[FFmpeg-devel] [PATCH v2 1/2] lavc/vaapi_decode: Use dynamic frame pool if possible
Xiang, Haihao
haihao.xiang at intel.com
Wed Apr 10 06:01:02 EEST 2024
From: Haihao Xiang <haihao.xiang at intel.com>
libva2 doesn't require a fixed surface-array any more, so we may use
dynamic frame pool for decoding when libva2 is available, which allows a
downstream element stores more frames from VAAPI decoders and fixes the
error below:
$ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi \
-i input.mp4 -c:v hevc_vaapi -f null -
...
[h264 @ 0x557a075a1400] get_buffer() failed
[h264 @ 0x557a075a1400] thread_get_buffer() failed
[h264 @ 0x557a075a1400] decode_slice_header error
[h264 @ 0x557a075a1400] no frame!
Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
---
libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
1 file changed, 20 insertions(+), 16 deletions(-)
diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
index 5665639dd7..21b273cd0f 100644
--- a/libavcodec/vaapi_decode.c
+++ b/libavcodec/vaapi_decode.c
@@ -599,22 +599,26 @@ static int vaapi_decode_make_config(AVCodecContext *avctx,
if (err < 0)
goto fail;
- frames->initial_pool_size = 1;
- // Add per-codec number of surfaces used for storing reference frames.
- switch (avctx->codec_id) {
- case AV_CODEC_ID_H264:
- case AV_CODEC_ID_HEVC:
- case AV_CODEC_ID_AV1:
- frames->initial_pool_size += 16;
- break;
- case AV_CODEC_ID_VP9:
- frames->initial_pool_size += 8;
- break;
- case AV_CODEC_ID_VP8:
- frames->initial_pool_size += 3;
- break;
- default:
- frames->initial_pool_size += 2;
+ if (CONFIG_VAAPI_1)
+ frames->initial_pool_size = 0;
+ else {
+ frames->initial_pool_size = 1;
+ // Add per-codec number of surfaces used for storing reference frames.
+ switch (avctx->codec_id) {
+ case AV_CODEC_ID_H264:
+ case AV_CODEC_ID_HEVC:
+ case AV_CODEC_ID_AV1:
+ frames->initial_pool_size += 16;
+ break;
+ case AV_CODEC_ID_VP9:
+ frames->initial_pool_size += 8;
+ break;
+ case AV_CODEC_ID_VP8:
+ frames->initial_pool_size += 3;
+ break;
+ default:
+ frames->initial_pool_size += 2;
+ }
}
}
--
2.34.1
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