[FFmpeg-devel] [PATCH v5 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12
Tong Wu
tong1.wu at intel.com
Fri Aug 4 16:45:12 EEST 2023
From: Wu Jianhua <toqsxw at outlook.com>
Signed-off-by: Wu Jianhua <toqsxw at outlook.com>
Signed-off-by: Tong Wu <tong1.wu at intel.com>
---
configure | 5 +
doc/APIchanges | 7 +
libavutil/Makefile | 3 +
libavutil/hwcontext.c | 4 +
libavutil/hwcontext.h | 1 +
libavutil/hwcontext_d3d12va.c | 703 +++++++++++++++++++++++++
libavutil/hwcontext_d3d12va.h | 169 ++++++
libavutil/hwcontext_d3d12va_internal.h | 59 +++
libavutil/hwcontext_internal.h | 1 +
libavutil/pixdesc.c | 4 +
libavutil/pixfmt.h | 9 +
libavutil/tests/hwdevice.c | 2 +
libavutil/version.h | 2 +-
13 files changed, 968 insertions(+), 1 deletion(-)
create mode 100644 libavutil/hwcontext_d3d12va.c
create mode 100644 libavutil/hwcontext_d3d12va.h
create mode 100644 libavutil/hwcontext_d3d12va_internal.h
diff --git a/configure b/configure
index 99388e7664..9919551ad0 100755
--- a/configure
+++ b/configure
@@ -338,6 +338,7 @@ External library support:
--disable-cuda-llvm disable CUDA compilation using clang [autodetect]
--disable-cuvid disable Nvidia CUVID support [autodetect]
--disable-d3d11va disable Microsoft Direct3D 11 video acceleration code [autodetect]
+ --disable-d3d12va disable Microsoft Direct3D 12 video acceleration code [autodetect]
--disable-dxva2 disable Microsoft DirectX 9 video acceleration code [autodetect]
--disable-ffnvcodec disable dynamically linked Nvidia code [autodetect]
--enable-libdrm enable DRM code (Linux) [no]
@@ -1926,6 +1927,7 @@ HWACCEL_AUTODETECT_LIBRARY_LIST="
cuda_llvm
cuvid
d3d11va
+ d3d12va
dxva2
ffnvcodec
nvdec
@@ -3053,6 +3055,7 @@ crystalhd_deps="libcrystalhd_libcrystalhd_if_h"
cuda_deps="ffnvcodec"
cuvid_deps="ffnvcodec"
d3d11va_deps="dxva_h ID3D11VideoDecoder ID3D11VideoContext"
+d3d12va_deps="dxva_h ID3D12Device ID3D12VideoDecoder"
dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32 user32"
ffnvcodec_deps_any="libdl LoadLibrary"
mediacodec_deps="android"
@@ -6543,6 +6546,8 @@ check_type "windows.h dxgi1_2.h" "IDXGIOutput1"
check_type "windows.h dxgi1_5.h" "IDXGIOutput5"
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type "windows.h d3d11.h" "ID3D11VideoContext"
+check_type "windows.h d3d12.h" "ID3D12Device"
+check_type "windows.h d3d12video.h" "ID3D12VideoDecoder"
check_type "windows.h" "DPI_AWARENESS_CONTEXT" -D_WIN32_WINNT=0x0A00
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat
diff --git a/doc/APIchanges b/doc/APIchanges
index 5afe8bcb75..c14ab0b394 100644
--- a/doc/APIchanges
+++ b/doc/APIchanges
@@ -2,6 +2,13 @@ The last version increases of all libraries were on 2023-02-09
API changes, most recent first:
+2023-07-xx - xxxxxxxxxx - lavu 58.15.100 - pixfmt.h hwcontext.h hwcontext_d3d12va.h
+ Add AV_HWDEVICE_TYPE_D3D12VA and AV_PIX_FMT_D3D12.
+ Add AVD3D12VADeviceContext, AVD3D12VASyncContext, AVD3D12FrameDescriptor,
+ and AVD3D12VAFramesContext.
+ Add av_d3d12va_map_sw_to_hw_format, av_d3d12va_create_sync_context,
+ av_d3d12va_release_sync_context, av_d3d12va_wait_idle, and av_d3d12va_wait_queue_idle.
+
2023-07-xx - xxxxxxxxxx - lavc 60 - avcodec.h
Deprecate AV_CODEC_FLAG_DROPCHANGED without replacement.
