[FFmpeg-devel] [PATCH v12 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12

Xiang, Haihao haihao.xiang at intel.com
Mon Dec 18 08:28:21 EET 2023


On Di, 2023-12-05 at 14:46 +0800, Tong Wu wrote:
> From: Wu Jianhua <toqsxw at outlook.com>
> 
> Signed-off-by: Wu Jianhua <toqsxw at outlook.com>
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
> 
> Compared to v11, v12 set the initial value to 0 for the fence value,
> fixing a potential dynamic pool sync issue. Hence removed the non zero
> initial_pool_size for
> d3d12va decoder. 
> 
> Some other minor error message changes.
> 
> 
> 
>  configure                              |   5 +
>  doc/APIchanges                         |   5 +
>  libavutil/Makefile                     |   3 +
>  libavutil/hwcontext.c                  |   4 +
>  libavutil/hwcontext.h                  |   1 +
>  libavutil/hwcontext_d3d12va.c          | 703 +++++++++++++++++++++++++
>  libavutil/hwcontext_d3d12va.h          | 134 +++++
>  libavutil/hwcontext_d3d12va_internal.h |  59 +++
>  libavutil/hwcontext_internal.h         |   1 +
>  libavutil/pixdesc.c                    |   4 +
>  libavutil/pixfmt.h                     |   7 +
>  libavutil/tests/hwdevice.c             |   2 +
>  libavutil/version.h                    |   2 +-
>  13 files changed, 929 insertions(+), 1 deletion(-)
>  create mode 100644 libavutil/hwcontext_d3d12va.c
>  create mode 100644 libavutil/hwcontext_d3d12va.h
>  create mode 100644 libavutil/hwcontext_d3d12va_internal.h
> 
> diff --git a/configure b/configure
> index d77c053226..1a343ac6b9 100755
> --- a/configure
> +++ b/configure
> @@ -336,6 +336,7 @@ External library support:
>    --disable-cuda-llvm      disable CUDA compilation using clang [autodetect]
>    --disable-cuvid          disable Nvidia CUVID support [autodetect]
>    --disable-d3d11va        disable Microsoft Direct3D 11 video acceleration
> code [autodetect]
> +  --disable-d3d12va        disable Microsoft Direct3D 12 video acceleration
> code [autodetect]
>    --disable-dxva2          disable Microsoft DirectX 9 video acceleration
> code [autodetect]
>    --disable-ffnvcodec      disable dynamically linked Nvidia code
> [autodetect]
>    --enable-libdrm          enable DRM code (Linux) [no]
> @@ -1926,6 +1927,7 @@ HWACCEL_AUTODETECT_LIBRARY_LIST="
>      cuda_llvm
>      cuvid
>      d3d11va
> +    d3d12va
>      dxva2
>      ffnvcodec
>      nvdec
> @@ -3048,6 +3050,7 @@ crystalhd_deps="libcrystalhd_libcrystalhd_if_h"
>  cuda_deps="ffnvcodec"
>  cuvid_deps="ffnvcodec"
>  d3d11va_deps="dxva_h ID3D11VideoDecoder ID3D11VideoContext"
> +d3d12va_deps="dxva_h ID3D12Device ID3D12VideoDecoder"
>  dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32 user32"
>  ffnvcodec_deps_any="libdl LoadLibrary"
>  mediacodec_deps="android"
> @@ -6575,6 +6578,8 @@ check_type "windows.h dxgi1_2.h" "IDXGIOutput1"
>  check_type "windows.h dxgi1_5.h" "IDXGIOutput5"
>  check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
>  check_type "windows.h d3d11.h" "ID3D11VideoContext"
> +check_type "windows.h d3d12.h" "ID3D12Device"
> +check_type "windows.h d3d12video.h" "ID3D12VideoDecoder"
>  check_type "windows.h" "DPI_AWARENESS_CONTEXT" -D_WIN32_WINNT=0x0A00
>  check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -
> D_WIN32_WINNT=0x0602
>  check_func_headers mfapi.h MFCreateAlignedMemoryBuffer -lmfplat
> diff --git a/doc/APIchanges b/doc/APIchanges
> index 4a2dc1c44f..0435926d80 100644
> --- a/doc/APIchanges
> +++ b/doc/APIchanges
> @@ -2,6 +2,11 @@ The last version increases of all libraries were on 2023-02-
> 09
>  
>  API changes, most recent first:
>  
> +2023-11-07 - xxxxxxxxxx - lavu 58.33.100 - pixfmt.h hwcontext.h
> hwcontext_d3d12va.h
> +  Add AV_HWDEVICE_TYPE_D3D12VA and AV_PIX_FMT_D3D12.
> +  Add AVD3D12VADeviceContext, AVD3D12VASyncContext, AVD3D12VAFrame and
> +  AVD3D12VAFramesContext.
> +
>  2023-11-08 - b82957a66a7 - lavu 58.32.100 - channel_layout.h
>    Add AV_CH_LAYOUT_7POINT2POINT3 and AV_CHANNEL_LAYOUT_7POINT2POINT3.
>    Add AV_CH_LAYOUT_9POINT1POINT4_BACK and
> AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK.
