[FFmpeg-devel] [PATCH] fate: use an even more exotic channel layout mov-mp4-pcm-float test

Zhao Zhili quinkblack at foxmail.com
Sun Feb 18 13:09:24 EET 2024


> 在 2024年2月18日,下午6:45,Marton Balint <cus at passwd.hu> 写道:
> 
> The old layout happened to be a native layout and therefore missed some
> recently fixed layout parsing bugs.
> 
> Signed-off-by: Marton Balint <cus at passwd.hu>
> ---
> tests/fate/mov.mak               | 2 +-
> tests/ref/fate/mov-mp4-pcm-float | 4 ++--
> 2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/tests/fate/mov.mak b/tests/fate/mov.mak
> index 4850c8aa94..8d154c8b5b 100644
> --- a/tests/fate/mov.mak
> +++ b/tests/fate/mov.mak
> @@ -187,7 +187,7 @@ fate-mov-mp4-pcm: CMD = transcode wav $(TARGET_PATH)/tests/data/asynth-44100-1.w
> FATE_MOV_FFMPEG-$(call TRANSCODE, PCM_S16LE, MOV, WAV_DEMUXER PAN_FILTER) \
>                           += fate-mov-mp4-pcm-float
> fate-mov-mp4-pcm-float: tests/data/asynth-44100-1.wav
> -fate-mov-mp4-pcm-float: CMD = transcode wav $(TARGET_PATH)/tests/data/asynth-44100-1.wav mp4 "-af aresample,pan=FL+LFE+BR|c0=c0|c1=c0|c2=c0 -c:a pcm_f32le" "-map 0 -c copy -frames:a 0"
> +fate-mov-mp4-pcm-float: CMD = transcode wav $(TARGET_PATH)/tests/data/asynth-44100-1.wav mp4 "-af aresample,pan=FR+FL+FR|c0=c0|c1=c0|c2=c0 -c:a pcm_f32le" "-map 0 -c copy -frames:a 0"
> 
> fate-mov-pcm-remux: tests/data/asynth-44100-1.wav
> fate-mov-pcm-remux: CMD = md5 -i $(TARGET_PATH)/tests/data/asynth-44100-1.wav -map 0 -c copy -fflags +bitexact -f mp4
> diff --git a/tests/ref/fate/mov-mp4-pcm-float b/tests/ref/fate/mov-mp4-pcm-float
> index 851b79090c..7da8fd2aba 100644
> --- a/tests/ref/fate/mov-mp4-pcm-float
> +++ b/tests/ref/fate/mov-mp4-pcm-float
> @@ -1,7 +1,7 @@
> -691a76a847e0f3720c09cca341971f19 *tests/data/fate/mov-mp4-pcm-float.mp4
> +7b998e652d5b7154e646a98bd2bf28a1 *tests/data/fate/mov-mp4-pcm-float.mp4
> 3175929 tests/data/fate/mov-mp4-pcm-float.mp4
> #tb 0: 1/44100
> #media_type 0: audio
> #codec_id 0: pcm_f32le
> #sample_rate 0: 44100
> -#channel_layout_name 0: 3 channels (FL+LFE+BR)
> +#channel_layout_name 0: 3 channels (FR+FL+FR)

It’s possible to create such file manually, however, I’m wondering how it works physically with two speakers at the same position (FR)?

> --
> 2.35.3
> 
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