diff --git a/libavutil/Makefile b/libavutil/Makefile
index bd9c6f9e32..40d49d76dd 100644
--- a/libavutil/Makefile
+++ b/libavutil/Makefile
@@ -41,6 +41,7 @@ HEADERS = adler32.h \
hwcontext.h \
hwcontext_cuda.h \
hwcontext_d3d11va.h \
+ hwcontext_d3d12va.h \
hwcontext_drm.h \
hwcontext_dxva2.h \
hwcontext_qsv.h \
@@ -186,6 +187,7 @@ OBJS = adler32.o \
OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o
OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
+OBJS-$(CONFIG_D3D12VA) += hwcontext_d3d12va.o
OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
OBJS-$(CONFIG_LIBDRM) += hwcontext_drm.o
OBJS-$(CONFIG_MACOS_KPERF) += macos_kperf.o
@@ -209,6 +211,7 @@ SKIPHEADERS-$(HAVE_CUDA_H) += hwcontext_cuda.h
SKIPHEADERS-$(CONFIG_CUDA) += hwcontext_cuda_internal.h \
cuda_check.h
SKIPHEADERS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.h
+SKIPHEADERS-$(CONFIG_D3D12VA) += hwcontext_d3d12va.h
SKIPHEADERS-$(CONFIG_DXVA2) += hwcontext_dxva2.h
SKIPHEADERS-$(CONFIG_QSV) += hwcontext_qsv.h
SKIPHEADERS-$(CONFIG_OPENCL) += hwcontext_opencl.h
diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
index 3396598269..04070bc3c3 100644
--- a/libavutil/hwcontext.c
+++ b/libavutil/hwcontext.c
@@ -36,6 +36,9 @@ static const HWContextType * const hw_table[] = {
#if CONFIG_D3D11VA
&ff_hwcontext_type_d3d11va,
#endif
+#if CONFIG_D3D12VA
+ &ff_hwcontext_type_d3d12va,
+#endif
#if CONFIG_LIBDRM
&ff_hwcontext_type_drm,
#endif
@@ -71,6 +74,7 @@ static const char *const hw_type_names[] = {
[AV_HWDEVICE_TYPE_DRM] = "drm",
[AV_HWDEVICE_TYPE_DXVA2] = "dxva2",
[AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va",
+ [AV_HWDEVICE_TYPE_D3D12VA] = "d3d12va",
[AV_HWDEVICE_TYPE_OPENCL] = "opencl",
[AV_HWDEVICE_TYPE_QSV] = "qsv",
[AV_HWDEVICE_TYPE_VAAPI] = "vaapi",
diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
index 7ff08c8608..2b33721a97 100644
--- a/libavutil/hwcontext.h
+++ b/libavutil/hwcontext.h
@@ -37,6 +37,7 @@ enum AVHWDeviceType {
AV_HWDEVICE_TYPE_OPENCL,
AV_HWDEVICE_TYPE_MEDIACODEC,
AV_HWDEVICE_TYPE_VULKAN,
+ AV_HWDEVICE_TYPE_D3D12VA,
};
typedef struct AVHWDeviceInternal AVHWDeviceInternal;
diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
new file mode 100644
index 0000000000..907b8a3f0b
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va.c
@@ -0,0 +1,703 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "config.h"
+#include "common.h"
+#include "hwcontext.h"
+#include "hwcontext_internal.h"
+#include "hwcontext_d3d12va_internal.h"
+#include "hwcontext_d3d12va.h"
+#include "imgutils.h"
+#include "pixdesc.h"
+#include "pixfmt.h"
+#include "thread.h"
+#include "compat/w32dlfcn.h"
+#include <dxgi1_3.h>
+
+typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT Flags, REFIID riid, void **ppFactory);
+
+static AVOnce functions_loaded = AV_ONCE_INIT;
+
+static PFN_CREATE_DXGI_FACTORY2 d3d12va_create_dxgi_factory2;
+static PFN_D3D12_CREATE_DEVICE d3d12va_create_device;
+static PFN_D3D12_GET_DEBUG_INTERFACE d3d12va_get_debug_interface;
+
+static av_cold void load_functions(void)
+{
+#if !HAVE_UWP
+ // We let these "leak" - this is fine, as unloading has no great benefit, and
+ // Windows will mark a DLL as loaded forever if its internal refcount overflows
+ // from too many LoadLibrary calls.
+ HANDLE d3dlib, dxgilib;
+
+ d3dlib = dlopen("d3d12.dll", 0);
+ dxgilib = dlopen("dxgi.dll", 0);
+ if (!d3dlib || !dxgilib)
+ return;
+
+ d3d12va_create_device = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3dlib, "D3D12CreateDevice");
+ d3d12va_create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2)GetProcAddress(dxgilib, "CreateDXGIFactory2");
+ d3d12va_get_debug_interface = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3dlib, "D3D12GetDebugInterface");
+#else
+ d3d12va_create_device = (PFN_D3D12_CREATE_DEVICE) D3D12CreateDevice;
+ d3d12va_create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2) CreateDXGIFactory2;
+ d3d12va_get_debug_interface = (PFN_D3D12_GET_DEBUG_INTERFACE) D3D12GetDebugInterface;
+#endif
+}
+
+typedef struct D3D12VAFramesContext {
+ ID3D12Resource *staging_buffer;
+ ID3D12CommandQueue *command_queue;
+ ID3D12CommandAllocator *command_allocator;
+ ID3D12GraphicsCommandList *command_list;
+ AVD3D12VASyncContext *sync_ctx;
+ int nb_surfaces;
+ int nb_surfaces_used;
+ DXGI_FORMAT format;
