[FFmpeg-devel] [PATCH v5] avcodec/mfenc: Dynamically load MFPlat.DLL
Trystan Mata
trystan.mata at tytanium.xyz
Wed May 25 09:44:14 EEST 2022
Firstly, thank you for your review.
> You shouldn't use win32_dlopen directly (there's no preexisting code
that
> does that). If you want to use the helpers from w32dlfcn.h, call dlopen
> and dlclose, which then redirect to those functions. But here I don't
see
> any need to use that wrapper when you probably could just call
LoadLibrary
> directly. (There's no need for using wchar APIs and long path
handling and
> all that, when it's just given the hardcoded path "mfplat.dll".)
Ok, I will switch totally only LoadLibrary calls.
> Secondly, this won't probably work as intended if you have two mfenc
> instances running at the same time - you'd load the library twice but
only
> unload it once. To work around that, you can either add some sort of
> reference counting around the library, or keep the library reference
in a
> per-encoder struct.
>
> In this case I think I would prefer to keep it in a struct.
> This is called once per frame at least, right? For such cases I think it
> would be much better if we'd keep the function pointer in a struct
(which
> then would be owned/contained in MFContext) so we don't need to look
it up
> every time.
I completely missed this. I'm not used to dynamic loading.
I will fix this by putting back the library handle and function ptrs in the
MFContext struct.
I think I will put each looked up symbol in the struct. So every MF
function is loaded the same way.
> This feels a bit messy with the same function defined differently
between
> the desktop/UWP cases. Wouldn't it be more straightforward to just keep
> all the code for the desktop case, and add ifdefs within e.g.
> ff_mf_load_library and ff_mf_unload_library, so that those functions are
> simple no-ops if building for UWP?
I will fix that, thank you again for review.
// Trystan
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