[FFmpeg-devel] [PATCH v2 1/3] doc: Explain what "context" means
Andrew Sayers
ffmpeg-devel at pileofstuff.org
Sat Apr 20 15:19:41 EEST 2024
Based largely on the explanation by Stefano Sabatini:
https://ffmpeg.org/pipermail/ffmpeg-devel/2024-April/325854.html
---
doc/jargon.md | 169 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 169 insertions(+)
create mode 100644 doc/jargon.md
diff --git a/doc/jargon.md b/doc/jargon.md
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+# Jargon
+
+Terms used throughout the code that developers may need to know.
+
+ at anchor context
+
+## Context
+
+A design pattern that stores the context (e.g. configuration) for a series
+of operations in a "context" structure, and moves other information with
+a longer or shorter lifetime elsewhere.
+
+Consider a code snippet to modify text then print it:
+
+```c
+/**
+ * Contextual information about printing a series of messages
+ */
+struct ModifyThenPrintContext {
+
+ /**
+ * Members of the context usually are usually part of its public API...
+ */
+ FILE *out;
+
+ /**
+ * ... but check the documentation just in case
+ */
+ [[deprecated]]
+ int no_longer_part_of_the_public_api;
+
+ /**
+ * The "internal context" is private to the context itself.
+ *
+ * Unlike the members above, the private context is not guaranteed
+ * and can change arbitrarily between versions.
+ */
+ void* priv_data;
+};
+
+/**
+ * Long-lifetime information, reused by many contexts
+ */
+enum ModifyThenPrintDialect {
+ MODIFY_THEN_PRINT_PLAIN_TEXT,
+ MODIFY_THEN_PRINT_REGEX,
+ MODIFY_THEN_PRINT_REGEX_PCRE
+};
+
+/**
+ * Short-lifetime information, used repeatedly in a single context
+ */
+struct ModifyThenPrintMessage {
+ char *str;
+ char *replace_this;
+ char *with_this;
+};
+
+/**
+ * Allocate and initialize a ModifyThenPrintContext
+ *
+ * This creates a new pointer, then fills in some sensible defaults.
+ *
+ * We can reasonably assume this function will initialise `priv_data`
+ * with a dialect-specific object, but shouldn't make any assumptions
+ * about what that object is.
+ *
+ */
+int ModifyThenPrintContext_alloc_context(struct ModifyThenPrintContext **ctx,
+ FILE *out,
+ enum ModifyThenPrintDialect dialect);
+
+/**
+ * Uninitialize and deallocate a ModifyThenPrintContext
+ *
+ * This does any work required by the private context in `priv_data`
+ * (e.g. deallocating it), then deallocates the main context itself.
+ *
+ */
+int ModifyThenPrintContext_free(struct ModifyThenPrintContext *ctx);
+
+/**
+ * Print a single message
+ */
+int ModifyThenPrintContext_print(struct ModifyThenPrintContext *ctx,
+ struct ModifyThenPrintMessage *msg);
+
+int print_hello_world()
+{
+
+ int ret = 0;
+
+ struct ModifyThenPrintContext *ctx;
+
+ struct ModifyThenPrintMessage hello_world;
+
+ if ( ModifyThenPrintContext_alloc_context( &ctx, stdout, MODIFY_THEN_PRINT_REGEX ) < 0 ) {
+ ret = -1;
+ goto EXIT_WITHOUT_CLEANUP;
+ }
+
+ hello_world.replace_this = "Hi|Hullo";
+ hello_world.with_this = "Hello";
+
+ hello_world.str = "Hi, world!\n";
+ if ( ModifyThenPrintContext_print( ctx, &hello_world ) < 0 ) {
+ ret = -1;
+ goto FINISH;
+ }
+
+ hello_world.str = "Hullo, world!\n";
+ if ( ModifyThenPrintContext_print( ctx, &hello_world ) < 0 ) {
+ ret = -1;
+ goto FINISH;
+ }
+
+ FINISH:
+ if ( ModifyThenPrintContext_free( ctx ) ) {
+ ret = -1;
+ goto EXIT_WITHOUT_CLEANUP;
+ }
+
+ EXIT_WITHOUT_CLEANUP:
+ return ret;
+
+}
+```
+
+In the example above, the `ModifyThenPrintContext` object contains information
+that's needed for exactly the lifetime of the current job (i.e. how to modify
+and where to print). Information with a longer or shorter lifetime is moved
+to `ModifyThenPrintDialect` and `ModifyThenPrintMessage`.
+
+FFmpeg uses the context pattern to solve a variety of problems. But the most
+common contexts (AVCodecContext, AVFormatContext etc.) tend to have a lot of
+requirements in common:
+
+- need to query, set and get options
+ - including options whose implementation is not part of the public API
+- need to configure log message verbosity and content
+
+FFmpeg gradually converged on the AVClass struct to store that information,
+then converged on the @ref avoptions "AVOptions" system to manipulate it.
+So the terms "context", "AVClass context structure" and "AVOptions-enabled
+struct" are often used interchangeably when it's not important to emphasise
+the difference. But for example, AVMediaCodecContext uses the context
+pattern, but is not an AVClass context structure, so cannot be manipulated
+with AVOptions.
+
+To understand AVClass context structures, consider the `libx264` encoder:
+
+- it has to support common encoder options like "bitrate"
+- it has to support encoder-specific options like "profile"
+ - the exact options could change quickly if a legal ruling forces a change of backend
+- it has to provide useful feedback about unsupported options
+
+Common encoder options like "bitrate" are stored in the AVCodecContext class,
+while encoder-specific options like "profile" are stored in an X264Context
+instance in AVCodecContext::priv_data. These options are then exposed through
+a tree of AVOption objects, which include user-visible help text and
+machine-readable information about the memory location to read/write
+each option. Common @ref avoptions "AVOptions" functionality lets end users
+get and set those values, and provides readable feedback about errors. But
+even though they can be manipulated through an API, the X264Context class is
+private and new releases can modify it without affecting the public interface.
+
+FFmpeg itself uses the context design pattern to solve many problems.
+You can use this pattern anywhere it would be useful, and may want to use
+AVClass and @ref avoptions "AVOptions" if they're relevant to your situation.
--
2.43.0
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