+ UINT luma_component_size;
+} D3D12VAFramesContext;
+
+static const struct {
+ DXGI_FORMAT d3d_format;
+ enum AVPixelFormat pix_fmt;
+} supported_formats[] = {
+ { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
+ { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
+};
+
+DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt)
+{
+ switch (pix_fmt) {
+ case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12;
+ case AV_PIX_FMT_P010:return DXGI_FORMAT_P010;
+ default: return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+int av_d3d12va_sync_context_alloc(AVD3D12VADeviceContext *ctx, AVD3D12VASyncContext **psync_ctx)
+{
+ AVD3D12VASyncContext *sync_ctx;
+
+ sync_ctx = av_mallocz(sizeof(AVD3D12VASyncContext));
+ if (!sync_ctx)
+ return AVERROR(ENOMEM);
+
+ DX_CHECK(ID3D12Device_CreateFence(ctx->device, sync_ctx->fence_value, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, &sync_ctx->fence));
+
+ sync_ctx->event = CreateEvent(NULL, FALSE, FALSE, NULL);
+ if (!sync_ctx->event)
+ goto fail;
+
+ *psync_ctx = sync_ctx;
+
+ return 0;
+
+fail:
+ D3D12_OBJECT_RELEASE(sync_ctx->fence);
+ av_freep(&sync_ctx);
+ return AVERROR(EINVAL);
+}
+
+void av_d3d12va_sync_context_free(AVD3D12VASyncContext **psync_ctx)
+{
+ AVD3D12VASyncContext *sync_ctx;
+
+ if (!psync_ctx || !*psync_ctx)
+ return;
+
+ sync_ctx = *psync_ctx;
+
+ av_d3d12va_wait_idle(sync_ctx);
+
+ D3D12_OBJECT_RELEASE(sync_ctx->fence);
+
+ if (sync_ctx->event)
+ CloseHandle(sync_ctx->event);
+
+ av_freep(psync_ctx);
+}
+
+static int av_d3d12va_wait_for_fence_value(AVD3D12VASyncContext *sync_ctx, uint64_t fence_value)
+{
+ uint64_t completion = ID3D12Fence_GetCompletedValue(sync_ctx->fence);
+ if (completion < fence_value) {
+ if (FAILED(ID3D12Fence_SetEventOnCompletion(sync_ctx->fence, fence_value, sync_ctx->event)))
+ return AVERROR(EINVAL);
+
+ WaitForSingleObjectEx(sync_ctx->event, INFINITE, FALSE);
+ }
+
+ return 0;
+}
+
+int av_d3d12va_wait_idle(AVD3D12VASyncContext *ctx)
+{
+ return av_d3d12va_wait_for_fence_value(ctx, ctx->fence_value);
+}
+
+int av_d3d12va_wait_queue_idle(AVD3D12VASyncContext *sync_ctx, ID3D12CommandQueue *command_queue)
+{
+ DX_CHECK(ID3D12CommandQueue_Signal(command_queue, sync_ctx->fence, ++sync_ctx->fence_value));
+ return av_d3d12va_wait_idle(sync_ctx);
+
+fail:
+ return AVERROR(EINVAL);
+}
+
+static inline int create_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES states, ID3D12Resource **ppResource, int is_read_back)
+{
+ D3D12_HEAP_PROPERTIES props = {
+ .Type = is_read_back ? D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_DEFAULT,
+ .CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
+ .MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN,
+ .CreationNodeMask = 0,
+ .VisibleNodeMask = 0,
+ };
+
+ if (FAILED(ID3D12Device_CreateCommittedResource(device, &props, D3D12_HEAP_FLAG_NONE, desc,
+ states, NULL, &IID_ID3D12Resource, ppResource)))
+ return AVERROR(EINVAL);
+
+ return 0;
+}
+
+static int d3d12va_create_staging_buffer_resource(AVHWFramesContext *ctx)
+{
+ AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+
+ D3D12_RESOURCE_DESC desc = {
+ .Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
+ .Alignment = 0,
+ .Width = 0,
+ .Height = 1,
+ .DepthOrArraySize = 1,
+ .MipLevels = 1,
+ .Format = DXGI_FORMAT_UNKNOWN,
+ .SampleDesc = { .Count = 1, .Quality = 0 },
+ .Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
+ .Flags = D3D12_RESOURCE_FLAG_NONE,
+ };
+
+ s->luma_component_size = FFALIGN(ctx->width * (s->format == DXGI_FORMAT_P010 ? 2 : 1), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) * ctx->height;
+ desc.Width = s->luma_component_size + (s->luma_component_size >> 1);
+
+ return create_resource(device_hwctx->device, &desc, D3D12_RESOURCE_STATE_COPY_DEST, &s->staging_buffer, 1);
+}
+
+static int d3d12va_create_helper_objects(AVHWFramesContext *ctx)
+{
+ AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+
+ D3D12_COMMAND_QUEUE_DESC queue_desc = {
+ .Type = D3D12_COMMAND_LIST_TYPE_COPY,
+ .Priority = 0,
+ .NodeMask = 0,
+ };
+
+ int ret = d3d12va_create_staging_buffer_resource(ctx);
+ if (ret < 0)
+ return ret;
+
+ ret = av_d3d12va_sync_context_alloc(device_hwctx, &s->sync_ctx);
+ if (ret < 0)
+ return ret;
+
+ DX_CHECK(ID3D12Device_CreateCommandQueue(device_hwctx->device, &queue_desc,
