[FFmpeg-devel] [PATCH v3 3/3] lavc/aarch64: add hevc deblock chroma 8-12bit

Martin Storsjö martin at martin.st
Wed Mar 22 11:26:58 EET 2023


On Wed, 22 Mar 2023, J. Dekker wrote:

> Signed-off-by: J. Dekker <jdek at itanimul.li>
> ---
>
> - Using clip macro
> - Avoided need for .elseif at all, just used better mvni

Can you provide some benchmark numbers for it in the commit message, to 
get the ballpark figures?

> libavcodec/aarch64/Makefile               |   3 +-
> libavcodec/aarch64/hevcdsp_deblock_neon.S | 180 ++++++++++++++++++++++
> libavcodec/aarch64/hevcdsp_init_aarch64.c |  18 +++
> 3 files changed, 200 insertions(+), 1 deletion(-)
> create mode 100644 libavcodec/aarch64/hevcdsp_deblock_neon.S
>
> diff --git a/libavcodec/aarch64/Makefile b/libavcodec/aarch64/Makefile
> index 02fb51c3ab..216191640c 100644
> --- a/libavcodec/aarch64/Makefile
> +++ b/libavcodec/aarch64/Makefile
> @@ -65,7 +65,8 @@ NEON-OBJS-$(CONFIG_VP9_DECODER)         += aarch64/vp9itxfm_16bpp_neon.o       \
>                                            aarch64/vp9lpf_neon.o               \
>                                            aarch64/vp9mc_16bpp_neon.o          \
>                                            aarch64/vp9mc_neon.o
> -NEON-OBJS-$(CONFIG_HEVC_DECODER)        += aarch64/hevcdsp_idct_neon.o         \
> +NEON-OBJS-$(CONFIG_HEVC_DECODER)        += aarch64/hevcdsp_deblock_neon.o      \
> +                                           aarch64/hevcdsp_idct_neon.o         \
>                                            aarch64/hevcdsp_init_aarch64.o      \
>                                            aarch64/hevcdsp_qpel_neon.o         \
>                                            aarch64/hevcdsp_sao_neon.o
> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> new file mode 100644
> index 0000000000..49b40f21c8
> --- /dev/null
> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> @@ -0,0 +1,180 @@
> +/* -*-arm64-*-
> + * vim: syntax=arm64asm
> + *
> + * Copyright (c) 2014 Seppo Tomperi <seppo.tomperi at vtt.fi>
> + * Copyright (c) 2023 J. Dekker <jdek at itanimul.li>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
> + */
> +
> +
> +#include "libavutil/aarch64/asm.S"
> +#include "neon.S"
> +
> +.macro hevc_loop_filter_chroma_start bitdepth
> +        mov             x4, x30
> +        ldr             w14, [x2]
> +        ldr             w15, [x2, #4]
> +.if \bitdepth > 8
> +        lsl             w14, w14, #(\bitdepth - 8)
> +        lsl             w15, w15, #(\bitdepth - 8)
> +.endif
> +        adds            w2, w14, w15
> +        b.eq            1f
> +        dup             v16.4h, w14
> +        dup             v17.4h, w15
> +        trn1            v16.2d, v16.2d, v17.2d
> +.if \bitdepth > 8
> +        mvni            v19.8h, #((0xff << (\bitdepth - 8)) & 0xff), lsl #8
> +        movi            v18.8h, #0
> +.endif
> +        neg             v17.8h, v16.8h
> +.endm
> +
> +.macro hevc_loop_filter_chroma_body bitdepth
> +.if \bitdepth <= 8
> +        uxtl            v0.8h, v0.8b // p1
> +        uxtl            v1.8h, v1.8b // p0
> +        uxtl            v2.8h, v2.8b // q0
> +        uxtl            v3.8h, v3.8b // q1
> +.endif
> +        sub             v5.8h, v2.8h, v1.8h // q0 - p0
> +        sub             v6.8h, v0.8h, v3.8h // p1 - q1
> +        shl             v5.8h, v5.8h, #2
> +        add             v5.8h, v6.8h, v5.8h
> +        srshr           v5.8h, v5.8h, #3
> +        clip            v17.8h, v16.8h, v5.8h
> +        sqadd           v1.8h, v1.8h, v5.8h // p0 + delta
> +        sqsub           v2.8h, v2.8h, v5.8h // q0 - delta

For the bitdepth==8 case, I'm wondering if it'd be more straightforward to 
do like the arm code does, i.e. don't do uxtl at the start, but widen with 
usubl at the "q0-p0" stage, and then add with uaddw at the end. That makes 
the function less templateable though. Would you mind giving that a try 
just to get benchmark numbers for it? If there's not a big difference I 
guess this more templated form is fine too.