> diff --git a/libavutil/Makefile b/libavutil/Makefile
> index 4711f8cde8..6a8566f1d9 100644
> --- a/libavutil/Makefile
> +++ b/libavutil/Makefile
> @@ -42,6 +42,7 @@ HEADERS =
> adler32.h                                                     \
>            hwcontext.h                                                   \
>            hwcontext_cuda.h                                              \
>            hwcontext_d3d11va.h                                           \
> +          hwcontext_d3d12va.h                                           \
>            hwcontext_drm.h                                               \
>            hwcontext_dxva2.h                                             \
>            hwcontext_qsv.h                                               \
> @@ -190,6 +191,7 @@ OBJS =
> adler32.o                                                        \
>  
>  OBJS-$(CONFIG_CUDA)                     += hwcontext_cuda.o
>  OBJS-$(CONFIG_D3D11VA)                  += hwcontext_d3d11va.o
> +OBJS-$(CONFIG_D3D12VA)                  += hwcontext_d3d12va.o
>  OBJS-$(CONFIG_DXVA2)                    += hwcontext_dxva2.o
>  OBJS-$(CONFIG_LIBDRM)                   += hwcontext_drm.o
>  OBJS-$(CONFIG_MACOS_KPERF)              += macos_kperf.o
> @@ -213,6 +215,7 @@ SKIPHEADERS-$(HAVE_CUDA_H)             += hwcontext_cuda.h
>  SKIPHEADERS-$(CONFIG_CUDA)             += hwcontext_cuda_internal.h     \
>                                            cuda_check.h
>  SKIPHEADERS-$(CONFIG_D3D11VA)          += hwcontext_d3d11va.h
> +SKIPHEADERS-$(CONFIG_D3D12VA)          += hwcontext_d3d12va.h
>  SKIPHEADERS-$(CONFIG_DXVA2)            += hwcontext_dxva2.h
>  SKIPHEADERS-$(CONFIG_QSV)              += hwcontext_qsv.h
>  SKIPHEADERS-$(CONFIG_OPENCL)           += hwcontext_opencl.h
> diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
> index 3650d4653a..e23bad230f 100644
> --- a/libavutil/hwcontext.c
> +++ b/libavutil/hwcontext.c
> @@ -36,6 +36,9 @@ static const HWContextType * const hw_table[] = {
>  #if CONFIG_D3D11VA
>      &ff_hwcontext_type_d3d11va,
>  #endif
> +#if CONFIG_D3D12VA
> +    &ff_hwcontext_type_d3d12va,
> +#endif
>  #if CONFIG_LIBDRM
>      &ff_hwcontext_type_drm,
>  #endif
> @@ -71,6 +74,7 @@ static const char *const hw_type_names[] = {
>      [AV_HWDEVICE_TYPE_DRM]    = "drm",
>      [AV_HWDEVICE_TYPE_DXVA2]  = "dxva2",
>      [AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va",
> +    [AV_HWDEVICE_TYPE_D3D12VA] = "d3d12va",
>      [AV_HWDEVICE_TYPE_OPENCL] = "opencl",
>      [AV_HWDEVICE_TYPE_QSV]    = "qsv",
>      [AV_HWDEVICE_TYPE_VAAPI]  = "vaapi",
> diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
> index 7ff08c8608..2b33721a97 100644
> --- a/libavutil/hwcontext.h
> +++ b/libavutil/hwcontext.h
> @@ -37,6 +37,7 @@ enum AVHWDeviceType {
>      AV_HWDEVICE_TYPE_OPENCL,
>      AV_HWDEVICE_TYPE_MEDIACODEC,
>      AV_HWDEVICE_TYPE_VULKAN,
> +    AV_HWDEVICE_TYPE_D3D12VA,
>  };
>  
>  typedef struct AVHWDeviceInternal AVHWDeviceInternal;
> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
> new file mode 100644
> index 0000000000..1600d94cb0
> --- /dev/null
> +++ b/libavutil/hwcontext_d3d12va.c
> @@ -0,0 +1,703 @@
> +/*
> + * Direct3D 12 HW acceleration.
> + *
> + * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
> USA
> + */
> +
> +#include "config.h"
> +#include "common.h"
> +#include "hwcontext.h"
> +#include "hwcontext_internal.h"
> +#include "hwcontext_d3d12va_internal.h"
> +#include "hwcontext_d3d12va.h"
> +#include "imgutils.h"
> +#include "pixdesc.h"
> +#include "pixfmt.h"
> +#include "thread.h"
> +#include "compat/w32dlfcn.h"
> +#include <dxgi1_3.h>
> +
> +typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT Flags, REFIID riid,
> void **ppFactory);
> +
> +typedef struct D3D12VAFramesContext {
> +    ID3D12Resource            *staging_download_buffer;
> +    ID3D12Resource            *staging_upload_buffer;
> +    ID3D12CommandQueue        *command_queue;
> +    ID3D12CommandAllocator    *command_allocator;
> +    ID3D12GraphicsCommandList *command_list;
> +    AVD3D12VASyncContext       sync_ctx;
> +    UINT                       luma_component_size;
> +} D3D12VAFramesContext;
> +
> +typedef struct D3D12VADevicePriv {
> +    HANDLE                        d3d12lib;
> +    HANDLE                        dxgilib;
> +    PFN_CREATE_DXGI_FACTORY2      create_dxgi_factory2;
> +    PFN_D3D12_CREATE_DEVICE       create_device;
> +    PFN_D3D12_GET_DEBUG_INTERFACE get_debug_interface;
> +} D3D12VADevicePriv;
> +
> +static const struct {
> +    DXGI_FORMAT d3d_format;
> +    enum AVPixelFormat pix_fmt;
> +} supported_formats[] = {
> +    { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
> +    { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
> +};
> +
> +static void d3d12va_default_lock(void *ctx)
> +{
> +    WaitForSingleObjectEx(ctx, INFINITE, FALSE);
> +}
> +
> +static void d3d12va_default_unlock(void *ctx)
> +{
> +    ReleaseMutex(ctx);
> +}
> +
> +DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum AVPixelFormat pix_fmt)
> +{
> +    switch (pix_fmt) {
> +    case AV_PIX_FMT_NV12:return DXGI_FORMAT_NV12;
> +    case AV_PIX_FMT_P010:return DXGI_FORMAT_P010;
> +    default:             return DXGI_FORMAT_UNKNOWN;
> +    }
> +}
> +
> +static int d3d12va_fence_completion(AVD3D12VASyncContext *psync_ctx)
> +{
> +    uint64_t completion = ID3D12Fence_GetCompletedValue(psync_ctx->fence);
> +    if (completion < psync_ctx->fence_value) {
> +        if (FAILED(ID3D12Fence_SetEventOnCompletion(psync_ctx->fence,
> psync_ctx->fence_value, psync_ctx->event)))
> +            return AVERROR(EINVAL);
> +
> +        WaitForSingleObjectEx(psync_ctx->event, INFINITE, FALSE);
> +    }
> +
> +    return 0;
> +}
> +
> +static inline int d3d12va_wait_queue_idle(AVD3D12VASyncContext *psync_ctx,
> ID3D12CommandQueue *command_queue)
> +{
> +    DX_CHECK(ID3D12CommandQueue_Signal(command_queue, psync_ctx->fence,
> ++psync_ctx->fence_value));
> +    return d3d12va_fence_completion(psync_ctx);
> +
> +fail:
> +    return AVERROR(EINVAL);
> +}
> +
> +static int d3d12va_create_staging_buffer_resource(AVHWFramesContext *ctx,
> D3D12_RESOURCE_STATES states,
> +                                                  ID3D12Resource
> **ppResource, int download)
> +{
> +    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> +    D3D12VAFramesContext   *s            = ctx->internal->priv;
> +    D3D12_HEAP_PROPERTIES props = { .Type = download ?