+ &IID_ID3D12CommandQueue, &s->command_queue));
+
+ DX_CHECK(ID3D12Device_CreateCommandAllocator(device_hwctx->device, queue_desc.Type,
+ &IID_ID3D12CommandAllocator, &s->command_allocator));
+
+ DX_CHECK(ID3D12Device_CreateCommandList(device_hwctx->device, 0, queue_desc.Type,
+ s->command_allocator, NULL, &IID_ID3D12GraphicsCommandList, &s->command_list));
+
+ DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
+
+ ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
+
+ return av_d3d12va_wait_queue_idle(s->sync_ctx, s->command_queue);
+
+fail:
+ return AVERROR(EINVAL);
+}
+
+static void d3d12va_frames_uninit(AVHWFramesContext *ctx)
+{
+ AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+
+ av_d3d12va_sync_context_free(&s->sync_ctx);
+
+ D3D12_OBJECT_RELEASE(s->staging_buffer);
+ D3D12_OBJECT_RELEASE(s->command_allocator);
+ D3D12_OBJECT_RELEASE(s->command_list);
+ D3D12_OBJECT_RELEASE(s->command_queue);
+
+ av_freep(&frames_hwctx->texture_infos);
+}
+
+static int d3d12va_frames_get_constraints(AVHWDeviceContext *ctx, const void *hwconfig, AVHWFramesConstraints *constraints)
+{
+ HRESULT hr;
+ int nb_sw_formats = 0;
+ AVD3D12VADeviceContext *device_hwctx = ctx->hwctx;
+
+ constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
+ sizeof(*constraints->valid_sw_formats));
+ if (!constraints->valid_sw_formats)
+ return AVERROR(ENOMEM);
+
+ for (int i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = { supported_formats[i].d3d_format };
+ hr = ID3D12Device_CheckFeatureSupport(device_hwctx->device, D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support));
+ if (SUCCEEDED(hr) && (format_support.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
+ constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
+ }
+ constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
+
+ constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
+ if (!constraints->valid_hw_formats)
+ return AVERROR(ENOMEM);
+
+ constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D12;
+ constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
+
+ return 0;
+}
+
+static void free_texture(void *opaque, uint8_t *data)
+{
+ AVD3D12FrameDescriptor *desc = (AVD3D12FrameDescriptor *)data;
+
+ if (desc->sync_ctx)
+ av_d3d12va_sync_context_free(&desc->sync_ctx);
+
+ D3D12_OBJECT_RELEASE(desc->texture);
+ av_freep(&data);
+}
+
+static AVBufferRef *wrap_texture_buf(AVHWFramesContext *ctx, ID3D12Resource *texture, AVD3D12VASyncContext *sync_ctx)
+{
+ AVBufferRef *buf;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+ AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+
+ AVD3D12FrameDescriptor *desc = av_mallocz(sizeof(*desc));
+ if (!desc)
+ goto fail;
+
+ if (s->nb_surfaces <= s->nb_surfaces_used) {
+ frames_hwctx->texture_infos = av_realloc_f(frames_hwctx->texture_infos,
+ s->nb_surfaces_used + 1,
+ sizeof(*frames_hwctx->texture_infos));
+ if (!frames_hwctx->texture_infos)
+ goto fail;
+ s->nb_surfaces = s->nb_surfaces_used + 1;
+ }
+
+ desc->texture = texture;
+ desc->index = s->nb_surfaces_used;
+ desc->sync_ctx = sync_ctx;
+
+ frames_hwctx->texture_infos[s->nb_surfaces_used].texture = texture;
+ frames_hwctx->texture_infos[s->nb_surfaces_used].index = desc->index;
+ frames_hwctx->texture_infos[s->nb_surfaces_used].sync_ctx = sync_ctx;
+ s->nb_surfaces_used++;
+
+ buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, texture, 0);
+ if (!buf)
+ goto fail;
+
+ return buf;
+
+fail:
+ D3D12_OBJECT_RELEASE(texture);
+ av_d3d12va_sync_context_free(&sync_ctx);
+ av_freep(&desc);
+ return NULL;
+}
+
+static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
+{
+ AVHWFramesContext *ctx = (AVHWFramesContext *)opaque;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+ AVD3D12VAFramesContext *hwctx = ctx->hwctx;
+ AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+
+ int ret;
+ ID3D12Resource *texture;
+ AVD3D12VASyncContext *sync_ctx;
+
+ D3D12_RESOURCE_DESC desc = {
+ .Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
+ .Alignment = 0,
+ .Width = ctx->width,
+ .Height = ctx->height,
+ .DepthOrArraySize = 1,
+ .MipLevels = 1,
+ .Format = s->format,
+ .SampleDesc = {.Count = 1, .Quality = 0 },
+ .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
+ .Flags = D3D12_RESOURCE_FLAG_NONE,
+ };
+
