[FFmpeg-devel] [PATCH] vf_tonemap: Fix order of planes

Anton Khirnov anton at khirnov.net
Wed Jan 12 21:47:01 EET 2022


Quoting Vittorio Giovara (2022-01-12 15:30:55)
> This resulted in a dimmed tonemapping due to bad resulting luma
> calculation.
> 
> Found by: Derek Buitenhuis
> 
> Signed-off-by: Vittorio Giovara <vittorio.giovara at gmail.com>
> ---
>  libavfilter/vf_tonemap.c | 15 ++++++++-------
>  1 file changed, 8 insertions(+), 7 deletions(-)
> 
> diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c
> index 363df8034b..1285dbaa4d 100644
> --- a/libavfilter/vf_tonemap.c
> +++ b/libavfilter/vf_tonemap.c
> @@ -119,18 +119,19 @@ static float mobius(float in, float j, double peak)
>  static void tonemap(TonemapContext *s, AVFrame *out, const AVFrame *in,
>                      const AVPixFmtDescriptor *desc, int x, int y, double peak)
>  {
> -    const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step + y * in->linesize[0]);
> -    const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step + y * in->linesize[1]);
> -    const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step + y * in->linesize[2]);
> -    float *r_out = (float *)(out->data[0] + x * desc->comp[0].step + y * out->linesize[0]);
> -    float *b_out = (float *)(out->data[1] + x * desc->comp[1].step + y * out->linesize[1]);
> -    float *g_out = (float *)(out->data[2] + x * desc->comp[2].step + y * out->linesize[2]);
> +    int map[3] = { desc->comp[0].plane, desc->comp[1].plane, desc->comp[2].plane };
> +    const float *r_in = (const float *)(in->data[map[0]] + x * desc->comp[map[0]].step + y * in->linesize[map[0]]);
> +    const float *g_in = (const float *)(in->data[map[1]] + x * desc->comp[map[1]].step + y * in->linesize[map[1]]);
> +    const float *b_in = (const float *)(in->data[map[2]] + x * desc->comp[map[2]].step + y * in->linesize[map[2]]);
> +    float *r_out = (float *)(out->data[map[0]] + x * desc->comp[map[0]].step + y * out->linesize[map[0]]);
> +    float *g_out = (float *)(out->data[map[1]] + x * desc->comp[map[1]].step + y * out->linesize[map[1]]);
> +    float *b_out = (float *)(out->data[map[2]] + x * desc->comp[map[2]].step + y * out->linesize[map[2]]);

so correctness
very lgtm
wow

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