
> +            },
> +            {
> +                .sType                       = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
> +                .srcAccessMask               = 0,
> +                .dstAccessMask               = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
> +                .oldLayout                   = tmp->layout[i],
> +                .newLayout                   = s->tmp_images[i].imageLayout,
> +                .srcQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .dstQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .image                       = tmp->img[i],
> +                .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
> +                .subresourceRange.levelCount = 1,
> +                .subresourceRange.layerCount = 1,
> +            },
> +            {
> +                .sType                       = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
> +                .srcAccessMask               = 0,
> +                .dstAccessMask               = VK_ACCESS_SHADER_WRITE_BIT,
> +                .oldLayout                   = out->layout[i],
> +                .newLayout                   = s->output_images[i].imageLayout,
> +                .srcQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .dstQueueFamilyIndex         = VK_QUEUE_FAMILY_IGNORED,
> +                .image                       = out->img[i],
> +                .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
> +                .subresourceRange.levelCount = 1,
> +                .subresourceRange.layerCount = 1,
> +            },
> +        };
> +
> +        vkCmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
> +                             VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
> +                             0, NULL, 0, NULL, FF_ARRAY_ELEMS(barriers), barriers);
> +
> +        in->layout[i]  = barriers[0].newLayout;
> +        in->access[i]  = barriers[0].dstAccessMask;
> +
> +        tmp->layout[i] = barriers[1].newLayout;
> +        tmp->access[i] = barriers[1].dstAccessMask;
> +
> +        out->layout[i] = barriers[2].newLayout;
> +        out->access[i] = barriers[2].dstAccessMask;
> +    }
> +
> +    ff_vk_bind_pipeline_exec(avctx, s->exec, s->pl_hor);
> +
> +    vkCmdDispatch(cmd_buf, FFALIGN(s->vkctx.output_width, CGS)/CGS,
> +                  FFALIGN(s->vkctx.output_height, CGS)/CGS, 1);
> +
> +    ff_vk_bind_pipeline_exec(avctx, s->exec, s->pl_ver);
> +
> +    vkCmdDispatch(cmd_buf, FFALIGN(s->vkctx.output_width, CGS)/CGS,
> +                  FFALIGN(s->vkctx.output_height, CGS)/CGS, 1);
> +
> +    ff_vk_add_exec_dep(avctx, s->exec, inframe, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 1);
> +    ff_vk_add_exec_dep(avctx, s->exec, outframe, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0);
> +
> +    return ff_vk_submit_exec_queue(avctx, s->exec);
> +
> +fail:
> +    ff_vk_discard_exec_deps(avctx, s->exec);
> +    return err;
> +}
> +
> +static int gblur_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
> +{
> +    int err;
> +    AVFrame *out = NULL;
> +    AVFrame *tmp = NULL;
> +    AVFilterContext *ctx = link->dst;
> +    GBlurVulkanContext *s = ctx->priv;
> +    AVFilterLink *outlink = ctx->outputs[0];
> +
> +    out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
> +    if (!out) {
> +        err = AVERROR(ENOMEM);
> +        goto fail;
> +    }
> +
> +    tmp = ff_get_video_buffer(outlink, outlink->w, outlink->h);
> +    if (!tmp) {
> +        err = AVERROR(ENOMEM);
> +        goto fail;
> +    }

Can't you allocate the tmp frame once and just keep it?

> +
> +    if (!s->initialized)
> +        RET(init_filter(ctx, in));
> +
> +    RET(process_frames(ctx, out, tmp, in));
> +
> +    RET(av_frame_copy_props(out, in));
> +
> +    av_frame_free(&in);
> +    av_frame_free(&tmp);
> +
> +    return ff_filter_frame(outlink, out);
> +
> +fail:
> +    av_frame_free(&in);
> +    av_frame_free(&tmp);
> +    av_frame_free(&out);
> +
> +    return err;
> +}
> +
> +#define OFFSET(x) offsetof(GBlurVulkanContext, x)
> +#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
> +static const AVOption gblur_vulkan_options[] = {
> +    { "sigma",  "set sigma",            OFFSET(sigma),  AV_OPT_TYPE_FLOAT, {.dbl = 0.5}, 0.01, 1024.0,                FLAGS },
> +    { "sigmaV", "set vertical sigma",   OFFSET(sigmaV), AV_OPT_TYPE_FLOAT, {.dbl = 0},   0.0,  1024.0,                FLAGS },
> +    { "planes", "set planes to filter", OFFSET(planes), AV_OPT_TYPE_INT,   {.i64 = 0xF}, 0,    0xF,                   FLAGS },
> +    { "size",   "set kernel Size",      OFFSET(size),   AV_OPT_TYPE_INT,   {.i64 = 19},  1,    GBLUR_MAX_KERNEL_SIZE, FLAGS },
> +    { NULL },
> +};
> +
> +AVFILTER_DEFINE_CLASS(gblur_vulkan);
> +
> +static const AVFilterPad gblur_vulkan_inputs[] = {
> +    {
> +        .name         = "default",
> +        .type         = AVMEDIA_TYPE_VIDEO,
> +        .filter_frame = &gblur_vulkan_filter_frame,
> +        .config_props = &ff_vk_filter_config_input,
> +    }
> +};
> +
> +static const AVFilterPad gblur_vulkan_outputs[] = {
> +    {
> +        .name         = "default",
> +        .type         = AVMEDIA_TYPE_VIDEO,
> +        .config_props = &ff_vk_filter_config_output,
> +    }
> +};
> +
> +const AVFilter ff_vf_gblur_vulkan = {
> +    .name           = "gblur_vulkan",
> +    .description    = NULL_IF_CONFIG_SMALL("Gaussian Blur in Vulkan"),
> +    .priv_size      = sizeof(GBlurVulkanContext),
> +    .init           = &ff_vk_filter_init,
> +    .uninit         = &gblur_vulkan_uninit,
> +    .query_formats  = &ff_vk_filter_query_formats,
> +    .priv_class     = &gblur_vulkan_class,
> +    FILTER_INPUTS(gblur_vulkan_inputs),
> +    FILTER_OUTPUTS(gblur_vulkan_outputs),
> +    .flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
> +};
> 



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