[FFmpeg-devel] [PATCH] lavu/thread: Check HAVE_PTHREAD_SET_?NAME_NP is defined
Frank Plowman
post at frankplowman.com
Tue Feb 6 12:24:52 EET 2024
On 06/02/2024 11:23, Andreas Rheinhardt wrote:
> post at frankplowman.com:
>> From: Frank Plowman <post at frankplowman.com>
>>
>> Check HAVE_PTHREAD_SETNAME_NP and HAVE_PTHREAD_SET_NAME_NP are defined
>> before using them in macro conditions. Gets rid of lots of -Wundef
>> warnings present when building on MacOS since
>> fd16d8c68cd7b820eda76c407b0645b7cf470efd.
>>
>> Signed-off-by: Frank Plowman <post at frankplowman.com>
>> ---
>> libavutil/thread.h | 8 +++++---
>> 1 file changed, 5 insertions(+), 3 deletions(-)
>>
>> diff --git a/libavutil/thread.h b/libavutil/thread.h
>> index 2c00c7cc35..0200b7b511 100644
>> --- a/libavutil/thread.h
>> +++ b/libavutil/thread.h
>> @@ -26,7 +26,9 @@
>>
>> #if HAVE_PRCTL
>> #include <sys/prctl.h>
>> -#elif (HAVE_PTHREAD_SETNAME_NP || HAVE_PTHREAD_SET_NAME_NP) && HAVE_PTHREAD_NP_H
>> +#elif ((defined(HAVE_PTHREAD_SETNAME_NP) && HAVE_PTHREAD_SETNAME_NP) \
>> + || (defined(HAVE_PTHREAD_SET_NAME_NP) && HAVE_PTHREAD_SET_NAME_NP)) \
>> + && HAVE_PTHREAD_NP_H
>> #include <pthread_np.h>
>> #endif
>>
>> @@ -219,7 +221,7 @@ static inline int ff_thread_setname(const char *name)
>>
>> #if HAVE_PRCTL
>> ret = AVERROR(prctl(PR_SET_NAME, name));
>> -#elif HAVE_PTHREAD_SETNAME_NP
>> +#elif defined(HAVE_PTHREAD_SETNAME_NP) && HAVE_PTHREAD_SETNAME_NP
>> #if defined(__APPLE__)
>> ret = AVERROR(pthread_setname_np(name));
>> #elif defined(__NetBSD__)
>> @@ -227,7 +229,7 @@ static inline int ff_thread_setname(const char *name)
>> #else
>> ret = AVERROR(pthread_setname_np(pthread_self(), name));
>> #endif
>> -#elif HAVE_PTHREAD_SET_NAME_NP
>> +#elif defined(HAVE_PTHREAD_SET_NAME_NP) && HAVE_PTHREAD_SET_NAME_NP
>> pthread_set_name_np(pthread_self(), name);
>> #else
>> ret = AVERROR(ENOSYS);
>
> You need to rerun configure. Since
> fd16d8c68cd7b820eda76c407b0645b7cf470efd running configure will add
> HAVE_PTHREAD_SET_NAME_NP and HAVE_PTHREAD_SETNAME_NP to your config.h file.
Ah, I see thanks. Sorry for the noise!
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