+ if (s->nb_surfaces_used >= ctx->initial_pool_size) {
+ av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
+ return NULL;
+ }
+
+ ret = create_resource(device_hwctx->device, &desc, D3D12_RESOURCE_STATE_COMMON, &texture, 0);
+ if (ret < 0)
+ return NULL;
+
+ ret = av_d3d12va_sync_context_alloc(device_hwctx, &sync_ctx);
+ if (ret < 0) {
+ D3D12_OBJECT_RELEASE(texture);
+ return NULL;
+ }
+
+ return wrap_texture_buf(ctx, texture, sync_ctx);
+}
+
+static int d3d12va_frames_init(AVHWFramesContext *ctx)
+{
+ AVD3D12VAFramesContext *hwctx = ctx->hwctx;
+ AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+
+ int i;
+
+ for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+ if (ctx->sw_format == supported_formats[i].pix_fmt) {
+ s->format = supported_formats[i].d3d_format;
+ break;
+ }
+ }
+ if (i == FF_ARRAY_ELEMS(supported_formats)) {
+ av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
+ av_get_pix_fmt_name(ctx->sw_format));
+ return AVERROR(EINVAL);
+ }
+
+ hwctx->texture_infos = av_realloc_f(NULL, ctx->initial_pool_size, sizeof(*hwctx->texture_infos));
+ if (!hwctx->texture_infos)
+ return AVERROR(ENOMEM);
+
+ memset(hwctx->texture_infos, 0, ctx->initial_pool_size * sizeof(*hwctx->texture_infos));
+ s->nb_surfaces = ctx->initial_pool_size;
+
+ ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D12FrameDescriptor),
+ ctx, d3d12va_pool_alloc, NULL);
+
+ if (!ctx->internal->pool_internal)
+ return AVERROR(ENOMEM);
+
+ return 0;
+}
+
+static int d3d12va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
+{
+ int ret;
+ AVD3D12FrameDescriptor *desc;
+
+ frame->buf[0] = av_buffer_pool_get(ctx->pool);
+ if (!frame->buf[0])
+ return AVERROR(ENOMEM);
+
+ ret = av_image_fill_arrays(frame->data, frame->linesize, frame->buf[0]->data,
+ ctx->sw_format, ctx->width, ctx->height, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+ if (ret < 0)
+ return ret;
+
+ desc = (AVD3D12FrameDescriptor *)frame->buf[0]->data;
+ frame->data[0] = (uint8_t *)desc->texture;
+ frame->data[1] = (uint8_t *)desc->index;
+ frame->data[2] = (uint8_t *)desc->sync_ctx;
+
+ frame->format = AV_PIX_FMT_D3D12;
+ frame->width = ctx->width;
+ frame->height = ctx->height;
+
+ return 0;
+}
+
+static int d3d12va_transfer_get_formats(AVHWFramesContext *ctx,
+ enum AVHWFrameTransferDirection dir,
+ enum AVPixelFormat **formats)
+{
+ D3D12VAFramesContext *s = ctx->internal->priv;
+ enum AVPixelFormat *fmts;
+
+ fmts = av_malloc_array(2, sizeof(*fmts));
+ if (!fmts)
+ return AVERROR(ENOMEM);
+
+ fmts[0] = ctx->sw_format;
+ fmts[1] = AV_PIX_FMT_NONE;
+
+ *formats = fmts;
+
+ return 0;
+}
+
+static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
+ const AVFrame *src)
+{
+ AVD3D12VADeviceContext *hwctx = ctx->device_ctx->hwctx;
+ AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
+ D3D12VAFramesContext *s = ctx->internal->priv;
+
+ int ret;
+ int download = src->format == AV_PIX_FMT_D3D12;
+ const AVFrame *frame = download ? src : dst;
+ const AVFrame *other = download ? dst : src;
+
+ ID3D12Resource *texture = (ID3D12Resource *) frame->data[0];
+ int index = (intptr_t) frame->data[1];
+ AVD3D12VASyncContext *sync_ctx = (AVD3D12VASyncContext *)frame->data[2];
+
+ uint8_t *mapped_data;
+ uint8_t *data[4];
+ int linesizes[4];
+
+ D3D12_TEXTURE_COPY_LOCATION staging_y_location;
+ D3D12_TEXTURE_COPY_LOCATION staging_uv_location;
+
+ D3D12_TEXTURE_COPY_LOCATION texture_y_location = {
+ .pResource = texture,
+ .Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ .SubresourceIndex = 0,
+ };
+
+ D3D12_TEXTURE_COPY_LOCATION texture_uv_location = {
+ .pResource = texture,
+ .Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
+ .SubresourceIndex = 1,
+ };
+
+ D3D12_RESOURCE_BARRIER barrier = {
+ .Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ .Transition = {
+ .pResource = texture,
+ .StateBefore = D3D12_RESOURCE_STATE_COMMON,
+ .StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE,
+ .Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+ }
+ };
+
+ s->format = av_d3d12va_map_sw_to_hw_format(ctx->sw_format);
+
+ if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
+ return AVERROR(EINVAL);
+
+ if (!s->command_queue) {
+ ret = d3d12va_create_helper_objects(ctx);
+ if (ret < 0)
+ return ret;
+ }
+
+ for (int i = 0; i < 4; i++)