If you try this, just comment out the more complex function that does 
transposes. (We can simplify that one a little if we don't need to reverse 
the uxtl.)

> +.if \bitdepth <= 8
> +        sqxtun          v1.8b, v1.8h
> +        sqxtun          v2.8b, v2.8h
> +.else
> +        smin            v1.8h, v1.8h, v19.8h
> +        smin            v2.8h, v2.8h, v19.8h
> +        clip            v18.8h, v19.8h, v1.8h, v2.8h

Don't you do duplicate clipping here - the smin instructions are redundant 
with the clip macro?

> +.endif
> +.endm
> +
> +function hevc_loop_filter_chroma_body_8_neon, export=0
> +        hevc_loop_filter_chroma_body 8
> +        ret
> +endfunc
> +
> +function hevc_loop_filter_chroma_body_10_neon, export=0
> +hevc_loop_filter_chroma_body_12_neon:
> +        hevc_loop_filter_chroma_body 10
> +        ret
> +endfunc
> +
> +// void ff_hevc_h_loop_filter_chroma_8_neon(uint8_t *_pix, ptrdiff_t _stride, int *_tc, uint8_t *_no_p, uint8_t *_no_q);
> +
> +.macro hevc_h_loop_filter_chroma bitdepth
> +function ff_hevc_h_loop_filter_chroma_\bitdepth\()_neon, export=1
> +        hevc_loop_filter_chroma_start \bitdepth
> +        sub             x0, x0, x1, lsl #1
> +.if \bitdepth > 8
> +        ld1             {v0.8h}, [x0], x1
> +        ld1             {v1.8h}, [x0], x1
> +        ld1             {v2.8h}, [x0], x1
> +        ld1             {v3.8h}, [x0]
> +.else
> +        ld1             {v0.8b}, [x0], x1
> +        ld1             {v1.8b}, [x0], x1
> +        ld1             {v2.8b}, [x0], x1
> +        ld1             {v3.8b}, [x0]
> +.endif
> +        sub             x0, x0, x1, lsl #1
> +        bl              hevc_loop_filter_chroma_body_\bitdepth\()_neon
> +.if \bitdepth > 8
> +        st1             {v1.8h}, [x0], x1
> +        st1             {v2.8h}, [x0]
> +.else
> +        st1             {v1.8b}, [x0], x1
> +        st1             {v2.8b}, [x0]
> +.endif
> +1:      ret             x4
> +endfunc
> +.endm
> +
> +.macro hevc_v_loop_filter_chroma bitdepth
> +function ff_hevc_v_loop_filter_chroma_\bitdepth\()_neon, export=1
> +        hevc_loop_filter_chroma_start \bitdepth
> +.if \bitdepth > 8
> +        sub             x0, x0, #8
> +        add             x3, x0, x1
> +        lsl             x1, x1, #1
> +        ld1             {v20.8h}, [x0], x1
> +        ld1             {v21.8h}, [x3], x1
> +        ld1             {v0.8h},  [x0], x1
> +        ld1             {v1.8h},  [x3], x1
> +        ld1             {v2.8h},  [x0], x1
> +        ld1             {v3.8h},  [x3], x1
> +        ld1             {v22.8h}, [x0], x1
> +        ld1             {v23.8h}, [x3], x1
> +        transpose_8x8H  v20, v21, v0, v1, v2, v3, v22, v23, v24, v25

Reading, transposing and writing back all of 8x8 pixels here, when we 
really just want a 4x8 slice of pixels, is a bit excessive.

I see that the existing 32 bit assembly does it like that though, so I 
guess it's acceptable - but I'd like to leave a remark that it can be done 
more optimized.

I believe this should be doable by loading the first 4 rows into v0-v3 
.d[0] for 10/12 bpp and .s[0] for 8bpp, the last 4 rows into .d[1] or 
.s[1], then do a transpose_4x8H or 4x8B on it, then the same in reverse at 
the end.

// Martin



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