[FFmpeg-devel] [PATCH] fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused

Michael Niedermayer michael at niedermayer.cc
Thu Nov 9 01:33:49 EET 2023


On Tue, Nov 07, 2023 at 08:57:57PM +0000, Bolshoy Toster wrote:
> Currently, when ffplay is paused, it still constantly polls for events at
> the
> REFRESH_RATE (100 times per second). This leads to a high (5-10% on the
> latest
> commit, using SDL2 2.28.5-1) CPU usage, when it should be idle.
> 
> This commit changes this behavior to use SDL_WaitEvent while paused,
> allowing
> ffplay to use less (0-5% under X11) CPU time while paused on supported
> platforms
> (windows, X11 and wayland) with SDL versions >=2.0.16.
> 
> This has the side effect of only running the refresh loop when there's an
> event,
> preventing the cursor from being hidden while paused.
> 
> Signed-off-by: bolshoytoster <toasterbig at gmail.com>
> ---
>  fftools/ffplay.c | 31 ++++++++++++++++++++-----------
>  1 file changed, 20 insertions(+), 11 deletions(-)
> 
> diff --git a/fftools/ffplay.c b/fftools/ffplay.c
> index d8c69e1..7814589 100644
> --- a/fftools/ffplay.c
> +++ b/fftools/ffplay.c
> @@ -3221,20 +3221,29 @@ static void toggle_audio_display(VideoState *is)
>      }
>  }
>  +static void refresh(VideoState *is, double *remaining_time) {
> +    if (!cursor_hidden && av_gettime_relative() - cursor_last_shown >
> CURSOR_HIDE_DELAY) {
> +        SDL_ShowCursor(0);

patch corupted by line breaks

Applying: fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused
error: corrupt patch at line 50


[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

"I am not trying to be anyone's saviour, I'm trying to think about the
 future and not be sad" - Elon Musk

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