+ linesizes[i] = FFALIGN(frame->width * (s->format == DXGI_FORMAT_P010 ? 2 : 1), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+
+ staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
+ .pResource = s->staging_buffer,
+ .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+ .PlacedFootprint = {
+ .Offset = 0,
+ .Footprint = {
+ .Format = s->format == DXGI_FORMAT_P010 ? DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
+ .Width = ctx->width,
+ .Height = ctx->height,
+ .Depth = 1,
+ .RowPitch = linesizes[0],
+ },
+ },
+ };
+
+ staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
+ .pResource = s->staging_buffer,
+ .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
+ .PlacedFootprint = {
+ .Offset = s->luma_component_size,
+ .Footprint = {
+ .Format = s->format == DXGI_FORMAT_P010 ? DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
+ .Width = ctx->width >> 1,
+ .Height = ctx->height >> 1,
+ .Depth = 1,
+ .RowPitch = linesizes[0],
+ },
+ },
+ };
+
+ DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));
+
+ DX_CHECK(ID3D12GraphicsCommandList_Reset(s->command_list, s->command_allocator, NULL));
+
+ if (download) {
+ ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+ ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+ &staging_y_location, 0, 0, 0, &texture_y_location, NULL);
+
+ ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
+ &staging_uv_location, 0, 0, 0, &texture_uv_location, NULL);
+
+ barrier.Transition.StateBefore = barrier.Transition.StateAfter;
+ barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
+ ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
+
+ DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
+
+ if (!hwctx->sync)
+ DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, sync_ctx->fence, sync_ctx->fence_value));
+
+ ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1, (ID3D12CommandList **)&s->command_list);
+
+ ret = av_d3d12va_wait_queue_idle(s->sync_ctx, s->command_queue);
+ if (ret)
+ return ret;
+
+ DX_CHECK(ID3D12Resource_Map(s->staging_buffer, 0, NULL, &mapped_data));
+ av_image_fill_pointers(data, ctx->sw_format, ctx->height, mapped_data, linesizes);
+
+ av_image_copy(dst->data, dst->linesize, data, linesizes,
+ ctx->sw_format, ctx->width, ctx->height);
+
+ ID3D12Resource_Unmap(s->staging_buffer, 0, NULL);
+ } else {
+ av_log(ctx, AV_LOG_ERROR, "Transfer data to AV_PIX_FMT_D3D12 is not supported yet!\n");
+ return AVERROR(EINVAL);
+ }
+
+ return 0;
+
+fail:
+ return AVERROR(EINVAL);
+}
+
+static int d3d12va_device_init(AVHWDeviceContext *hwdev)
+{
+ AVD3D12VADeviceContext *ctx = hwdev->hwctx;
+
+ if (!ctx->video_device)
+ DX_CHECK(ID3D12Device_QueryInterface(ctx->device, &IID_ID3D12VideoDevice, (void **)&ctx->video_device));
+
+ return 0;
+
+fail:
+ return AVERROR(EINVAL);
+}
+
+static void d3d12va_device_uninit(AVHWDeviceContext *hwdev)
+{
+ AVD3D12VADeviceContext *device_hwctx = hwdev->hwctx;
+
+ D3D12_OBJECT_RELEASE(device_hwctx->video_device);
+ D3D12_OBJECT_RELEASE(device_hwctx->device);
+}
+
+static int d3d12va_device_create(AVHWDeviceContext *ctx, const char *device,
+ AVDictionary *opts, int flags)
+{
+ AVD3D12VADeviceContext *device_hwctx = ctx->hwctx;
+
+ HRESULT hr;
+ UINT create_flags = 0;
+ IDXGIAdapter *pAdapter = NULL;
+
+ int ret;
+ int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
+ device_hwctx->sync = !!av_dict_get(opts, "sync", NULL, 0);
+
+ if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
+ return AVERROR_UNKNOWN;
+
+ if (is_debug) {
+ ID3D12Debug *pDebug;
+ if (d3d12va_get_debug_interface && SUCCEEDED(d3d12va_get_debug_interface(&IID_ID3D12Debug, &pDebug))) {
+ create_flags |= DXGI_CREATE_FACTORY_DEBUG;
+ ID3D12Debug_EnableDebugLayer(pDebug);
+ D3D12_OBJECT_RELEASE(pDebug);
+ av_log(ctx, AV_LOG_INFO, "D3D12 debug layer is enabled!\n");
+ }
+ }
+
+ if (!device_hwctx->device) {
+ IDXGIFactory2 *pDXGIFactory = NULL;
+
+ if (!d3d12va_create_device || !d3d12va_create_dxgi_factory2) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to load D3D12 library or its functions\n");
+ return AVERROR_UNKNOWN;
+ }
+
+ hr = d3d12va_create_dxgi_factory2(create_flags, &IID_IDXGIFactory2, (void **)&pDXGIFactory);
+ if (SUCCEEDED(hr)) {
+ int adapter = device ? atoi(device) : 0;
+ if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