> D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_UPLOAD };
> +    D3D12_RESOURCE_DESC desc = {
> +        .Dimension          = D3D12_RESOURCE_DIMENSION_BUFFER,
> +        .Alignment          = 0,
> +        .Width              = s->luma_component_size + (s-
> >luma_component_size >> 1),
> +        .Height             = 1,
> +        .DepthOrArraySize   = 1,
> +        .MipLevels          = 1,
> +        .Format             = DXGI_FORMAT_UNKNOWN,
> +        .SampleDesc         = { .Count = 1, .Quality = 0 },
> +        .Layout             = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
> +        .Flags              = D3D12_RESOURCE_FLAG_NONE,
> +    };
> +
> +    if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device,
> &props, D3D12_HEAP_FLAG_NONE, &desc,
> +        states, NULL, &IID_ID3D12Resource, (void **)ppResource))) {
> +        av_log(ctx, AV_LOG_ERROR, "Could not create the staging buffer
> resource\n");
> +        return AVERROR_UNKNOWN;
> +    }
> +
> +    return 0;
> +}
> +
> +static int d3d12va_create_helper_objects(AVHWFramesContext *ctx)
> +{
> +    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> +    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
> +    D3D12VAFramesContext   *s            = ctx->internal->priv;
> +
> +    D3D12_COMMAND_QUEUE_DESC queue_desc = {
> +        .Type     = D3D12_COMMAND_LIST_TYPE_COPY,
> +        .Priority = 0,
> +        .NodeMask = 0,
> +    };
> +
> +    s->luma_component_size = FFALIGN(ctx->width * (frames_hwctx->format ==
> DXGI_FORMAT_P010 ? 2 : 1),
> +                                     D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) *
> ctx->height;
> +
> +    DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, 0,
> D3D12_FENCE_FLAG_NONE,
> +                                      &IID_ID3D12Fence, (void **)&s-
> >sync_ctx.fence));
> +
> +    s->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
> +    if (!s->sync_ctx.event)
> +        goto fail;
> +
> +    DX_CHECK(ID3D12Device_CreateCommandQueue(device_hwctx->device,
> &queue_desc,
> +             &IID_ID3D12CommandQueue, (void **)&s->command_queue));
> +
> +    DX_CHECK(ID3D12Device_CreateCommandAllocator(device_hwctx->device,
> queue_desc.Type,
> +             &IID_ID3D12CommandAllocator, (void **)&s->command_allocator));
> +
> +    DX_CHECK(ID3D12Device_CreateCommandList(device_hwctx->device, 0,
> queue_desc.Type,
> +             s->command_allocator, NULL, &IID_ID3D12GraphicsCommandList,
> (void **)&s->command_list));
> +
> +    DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
> +
> +    ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1,
> (ID3D12CommandList **)&s->command_list);
> +
> +    return d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
> +
> +fail:
> +    return AVERROR(EINVAL);
> +}
> +
> +static void d3d12va_frames_uninit(AVHWFramesContext *ctx)
> +{
> +    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
> +    D3D12VAFramesContext   *s            = ctx->internal->priv;
> +
> +    D3D12_OBJECT_RELEASE(s->sync_ctx.fence);
> +    if (s->sync_ctx.event)
> +        CloseHandle(s->sync_ctx.event);
> +
> +    D3D12_OBJECT_RELEASE(s->staging_download_buffer);
> +    D3D12_OBJECT_RELEASE(s->staging_upload_buffer);
> +    D3D12_OBJECT_RELEASE(s->command_allocator);
> +    D3D12_OBJECT_RELEASE(s->command_list);
> +    D3D12_OBJECT_RELEASE(s->command_queue);
> +}
> +
> +static int d3d12va_frames_get_constraints(AVHWDeviceContext *ctx, const void
> *hwconfig, AVHWFramesConstraints *constraints)
> +{
> +    HRESULT hr;
> +    int nb_sw_formats = 0;
> +    AVD3D12VADeviceContext *device_hwctx = ctx->hwctx;
> +
> +    constraints->valid_sw_formats =
> av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
> +                                                    sizeof(*constraints-
> >valid_sw_formats));
> +    if (!constraints->valid_sw_formats)
> +        return AVERROR(ENOMEM);
> +
> +    for (int i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
> +        D3D12_FEATURE_DATA_FORMAT_SUPPORT format_support = {
> supported_formats[i].d3d_format };
> +        hr = ID3D12Device_CheckFeatureSupport(device_hwctx->device,
> D3D12_FEATURE_FORMAT_SUPPORT, &format_support, sizeof(format_support));
> +        if (SUCCEEDED(hr) && (format_support.Support1 &
> D3D12_FORMAT_SUPPORT1_TEXTURE2D))
> +            constraints->valid_sw_formats[nb_sw_formats++] =
> supported_formats[i].pix_fmt;
> +    }
> +    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
> +
> +    constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints-
> >valid_hw_formats));
> +    if (!constraints->valid_hw_formats)
> +        return AVERROR(ENOMEM);
> +
> +    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D12;
> +    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
> +
> +    return 0;
> +}
> +
> +static void free_texture(void *opaque, uint8_t *data)
> +{
> +    AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;
> +
> +    D3D12_OBJECT_RELEASE(frame->texture);
> +    D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
> +    if (frame->sync_ctx.event)
> +        CloseHandle(frame->sync_ctx.event);
> +
> +    av_freep(&data);
> +}
> +
> +static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
> +{
> +    AVHWFramesContext      *ctx          = (AVHWFramesContext *)opaque;
