[FFmpeg-devel] [PATCH] avcodec/x86/mathops: clip constants used with shift instructions within inline assembly

James Almer jamrial at gmail.com
Sun Jul 16 19:04:23 EEST 2023


On 7/16/2023 1:00 PM, Andreas Rheinhardt wrote:
> James Almer:
>> From: Rémi Denis-Courmont <remi at remlab.net>
>>
>> Fixes assembling with binutil as >= 2.41
>>
>> Signed-off-by: James Almer <jamrial at gmail.com>
>> ---
>>   libavcodec/x86/mathops.h | 26 +++++++++++++++++++++++---
>>   1 file changed, 23 insertions(+), 3 deletions(-)
>>
>> diff --git a/libavcodec/x86/mathops.h b/libavcodec/x86/mathops.h
>> index 6298f5ed19..ca7e2dffc1 100644
>> --- a/libavcodec/x86/mathops.h
>> +++ b/libavcodec/x86/mathops.h
>> @@ -35,12 +35,20 @@
>>   static av_always_inline av_const int MULL(int a, int b, unsigned shift)
>>   {
>>       int rt, dummy;
>> +    if (__builtin_constant_p(shift))
> 
> We actually have av_builtin_constant_p. Is it guaranteed that all
> compilers supporting inline ASM also support __builtin_constant_p?

I can use av_builtin_constant_p() if you want, but it will be expanded 
to __builtin_constant_p() in all supported compilers, judging by how 
it's defined.

> 
>>       __asm__ (
>>           "imull %3               \n\t"
>>           "shrdl %4, %%edx, %%eax \n\t"
>>           :"=a"(rt), "=d"(dummy)
>> -        :"a"(a), "rm"(b), "ci"((uint8_t)shift)
>> +        :"a"(a), "rm"(b), "i"(shift & 0x1F)
>>       );
>> +    else
>> +        __asm__ (
>> +            "imull %3               \n\t"
>> +            "shrdl %4, %%edx, %%eax \n\t"
>> +            :"=a"(rt), "=d"(dummy)
>> +            :"a"(a), "rm"(b), "c"((uint8_t)shift)
>> +        );
>>       return rt;
>>   }
>>   
>> @@ -113,19 +121,31 @@ __asm__ volatile(\
>>   // avoid +32 for shift optimization (gcc should do that ...)
>>   #define NEG_SSR32 NEG_SSR32
>>   static inline  int32_t NEG_SSR32( int32_t a, int8_t s){
>> +    if (__builtin_constant_p(s))
>>       __asm__ ("sarl %1, %0\n\t"
>>            : "+r" (a)
>> -         : "ic" ((uint8_t)(-s))
>> +         : "i" (-s & 0x1F)
>>       );
>> +    else
>> +        __asm__ ("sarl %1, %0\n\t"
>> +               : "+r" (a)
>> +               : "c" ((uint8_t)(-s))
>> +        );
>>       return a;
>>   }
>>   
>>   #define NEG_USR32 NEG_USR32
>>   static inline uint32_t NEG_USR32(uint32_t a, int8_t s){
>> +    if (__builtin_constant_p(s))
>>       __asm__ ("shrl %1, %0\n\t"
>>            : "+r" (a)
>> -         : "ic" ((uint8_t)(-s))
>> +         : "i" (-s & 0x1F)
>>       );
>> +    else
>> +        __asm__ ("shrl %1, %0\n\t"
>> +               : "+r" (a)
>> +               : "c" ((uint8_t)(-s))
>> +        );
>>       return a;
>>   }
>>   
> 
> Does this have a performance or codesize impact?

It should behave the same it has until now.

> And is the inline ASM actually any good? (When I comment the inline ASM
> of NEG_USR32 out, code size actually increases with GCC 11, suggesting
> that the inline ASM may be counterproductive as it impairs the compilers
> ability to optimize.)

I did not test nor check if removing this ricing is better or not. It 
can be looked at later. Right now, i want lavc to compile with binutils 2.41

> 
> - Andreas
> 
> _______________________________________________
> ffmpeg-devel mailing list
> ffmpeg-devel at ffmpeg.org
> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
> 
> To unsubscribe, visit link above, or email
> ffmpeg-devel-request at ffmpeg.org with subject "unsubscribe".


More information about the ffmpeg-devel mailing list