[FFmpeg-devel] [PATCH v4] avcodec/aarch64/hevc: add luma deblock NEON

Martin Storsjö martin at martin.st
Wed Feb 28 11:13:38 EET 2024


On Wed, 28 Feb 2024, J. Dekker wrote:

>
> Martin Storsjö <martin at martin.st> writes:
>
>> On Wed, 28 Feb 2024, J. Dekker wrote:
>>
>>>
>>> Martin Storsjö <martin at martin.st> writes:
>>>
>>>> On Tue, 27 Feb 2024, J. Dekker wrote:
>>>>
>>>>> Benched using single-threaded full decode on an Ampere Altra.
>>>>>
>>>>> Bpp Before  After  Speedup
>>>>> 8   73,3s   65,2s  1.124x
>>>>> 10  114,2s  104,0s 1.098x
>>>>> 12  125,8s  115,7s 1.087x
>>>>>
>>>>> Signed-off-by: J. Dekker <jdek at itanimul.li>
>>>>> ---
>>>>>
>>>>> Slightly improved 12bit version.
>>>>>
>>>>> libavcodec/aarch64/hevcdsp_deblock_neon.S | 417 ++++++++++++++++++++++
>>>>> libavcodec/aarch64/hevcdsp_init_aarch64.c |  18 +
>>>>> 2 files changed, 435 insertions(+)
>>>>>
>>>>> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>> index 8227f65649..581056a91e 100644
>>>>> --- a/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
>>>>> @@ -181,3 +181,420 @@ hevc_h_loop_filter_chroma 12
>>>>> hevc_v_loop_filter_chroma 8
>>>>> hevc_v_loop_filter_chroma 10
>>>>> hevc_v_loop_filter_chroma 12
>>>>> +
>>>>> +.macro hevc_loop_filter_luma_body bitdepth
>>>>> +function hevc_loop_filter_luma_body_\bitdepth\()_neon, export=0
>>>>> +.if \bitdepth > 8
>>>>> +        lsl             w2, w2, #(\bitdepth - 8) // beta <<= BIT_DEPTH - 8
>>>>> +.else
>>>>> +        uxtl            v0.8h, v0.8b
>>>>> +        uxtl            v1.8h, v1.8b
>>>>> +        uxtl            v2.8h, v2.8b
>>>>> +        uxtl            v3.8h, v3.8b
>>>>> +        uxtl            v4.8h, v4.8b
>>>>> +        uxtl            v5.8h, v5.8b
>>>>> +        uxtl            v6.8h, v6.8b
>>>>> +        uxtl            v7.8h, v7.8b
>>>>> +.endif
>>>>> +        ldr             w7, [x3] // tc[0]
>>>>> +        ldr             w8, [x3, #4] // tc[1]
>>>>> +        dup             v18.4h, w7
>>>>> +        dup             v19.4h, w8
>>>>> +        trn1            v18.2d, v18.2d, v19.2d
>>>>> +.if \bitdepth > 8
>>>>> +        shl             v18.8h, v18.8h, #(\bitdepth - 8)
>>>>> +.endif
>>>>> +        dup             v27.8h, w2 // beta
>>>>> +        // tc25
>>>>> +        shl             v19.8h, v18.8h, #2 // * 4
>>>>> +        add             v19.8h, v19.8h, v18.8h // (tc * 5)
>>>>> +        srshr           v19.8h, v19.8h, #1 // (tc * 5 + 1) >> 1
>>>>> +        sshr            v17.8h, v27.8h, #2 // beta2
>>>>> +
>>>>> +        ////// beta_2 check
>>>>> +        // dp0  = abs(P2  - 2 * P1  + P0)
>>>>> +        add             v22.8h, v3.8h, v1.8h
>>>>> +        shl             v23.8h, v2.8h, #1
>>>>> +        sabd            v30.8h, v22.8h, v23.8h
>>>>> +        // dq0  = abs(Q2  - 2 * Q1  + Q0)
>>>>> +        add             v21.8h, v6.8h, v4.8h
>>>>> +        shl             v26.8h, v5.8h, #1
>>>>> +        sabd            v31.8h, v21.8h, v26.8h
>>>>> +        // d0   = dp0 + dq0
>>>>> +        add             v20.8h, v30.8h, v31.8h
>>>>> +        shl             v25.8h, v20.8h, #1
>>>>> +        // (d0 << 1) < beta_2
>>>>> +        cmgt            v23.8h, v17.8h, v25.8h
>>>>> +
>>>>> +        ////// beta check
>>>>> +        // d0 + d3 < beta
>>>>> +        mov             x9, #0xFFFF00000000FFFF
>>>>> +        dup             v24.2d, x9
>>>>> +        and             v25.16b, v24.16b, v20.16b
>>>>> +        addp            v25.8h, v25.8h, v25.8h // 1+0 0+1 1+0 0+1
>>>>> +        addp            v25.4h, v25.4h, v25.4h // 1+0+0+1 1+0+0+1
>>>>> +        cmgt            v25.4h, v27.4h, v25.4h // lower/upper mask in h[0/1]
>>>>> +        mov             w9, v25.s[0]
>>>>
>>>> I don't quite understand what this sequence does and/or how our data is laid
>>>> out in our registers - we have d0 on input in v20, where's d3? An doesn't the
>>>> "and" throw away half of the input elements here?
>>>>
>>>> I see some similar patterns with the masking and handling below as well - I get
>>>> a feeling that I don't quite understand the algorithm here, and/or the data
>>>> layout.
>>>
>>> We have d0, d1, d2, d3 for both 4 line blocks in v20, mask out d1/d2 and
>>> use pair-wise adds to move our data around and calculate d0+d3
>>> together. The first addp just moves elements around, the second addp
>>> adds d0 + 0 + 0 + d3.
>>
>> Right, I guess this is the bit that was surprising. I would have expected to
>> have e.g. all the d0 values for e.g. the 8 individual pixels in one SIMD
>> register, and all the d3 values for all pixels in another SIMD register.
>>
>> So as we're operating on 8 pixels in parallel, each of those 8 pixels have
>> their own d0/d3 values, right? Or is this a case where we have just one d0/d3
>> value for a range of pixels?
>
> Yes, d0/d1/d2/d3 are per 4 lines of 8 pixels, it's because d0 and d3 are
> calculated within their own line, d0 from line 0, d3 from line 3. Maybe
> it's more confusing since we are doing both halves of the filter at the
> same time? v20 contains d0 d1 d2 d3 d0 d1 d2 d3, where the second d0 is
> distinct from the first.
>
> But essentially we're doing the same operation across the entire 8
> lines, the filter just makes an overall skip decision for each block of
> 4 lines based on the sum of the result from line 0 and 3.

Ah, right, I see. I guess this makes sense then. Thanks!

Thus, no further objections to it; the optimizing of loading/storing can 
be done separately.

// Martin


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