> +    AVD3D12VAFramesContext *hwctx        = ctx->hwctx;
> +    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> +
> +    AVBufferRef *buf;
> +    AVD3D12VAFrame *frame;
> +    D3D12_HEAP_PROPERTIES props = { .Type = D3D12_HEAP_TYPE_DEFAULT };
> +    D3D12_RESOURCE_DESC desc = {
> +        .Dimension        = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
> +        .Alignment        = 0,
> +        .Width            = ctx->width,
> +        .Height           = ctx->height,
> +        .DepthOrArraySize = 1,
> +        .MipLevels        = 1,
> +        .Format           = hwctx->format,
> +        .SampleDesc       = {.Count = 1, .Quality = 0 },
> +        .Layout           = D3D12_TEXTURE_LAYOUT_UNKNOWN,
> +        .Flags            = D3D12_RESOURCE_FLAG_NONE,
> +    };
> +
> +    frame = av_mallocz(sizeof(AVD3D12VAFrame));
> +    if (!frame)
> +        return NULL;
> +
> +    if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device,
> &props, D3D12_HEAP_FLAG_NONE, &desc,
> +        D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void
> **)&frame->texture))) {
> +        av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n");
> +        goto fail;
> +    }
> +
> +    DX_CHECK(ID3D12Device_CreateFence(device_hwctx->device, 0,
> D3D12_FENCE_FLAG_NONE,
> +                                      &IID_ID3D12Fence, (void **)&frame-
> >sync_ctx.fence));
> +
> +    frame->sync_ctx.event = CreateEvent(NULL, FALSE, FALSE, NULL);
> +    if (!frame->sync_ctx.event)
> +        goto fail;
> +
> +    buf = av_buffer_create((uint8_t *)frame, sizeof(frame), free_texture,
> NULL, 0);
> +    if (!buf)
> +        goto fail;
> +
> +    return buf;
> +
> +fail:
> +    free_texture(NULL, (uint8_t *)frame);
> +    return NULL;
> +}
> +
> +static int d3d12va_frames_init(AVHWFramesContext *ctx)
> +{
> +    AVD3D12VAFramesContext *hwctx        = ctx->hwctx;
> +    AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> +    D3D12VAFramesContext   *s            = ctx->internal->priv;
> +    int i;
> +
> +    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
> +        if (ctx->sw_format == supported_formats[i].pix_fmt) {
> +            if (hwctx->format != DXGI_FORMAT_UNKNOWN &&
> +                hwctx->format != supported_formats[i].d3d_format)
> +                av_log(ctx, AV_LOG_WARNING, "Incompatible DXGI format
> provided by user, will be overided\n");
> +            hwctx->format = supported_formats[i].d3d_format;
> +            break;
> +        }
> +    }
> +    if (i == FF_ARRAY_ELEMS(supported_formats)) {
> +        av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
> +               av_get_pix_fmt_name(ctx->sw_format));
> +        return AVERROR(EINVAL);
> +    }
> +
> +    ctx->internal->pool_internal =
> av_buffer_pool_init2(sizeof(AVD3D12VAFrame),
> +        ctx, d3d12va_pool_alloc, NULL);
> +
> +    if (!ctx->internal->pool_internal)
> +        return AVERROR(ENOMEM);
> +
> +    return 0;
> +}
> +
> +static int d3d12va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
> +{
> +    int ret;
> +
> +    frame->buf[0] = av_buffer_pool_get(ctx->pool);
> +    if (!frame->buf[0])
> +        return AVERROR(ENOMEM);
> +
> +    ret = av_image_fill_arrays(frame->data, frame->linesize, NULL,
> +                               ctx->sw_format, ctx->width, ctx->height,
> +                               D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
> +    if (ret < 0)
> +        return ret;
> +
> +    frame->data[0] = frame->buf[0]->data;
> +    frame->format  = AV_PIX_FMT_D3D12;
> +    frame->width   = ctx->width;
> +    frame->height  = ctx->height;
> +
> +    return 0;
> +}
> +
> +static int d3d12va_transfer_get_formats(AVHWFramesContext *ctx,
> +                                        enum AVHWFrameTransferDirection dir,
> +                                        enum AVPixelFormat **formats)
> +{
> +    D3D12VAFramesContext *s = ctx->internal->priv;
> +    enum AVPixelFormat *fmts;
> +
> +    fmts = av_malloc_array(2, sizeof(*fmts));
> +    if (!fmts)
> +        return AVERROR(ENOMEM);
> +
> +    fmts[0] = ctx->sw_format;
> +    fmts[1] = AV_PIX_FMT_NONE;
> +
> +    *formats = fmts;
> +
> +    return 0;
> +}
> +
> +static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
> +                                 const AVFrame *src)
> +{
> +    AVD3D12VADeviceContext *hwctx        = ctx->device_ctx->hwctx;
> +    AVD3D12VAFramesContext *frames_hwctx = ctx->hwctx;
> +    D3D12VAFramesContext   *s            = ctx->internal->priv;
> +
> +    int ret;
> +    int download = src->format == AV_PIX_FMT_D3D12;
> +    const AVFrame *frame = download ? src : dst;
> +    const AVFrame *other = download ? dst : src;
> +
> +    AVD3D12VAFrame *f = (AVD3D12VAFrame *)frame->data[0];
> +    ID3D12Resource *texture = (ID3D12Resource *)f->texture;
> +
> +    uint8_t *mapped_data;
> +    uint8_t *data[4];
> +    int linesizes[4];
> +
> +    D3D12_TEXTURE_COPY_LOCATION staging_y_location  = { 0 };
> +    D3D12_TEXTURE_COPY_LOCATION staging_uv_location = { 0 };
> +
> +    D3D12_TEXTURE_COPY_LOCATION texture_y_location = {
> +        .pResource        = texture,
> +        .Type             = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
> +        .SubresourceIndex = 0,
> +    };
> +
> +    D3D12_TEXTURE_COPY_LOCATION texture_uv_location = {