+ pAdapter = NULL;
+ IDXGIFactory2_Release(pDXGIFactory);
+ }
+
+ if (pAdapter) {
+ DXGI_ADAPTER_DESC desc;
+ hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
+ if (!FAILED(hr)) {
+ av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
+ desc.VendorId, desc.DeviceId, desc.Description);
+ }
+ }
+
+ hr = d3d12va_create_device((IUnknown *)pAdapter, D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, &device_hwctx->device);
+ D3D12_OBJECT_RELEASE(pAdapter);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to create DirectX3D 12 device (%lx)\n", (long)hr);
+ return AVERROR_UNKNOWN;
+ }
+ }
+
+ return 0;
+}
+
+const HWContextType ff_hwcontext_type_d3d12va = {
+ .type = AV_HWDEVICE_TYPE_D3D12VA,
+ .name = "D3D12VA",
+
+ .device_hwctx_size = sizeof(AVD3D12VADeviceContext),
+ .frames_hwctx_size = sizeof(AVD3D12VAFramesContext),
+ .frames_priv_size = sizeof(D3D12VAFramesContext),
+
+ .device_create = d3d12va_device_create,
+ .device_init = d3d12va_device_init,
+ .device_uninit = d3d12va_device_uninit,
+ .frames_get_constraints = d3d12va_frames_get_constraints,
+ .frames_init = d3d12va_frames_init,
+ .frames_uninit = d3d12va_frames_uninit,
+ .frames_get_buffer = d3d12va_get_buffer,
+ .transfer_get_formats = d3d12va_transfer_get_formats,
+ .transfer_data_to = d3d12va_transfer_data,
+ .transfer_data_from = d3d12va_transfer_data,
+
+ .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D12, AV_PIX_FMT_NONE },
+};
diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
new file mode 100644
index 0000000000..740e460453
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va.h
@@ -0,0 +1,169 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_HWCONTEXT_D3D12VA_H
+#define AVUTIL_HWCONTEXT_D3D12VA_H
+
+/**
+ * @file
+ * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA.
+ *
+ * This API does not support dynamic frame pools. AVHWFramesContext.pool must
+ * contain AVBufferRefs whose data pointer points to an AVD3D12FrameDescriptor struct.
+ */
+#include <stdint.h>
+#include <initguid.h>
+#include <d3d12.h>
+#include <d3d12video.h>
+
+/**
+ * @brief This struct is allocated as AVHWDeviceContext.hwctx
+ *
+ */
+typedef struct AVD3D12VADeviceContext {
+ /**
+ * Device used for objects creation and access. This can also be
+ * used to set the libavcodec decoding device.
+ *
+ * Can be set by the user. This is the only mandatory field - the other
+ * device context fields are set from this and are available for convenience.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D12Device *device;
+
+ /**
+ * If unset, this will be set from the device field on init.
+ *
+ * Deallocating the AVHWDeviceContext will always release this interface,
+ * and it does not matter whether it was user-allocated.
+ */
+ ID3D12VideoDevice *video_device;
+
+ /**
+ * Specifed by sync=1 when init d3d12va
+ *
+ * Execute commands as sync mode
+ */
+ int sync;
+} AVD3D12VADeviceContext;
+
+/**
+ * @brief This struct is used to sync d3d12 execution
+ *
+ */
+typedef struct AVD3D12VASyncContext {
+ /**
+ * D3D12 fence object
+ */
+ ID3D12Fence *fence;
+
+ /**
+ * A handle to the event object
+ */
+ HANDLE event;
+
+ /**
+ * The fence value used for sync
+ */
+ uint64_t fence_value;
+} AVD3D12VASyncContext;
+
+/**
+ * @brief D3D12 frame descriptor for pool allocation.
+ *
+ */
+typedef struct AVD3D12FrameDescriptor {
+ /**
+ * The texture in which the frame is located. The reference count is
+ * managed by the AVBufferRef, and destroying the reference will release
+ * the interface.
+ *
+ * Normally stored in AVFrame.data[0].
+ */
+ ID3D12Resource *texture;
+
+ /**
+ * The index into the array texture element representing the frame
+ *
+ * Normally stored in AVFrame.data[1] (cast from intptr_t).
+ */
+ intptr_t index;
+
+ /**
+ * The sync context for the texture
+ *
+ * Use av_d3d12va_wait_idle(sync_ctx) to ensure the decoding or encoding have been finised
+ * @see: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences
+ *
+ * Normally stored in AVFrame.data[2].
+ */
+ AVD3D12VASyncContext *sync_ctx;
+} AVD3D12FrameDescriptor;
+
+/**
+ * @brief This struct is allocated as AVHWFramesContext.hwctx
+ *
+ */
+typedef struct AVD3D12VAFramesContext {
+ /**
+ * The same implementation as d3d11va
+ * This field is not able to be user-allocated at the present.
