[FFmpeg-devel] [PATCH 3/3] vp9: recon: Use emulated edge to prevent buffer overflows
Janne Grunau
janne-ffmpeg at jannau.net
Thu Dec 19 23:12:23 EET 2024
The arm/aarch64 horizontal filter reads one additional pixel beyond what
the filter uses. This can become an issue if the application does not
allocate larger buffers than what's required for the pixel data. If the
motion vector points to the bottom right edge of the picture this
becomes a read buffer overflow. This triggers segfaults in Firefox for
video resolutions which result in a page aligned picture size like
1280x640.
Prevent this by using emulated edge in this case.
Fixes: https://bugzilla.mozilla.org/show_bug.cgi?id=1881185
Signed-off-by: Janne Grunau <janne-ffmpeg at jannau.net>
---
libavcodec/vp9recon.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/libavcodec/vp9recon.c b/libavcodec/vp9recon.c
index ef08ed17c8e5..1f1b99a03c8a 100644
--- a/libavcodec/vp9recon.c
+++ b/libavcodec/vp9recon.c
@@ -319,7 +319,11 @@ static av_always_inline void mc_luma_unscaled(VP9TileData *td, const vp9_mc_func
// The arm/aarch64 _hv filters read one more row than what actually is
// needed, so switch to emulated edge one pixel sooner vertically
// (!!my * 5) than horizontally (!!mx * 4).
+ // The arm/aarch64 _h filters read one more pixel than what actually is
+ // needed, so switch to emulated edge if that would read beyond the bottom
+ // right block.
if (x < !!mx * 3 || y < !!my * 3 ||
+ ((x + !!mx * 5 > w - bw) && (y + !!my * 5 + 1 > h - bh)) ||
x + !!mx * 4 > w - bw || y + !!my * 5 > h - bh) {
s->vdsp.emulated_edge_mc(td->edge_emu_buffer,
ref - !!my * 3 * ref_stride - !!mx * 3 * bytesperpixel,
@@ -358,7 +362,11 @@ static av_always_inline void mc_chroma_unscaled(VP9TileData *td, const vp9_mc_fu
// The arm/aarch64 _hv filters read one more row than what actually is
// needed, so switch to emulated edge one pixel sooner vertically
// (!!my * 5) than horizontally (!!mx * 4).
+ // The arm/aarch64 _h filters read one more pixel than what actually is
+ // needed, so switch to emulated edge if that would read beyond the bottom
+ // right block.
if (x < !!mx * 3 || y < !!my * 3 ||
+ ((x + !!mx * 5 > w - bw) && (y + !!my * 5 + 1 > h - bh)) ||
x + !!mx * 4 > w - bw || y + !!my * 5 > h - bh) {
s->vdsp.emulated_edge_mc(td->edge_emu_buffer,
ref_u - !!my * 3 * src_stride_u - !!mx * 3 * bytesperpixel,
--
2.45.2
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