> +        .pResource        = texture,
> +        .Type             = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
> +        .SubresourceIndex = 1,
> +    };
> +
> +    D3D12_RESOURCE_BARRIER barrier = {
> +        .Type  = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
> +        .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
> +        .Transition = {
> +            .pResource   = texture,
> +            .StateBefore = D3D12_RESOURCE_STATE_COMMON,
> +            .StateAfter  = download ? D3D12_RESOURCE_STATE_COPY_SOURCE :
> D3D12_RESOURCE_STATE_COPY_DEST,
> +            .Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
> +        },
> +    };
> +
> +    if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx-
> >sw_format)
> +        return AVERROR(EINVAL);
> +
> +    hwctx->lock(hwctx->lock_ctx);
> +
> +    if (!s->command_queue) {
> +        ret = d3d12va_create_helper_objects(ctx);
> +        if (ret < 0)
> +            goto fail;
> +    }
> +
> +    for (int i = 0; i < 4; i++)
> +        linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format ==
> DXGI_FORMAT_P010 ? 2 : 1),
> +                               D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
> +
> +        staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
> +            .Type      = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
> +            .PlacedFootprint = {
> +                .Offset = 0,
> +                .Footprint = {
> +                    .Format   = frames_hwctx->format == DXGI_FORMAT_P010 ?
> +                                                        DXGI_FORMAT_R16_UNORM
> : DXGI_FORMAT_R8_UNORM,
> +                    .Width    = ctx->width,
> +                    .Height   = ctx->height,
> +                    .Depth    = 1,
> +                    .RowPitch = linesizes[0],
> +                },
> +            },
> +        };
> +
> +        staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
> +            .Type      = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
> +            .PlacedFootprint = {
> +                .Offset = s->luma_component_size,
> +                .Footprint = {
> +                    .Format   = frames_hwctx->format == DXGI_FORMAT_P010 ?
> +                                                       
> DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
> +                    .Width    = ctx->width  >> 1,
> +                    .Height   = ctx->height >> 1,
> +                    .Depth    = 1,
> +                    .RowPitch = linesizes[0],
> +                },
> +            },
> +        };
> +
> +    DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));
> +
> +    DX_CHECK(ID3D12GraphicsCommandList_Reset(s->command_list, s-
> >command_allocator, NULL));
> +
> +    if (download) {
> +        if (!s->staging_download_buffer) {
> +            ret = d3d12va_create_staging_buffer_resource(ctx,
> D3D12_RESOURCE_STATE_COPY_DEST,
> +                                                         &s-
> >staging_download_buffer, 1);
> +            if (ret < 0) {
> +                goto fail;
> +            }
> +        }
> +
> +        staging_y_location.pResource = staging_uv_location.pResource = s-
> >staging_download_buffer;
> +
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
> &barrier);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +                                                    &staging_y_location, 0,
> 0, 0,
> +                                                    &texture_y_location,
> NULL);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +                                                    &staging_uv_location, 0,
> 0, 0,
> +                                                    &texture_uv_location,
> NULL);
> +
> +        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
> +        barrier.Transition.StateAfter  = D3D12_RESOURCE_STATE_COMMON;
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
> &barrier);
> +
> +        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
> +
> +        DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, f->sync_ctx.fence,
> f->sync_ctx.fence_value));
> +
> +        ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1,
> (ID3D12CommandList **)&s->command_list);
> +
> +        ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
> +        if (ret < 0)
> +            goto fail;
> +
> +        DX_CHECK(ID3D12Resource_Map(s->staging_download_buffer, 0, NULL,
> (void **)&mapped_data));
> +        av_image_fill_pointers(data, ctx->sw_format, ctx->height,
> mapped_data, linesizes);
> +
> +        av_image_copy(dst->data, dst->linesize, data, linesizes,
> +                      ctx->sw_format, ctx->width, ctx->height);
> +
> +        ID3D12Resource_Unmap(s->staging_download_buffer, 0, NULL);
> +    } else {
> +        if (!s->staging_upload_buffer) {
> +            ret = d3d12va_create_staging_buffer_resource(ctx,
> D3D12_RESOURCE_STATE_GENERIC_READ,
> +                                                        &s-
> >staging_upload_buffer, 0);
> +            if (ret < 0) {
> +                goto fail;
> +            }
> +        }
> +
> +        staging_y_location.pResource = staging_uv_location.pResource = s-
> >staging_upload_buffer;
> +