+ */
+ AVD3D12FrameDescriptor *texture_infos;
+} AVD3D12VAFramesContext;
+
+/**
+ * @brief Map sw pixel format to d3d12 format
+ *
+ * @return d3d12 specified format
+ */
+DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt);
+
+/**
+ * @brief Allocate an AVD3D12VASyncContext
+ *
+ * @return Error code (ret < 0 if failed)
+ */
+int av_d3d12va_sync_context_alloc(AVD3D12VADeviceContext *ctx, AVD3D12VASyncContext **sync_ctx);
+
+/**
+ * @brief Free an AVD3D12VASyncContext
+ */
+void av_d3d12va_sync_context_free(AVD3D12VASyncContext **sync_ctx);
+
+/**
+ * @brief Wait for the sync context to the idle state
+ *
+ * @return Error code (ret < 0 if failed)
+ */
+int av_d3d12va_wait_idle(AVD3D12VASyncContext *sync_ctx);
+
+/**
+ * @brief Wait for a specified command queue to the idle state
+ *
+ * @return Error code (ret < 0 if failed)
+ */
+int av_d3d12va_wait_queue_idle(AVD3D12VASyncContext *sync_ctx, ID3D12CommandQueue *command_queue);
+
+#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
diff --git a/libavutil/hwcontext_d3d12va_internal.h b/libavutil/hwcontext_d3d12va_internal.h
new file mode 100644
index 0000000000..bfd89b3545
--- /dev/null
+++ b/libavutil/hwcontext_d3d12va_internal.h
@@ -0,0 +1,59 @@
+/*
+ * Direct3D 12 HW acceleration.
+ *
+ * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
+#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
+
+/**
+ * @def COBJMACROS
+ *
+ * @brief Enable C style interface for D3D12
+ */
+#ifndef COBJMACROS
+#define COBJMACROS
+#endif
+
+/**
+ * @def DX_CHECK
+ *
+ * @brief A check macro used by D3D12 functions highly frequently
+ */
+#define DX_CHECK(hr) \
+ do { \
+ if (FAILED(hr)) \
+ goto fail; \
+ } while (0)
+
+/**
+ * @def D3D12_OBJECT_RELEASE
+ *
+ * @brief A release macro used by D3D12 objects highly frequently
+ */
+#define D3D12_OBJECT_RELEASE(pInterface) \
+ do { \
+ if (pInterface) { \
+ IUnknown_Release((IUnknown *)pInterface); \
+ pInterface = NULL; \
+ } \
+ } while (0)
+
+#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */
\ No newline at end of file
diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
index e6266494ac..4df516ee6a 100644
--- a/libavutil/hwcontext_internal.h
+++ b/libavutil/hwcontext_internal.h
@@ -165,6 +165,7 @@ int ff_hwframe_map_replace(AVFrame *dst, const AVFrame *src);
extern const HWContextType ff_hwcontext_type_cuda;
extern const HWContextType ff_hwcontext_type_d3d11va;
+extern const HWContextType ff_hwcontext_type_d3d12va;
extern const HWContextType ff_hwcontext_type_drm;
extern const HWContextType ff_hwcontext_type_dxva2;
extern const HWContextType ff_hwcontext_type_opencl;
diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c
index e1e0dd2a9e..09fca5ef19 100644
--- a/libavutil/pixdesc.c
+++ b/libavutil/pixdesc.c
@@ -2283,6 +2283,10 @@ static const AVPixFmtDescriptor av_pix_fmt_descriptors[AV_PIX_FMT_NB] = {
.name = "d3d11",
.flags = AV_PIX_FMT_FLAG_HWACCEL,
},
+ [AV_PIX_FMT_D3D12] = {
+ .name = "d3d12",
+ .flags = AV_PIX_FMT_FLAG_HWACCEL,
+ },
[AV_PIX_FMT_GBRPF32BE] = {
.name = "gbrpf32be",
.nb_components = 3,
diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
index 63e07ba64f..1f0ab2a23c 100644
--- a/libavutil/pixfmt.h
+++ b/libavutil/pixfmt.h
@@ -426,6 +426,15 @@ enum AVPixelFormat {
AV_PIX_FMT_P412BE, ///< interleaved chroma YUV 4:4:4, 36bpp, data in the high bits, big-endian
AV_PIX_FMT_P412LE, ///< interleaved chroma YUV 4:4:4, 36bpp, data in the high bits, little-endian
+ /**
+ * Hardware surfaces for Direct3D 12.
+ *
+ * data[0] contains a ID3D12Resource pointer.
+ * data[1] contains the resource array index of the frame as intptr_t.
+ * data[2] contains the sync context for current resource
+ */
+ AV_PIX_FMT_D3D12,
+
AV_PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
};
diff --git a/libavutil/tests/hwdevice.c b/libavutil/tests/hwdevice.c
index c57586613a..9d7964f9ee 100644
--- a/libavutil/tests/hwdevice.c
+++ b/libavutil/tests/hwdevice.c
@@ -137,6 +137,8 @@ static const struct {
{ "0", "1", "2" } },
{ AV_HWDEVICE_TYPE_D3D11VA,
{ "0", "1", "2" } },
+ { AV_HWDEVICE_TYPE_D3D12VA,
+ { "0", "1", "2" } },
{ AV_HWDEVICE_TYPE_OPENCL,
{ "0.0", "0.1", "1.0", "1.1" } },
{ AV_HWDEVICE_TYPE_VAAPI,
diff --git a/libavutil/version.h b/libavutil/version.h
index 24af520e08..9e798b0e3f 100644
--- a/libavutil/version.h
+++ b/libavutil/version.h
@@ -79,7 +79,7 @@
*/
#define LIBAVUTIL_VERSION_MAJOR 58
-#define LIBAVUTIL_VERSION_MINOR 14
+#define LIBAVUTIL_VERSION_MINOR 15
#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
--
2.41.0.windows.1
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