> +        DX_CHECK(ID3D12Resource_Map(s->staging_upload_buffer, 0, NULL, (void
> **)&mapped_data));
> +        av_image_fill_pointers(data, ctx->sw_format, ctx->height,
> mapped_data, linesizes);
> +
> +        av_image_copy(data, linesizes, src->data, src->linesize,
> +                      ctx->sw_format, ctx->width, ctx->height);
> +
> +        ID3D12Resource_Unmap(s->staging_upload_buffer, 0, NULL);
> +
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
> &barrier);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +                                                    &texture_y_location, 0,
> 0, 0,
> +                                                    &staging_y_location,
> NULL);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +                                                    &texture_uv_location, 0,
> 0, 0,
> +                                                    &staging_uv_location,
> NULL);
> +
> +        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
> +        barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
> &barrier);
> +
> +        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
> +
> +        ID3D12CommandQueue_ExecuteCommandLists(s->command_queue, 1,
> (ID3D12CommandList **)&s->command_list);
> +
> +        ret = d3d12va_wait_queue_idle(&s->sync_ctx, s->command_queue);
> +        if (ret < 0)
> +            goto fail;
> +    }
> +
> +    hwctx->unlock(hwctx->lock_ctx);
> +
> +    return 0;
> +
> +fail:
> +    hwctx->unlock(hwctx->lock_ctx);
> +    return AVERROR(EINVAL);
> +}
> +
> +static int d3d12va_load_functions(AVHWDeviceContext *hwdev)
> +{
> +    D3D12VADevicePriv *priv = hwdev->internal->priv;
> +
> +#if !HAVE_UWP
> +    priv->d3d12lib = dlopen("d3d12.dll", 0);
> +    priv->dxgilib  = dlopen("dxgi.dll", 0);
> +
> +    if (!priv->d3d12lib || !priv->dxgilib)
> +        goto fail;
> +
> +    priv->create_device = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(priv-
> >d3d12lib, "D3D12CreateDevice");
> +    if (!priv->create_device)
> +        goto fail;
> +
> +    priv->create_dxgi_factory2 =
> (PFN_CREATE_DXGI_FACTORY2)GetProcAddress(priv->dxgilib, "CreateDXGIFactory2");
> +    if (!priv->create_dxgi_factory2)
> +        goto fail;
> +
> +    priv->get_debug_interface  =
> (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(priv->d3d12lib,
> "D3D12GetDebugInterface");
> +#else
> +    priv->create_device        = (PFN_D3D12_CREATE_DEVICE) D3D12CreateDevice;
> +    priv->create_dxgi_factory2 = (PFN_CREATE_DXGI_FACTORY2)
> CreateDXGIFactory2;
> +    priv->get_debug_interface  = (PFN_D3D12_GET_DEBUG_INTERFACE)
> D3D12GetDebugInterface;
> +#endif
> +    return 0;
> +
> +fail:
> +    av_log(hwdev, AV_LOG_ERROR, "Failed to load D3D12 library or its
> functions\n");
> +    return AVERROR_UNKNOWN;
> +}
> +
> +static void d3d12va_device_free(AVHWDeviceContext *hwdev)
> +{
> +    AVD3D12VADeviceContext *ctx  = hwdev->hwctx;
> +    D3D12VADevicePriv      *priv = hwdev->internal->priv;
> +
> +    D3D12_OBJECT_RELEASE(ctx->device);
> +
> +    if (priv->d3d12lib)
> +        dlclose(priv->d3d12lib);
> +
> +    if (priv->dxgilib)
> +        dlclose(priv->dxgilib);
> +}
> +
> +static int d3d12va_device_init(AVHWDeviceContext *hwdev)
> +{
> +    AVD3D12VADeviceContext *ctx = hwdev->hwctx;
> +
> +    if (!ctx->lock) {
> +        ctx->lock_ctx = CreateMutex(NULL, 0, NULL);
> +        if (ctx->lock_ctx == INVALID_HANDLE_VALUE) {
> +            av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
> +            return AVERROR(EINVAL);
> +        }
> +        ctx->lock   = d3d12va_default_lock;
> +        ctx->unlock = d3d12va_default_unlock;
> +    }
> +
> +    if (!ctx->video_device)
> +        DX_CHECK(ID3D12Device_QueryInterface(ctx->device,
> &IID_ID3D12VideoDevice, (void **)&ctx->video_device));
> +
> +    return 0;
> +
> +fail:
> +    return AVERROR(EINVAL);
> +}
> +
> +static void d3d12va_device_uninit(AVHWDeviceContext *hwdev)
> +{
> +    AVD3D12VADeviceContext *device_hwctx = hwdev->hwctx;
> +
> +    D3D12_OBJECT_RELEASE(device_hwctx->video_device);
> +
> +    if (device_hwctx->lock == d3d12va_default_lock) {
> +        CloseHandle(device_hwctx->lock_ctx);
> +        device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
> +        device_hwctx->lock = NULL;
> +    }
> +}
> +
> +static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char
> *device,
> +                                 AVDictionary *opts, int flags)
> +{
> +    AVD3D12VADeviceContext *ctx  = hwdev->hwctx;
> +    D3D12VADevicePriv      *priv = hwdev->internal->priv;
> +
> +    HRESULT hr;
> +    UINT create_flags = 0;
> +    IDXGIAdapter *pAdapter = NULL;
> +
> +    int ret;
> +    int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
> +
> +    hwdev->free = d3d12va_device_free;
> +
> +    ret = d3d12va_load_functions(hwdev);
> +    if (ret < 0)
> +        return ret;
> +
> +    if (is_debug) {
> +        ID3D12Debug *pDebug;
> +        if (priv->get_debug_interface && SUCCEEDED(priv-
> >get_debug_interface(&IID_ID3D12Debug, (void **)&pDebug))) {
> +            create_flags |= DXGI_CREATE_FACTORY_DEBUG;
> +            ID3D12Debug_EnableDebugLayer(pDebug);
> +            D3D12_OBJECT_RELEASE(pDebug);
> +            av_log(hwdev, AV_LOG_INFO, "D3D12 debug layer is enabled!\n");
> +        }
> +    }
> +
> +    if (!ctx->device) {
> +        IDXGIFactory2 *pDXGIFactory = NULL;
> +
> +        hr = priv->create_dxgi_factory2(create_flags, &IID_IDXGIFactory2,
> (void **)&pDXGIFactory);
> +        if (SUCCEEDED(hr)) {
> +            int adapter = device ? atoi(device) : 0;
> +            if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter,
> &pAdapter)))
> +                pAdapter = NULL;
> +            IDXGIFactory2_Release(pDXGIFactory);
> +        }
> +
> +        if (pAdapter) {
> +            DXGI_ADAPTER_DESC desc;
> +            hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
> +            if (!FAILED(hr)) {
> +                av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
> +                       desc.VendorId, desc.DeviceId, desc.Description);
> +            }
> +        }
> +
> +        hr = priv->create_device((IUnknown *)pAdapter,
> D3D_FEATURE_LEVEL_12_0, &IID_ID3D12Device, (void **)&ctx->device);
> +        D3D12_OBJECT_RELEASE(pAdapter);
> +        if (FAILED(hr)) {
> +            av_log(ctx, AV_LOG_ERROR, "Failed to create Direct 3D 12 device
> (%lx)\n", (long)hr);
> +            return AVERROR_UNKNOWN;
> +        }
> +    }
> +
> +    return 0;
> +}
> +
> +const HWContextType ff_hwcontext_type_d3d12va = {
> +    .type                   = AV_HWDEVICE_TYPE_D3D12VA,
> +    .name                   = "D3D12VA",
> +
> +    .device_hwctx_size      = sizeof(AVD3D12VADeviceContext),
> +    .device_priv_size       = sizeof(D3D12VADevicePriv),
> +    .frames_hwctx_size      = sizeof(AVD3D12VAFramesContext),
> +    .frames_priv_size       = sizeof(D3D12VAFramesContext),
> +
> +    .device_create          = d3d12va_device_create,
> +    .device_init            = d3d12va_device_init,
> +    .device_uninit          = d3d12va_device_uninit,
> +    .frames_get_constraints = d3d12va_frames_get_constraints,
> +    .frames_init            = d3d12va_frames_init,
> +    .frames_uninit          = d3d12va_frames_uninit,
> +    .frames_get_buffer      = d3d12va_get_buffer,
> +    .transfer_get_formats   = d3d12va_transfer_get_formats,
> +    .transfer_data_to       = d3d12va_transfer_data,
> +    .transfer_data_from     = d3d12va_transfer_data,
> +
> +    .pix_fmts               = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D12,
> AV_PIX_FMT_NONE },
> +};
> diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
> new file mode 100644
> index 0000000000..ff06e6f2ef
> --- /dev/null
> +++ b/libavutil/hwcontext_d3d12va.h
> @@ -0,0 +1,134 @@
> +/*
> + * Direct3D 12 HW acceleration.
> + *
> + * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
> USA
> + */
> +
> +#ifndef AVUTIL_HWCONTEXT_D3D12VA_H
> +#define AVUTIL_HWCONTEXT_D3D12VA_H
> +
> +/**
> + * @file
> + * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA.
> + *
> + * AVHWFramesContext.pool must contain AVBufferRefs whose
> + * data pointer points to an AVD3D12VAFrame struct.
> + */
> +#include <stdint.h>
> +#include <initguid.h>
> +#include <d3d12.h>
> +#include <d3d12sdklayers.h>
> +#include <d3d12video.h>
> +
> +/**
> + * @brief This struct is allocated as AVHWDeviceContext.hwctx
> + *
> + */
> +typedef struct AVD3D12VADeviceContext {
> +    /**
> +     * Device used for objects creation and access. This can also be
> +     * used to set the libavcodec decoding device.
> +     *
> +     * Can be set by the user. This is the only mandatory field - the other
> +     * device context fields are set from this and are available for
> convenience.
> +     *
> +     * Deallocating the AVHWDeviceContext will always release this interface,
> +     * and it does not matter whether it was user-allocated.
> +     */
> +    ID3D12Device *device;
> +
> +    /**
> +     * If unset, this will be set from the device field on init.
> +     *
> +     * Deallocating the AVHWDeviceContext will always release this interface,
> +     * and it does not matter whether it was user-allocated.
> +     */
> +    ID3D12VideoDevice *video_device;
> +
> +    /**
> +     * Callbacks for locking. They protect access to the internal staging
> +     * texture (for av_hwframe_transfer_data() calls). They do NOT protect
> +     * access to hwcontext or decoder state in general.
> +     *
> +     * If unset on init, the hwcontext implementation will set them to use an
> +     * internal mutex.
> +     *
> +     * The underlying lock must be recursive. lock_ctx is for free use by the
> +     * locking implementation.
> +     */
> +    void (*lock)(void *lock_ctx);
> +    void (*unlock)(void *lock_ctx);
> +    void *lock_ctx;
> +} AVD3D12VADeviceContext;
> +
> +/**
> + * @brief This struct is used to sync d3d12 execution
> + *
> + */
> +typedef struct AVD3D12VASyncContext {
> +    /**
> +     * D3D12 fence object
> +     */
> +    ID3D12Fence *fence;
> +
> +    /**
> +     * A handle to the event object that's raised when the fence
> +     * reaches a certain value.
> +     */
> +    HANDLE event;
> +
> +    /**
> +     * The fence value used for sync
> +     */
> +    uint64_t fence_value;
> +} AVD3D12VASyncContext;
> +
> +/**
> + * @brief D3D12VA frame descriptor for pool allocation.
> + *
> + */
> +typedef struct AVD3D12VAFrame {
> +    /**
> +     * The texture in which the frame is located. The reference count is
> +     * managed by the AVBufferRef, and destroying the reference will release
> +     * the interface.
> +     */
> +    ID3D12Resource *texture;
> +
> +    /**
> +     * The sync context for the texture
> +     *
> +     * @see:
> https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences
> +     */
> +    AVD3D12VASyncContext sync_ctx;
> +} AVD3D12VAFrame;
> +
> +/**
> + * @brief This struct is allocated as AVHWFramesContext.hwctx
> + *
> + */
> +typedef struct AVD3D12VAFramesContext {
> +    /**
> +     * DXGI_FORMAT format. MUST be compatible with the pixel format.
> +     * If unset, will be automatically set.
> +     */
> +    DXGI_FORMAT format;
> +} AVD3D12VAFramesContext;
> +
> +#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
> diff --git a/libavutil/hwcontext_d3d12va_internal.h
> b/libavutil/hwcontext_d3d12va_internal.h
> new file mode 100644
> index 0000000000..bfd89b3545
> --- /dev/null
> +++ b/libavutil/hwcontext_d3d12va_internal.h
> @@ -0,0 +1,59 @@
> +/*
> + * Direct3D 12 HW acceleration.
> + *
> + * copyright (c) 2022-2023 Wu Jianhua <toqsxw at outlook.com>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
> USA
> + */
> +
> +#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
> +#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
> +
> +/**
> + * @def COBJMACROS
> + *
> + * @brief Enable C style interface for D3D12
> + */
> +#ifndef COBJMACROS
> +#define COBJMACROS
> +#endif
> +
> +/**
> + * @def DX_CHECK
> + *
> + * @brief A check macro used by D3D12 functions highly frequently
> + */
> +#define DX_CHECK(hr)                              \
> +    do {                                          \
> +        if (FAILED(hr))                           \
> +            goto fail;                            \
> +    } while (0)
> +
> +/**
> + * @def D3D12_OBJECT_RELEASE
> + *
> + * @brief A release macro used by D3D12 objects highly frequently
> + */
> +#define D3D12_OBJECT_RELEASE(pInterface)              \
> +    do {                                              \
> +        if (pInterface) {                             \
> +            IUnknown_Release((IUnknown *)pInterface); \
> +            pInterface = NULL;                        \
> +        }                                             \
> +    } while (0)
> +
> +#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */
> \ No newline at end of file
> diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
> index e6266494ac..4df516ee6a 100644
> --- a/libavutil/hwcontext_internal.h
> +++ b/libavutil/hwcontext_internal.h
> @@ -165,6 +165,7 @@ int ff_hwframe_map_replace(AVFrame *dst, const AVFrame
> *src);
>  
>  extern const HWContextType ff_hwcontext_type_cuda;
>  extern const HWContextType ff_hwcontext_type_d3d11va;
> +extern const HWContextType ff_hwcontext_type_d3d12va;
>  extern const HWContextType ff_hwcontext_type_drm;
>  extern const HWContextType ff_hwcontext_type_dxva2;
>  extern const HWContextType ff_hwcontext_type_opencl;
> diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c
> index 4e4a63e287..0db4167934 100644
> --- a/libavutil/pixdesc.c
> +++ b/libavutil/pixdesc.c
> @@ -2311,6 +2311,10 @@ static const AVPixFmtDescriptor
> av_pix_fmt_descriptors[AV_PIX_FMT_NB] = {
>          .name = "d3d11",
>          .flags = AV_PIX_FMT_FLAG_HWACCEL,
>      },
> +    [AV_PIX_FMT_D3D12] = {
> +        .name = "d3d12",
> +        .flags = AV_PIX_FMT_FLAG_HWACCEL,
> +    },
>      [AV_PIX_FMT_GBRPF32BE] = {
>          .name = "gbrpf32be",
>          .nb_components = 3,
> diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
> index a26c72d56b..58f9ad28bd 100644
> --- a/libavutil/pixfmt.h
> +++ b/libavutil/pixfmt.h
> @@ -429,6 +429,13 @@ enum AVPixelFormat {
>      AV_PIX_FMT_GBRAP14BE,  ///< planar GBR 4:4:4:4 56bpp, big-endian
>      AV_PIX_FMT_GBRAP14LE,  ///< planar GBR 4:4:4:4 56bpp, little-endian
>  
> +    /**
> +     * Hardware surfaces for Direct3D 12.
> +     *
> +     * data[0] points to an AVD3D12VAFrame
> +     */
> +    AV_PIX_FMT_D3D12,
> +
>      AV_PIX_FMT_NB         ///< number of pixel formats, DO NOT USE THIS if
> you want to link with shared libav* because the number of formats might differ
> between versions
>  };
>  
> diff --git a/libavutil/tests/hwdevice.c b/libavutil/tests/hwdevice.c
> index c57586613a..9d7964f9ee 100644
> --- a/libavutil/tests/hwdevice.c
> +++ b/libavutil/tests/hwdevice.c
> @@ -137,6 +137,8 @@ static const struct {
>        { "0", "1", "2" } },
>      { AV_HWDEVICE_TYPE_D3D11VA,
>        { "0", "1", "2" } },
> +    { AV_HWDEVICE_TYPE_D3D12VA,
> +      { "0", "1", "2" } },
>      { AV_HWDEVICE_TYPE_OPENCL,
>        { "0.0", "0.1", "1.0", "1.1" } },
>      { AV_HWDEVICE_TYPE_VAAPI,
> diff --git a/libavutil/version.h b/libavutil/version.h
> index c5fa7c3692..0684996bf2 100644
> --- a/libavutil/version.h
> +++ b/libavutil/version.h
> @@ -79,7 +79,7 @@
>   */
>  
>  #define LIBAVUTIL_VERSION_MAJOR  58
> -#define LIBAVUTIL_VERSION_MINOR  32
> +#define LIBAVUTIL_VERSION_MINOR  33
>  #define LIBAVUTIL_VERSION_MICRO 100
>  
>  #define LIBAVUTIL_VERSION_INT   AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \


v12 LGTM, and works well in my testing. I'll merge v12 if there are no
objections / comments.

Thanks
Haihao




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