[FFmpeg-devel] [PATCH 7/9] avutil/hwcontext_d3d12va: add Flags for resource creation
Mark Thompson
sw at jkqxz.net
Mon Jan 22 23:52:27 EET 2024
On 22/01/2024 05:57, tong1.wu-at-intel.com at ffmpeg.org wrote:
> From: Tong Wu <tong1.wu at intel.com>
>
> Flags field is added to support diffferent resource creation.
>
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
> doc/APIchanges | 3 +++
> libavutil/hwcontext_d3d12va.c | 2 +-
> libavutil/hwcontext_d3d12va.h | 5 +++++
> libavutil/version.h | 2 +-
> 4 files changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/doc/APIchanges b/doc/APIchanges
> index e477ed78e0..a33e54dd3b 100644
> --- a/doc/APIchanges
> +++ b/doc/APIchanges
> @@ -2,6 +2,9 @@ The last version increases of all libraries were on 2023-02-09
>
> API changes, most recent first:
>
> +2024-01-xx - xxxxxxxxxx - lavu 58.37.100 - hwcontext_d3d12va.h
> + Add AVD3D12VAFramesContext.Flags
> +
> 2023-11-xx - xxxxxxxxxx - lavfi 9.16.100 - buffersink.h buffersrc.h
> Add av_buffersink_get_colorspace and av_buffersink_get_color_range.
> Add AVBufferSrcParameters.color_space and AVBufferSrcParameters.color_range.
> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
> index 414dd44290..0d94f48543 100644
> --- a/libavutil/hwcontext_d3d12va.c
> +++ b/libavutil/hwcontext_d3d12va.c
> @@ -237,7 +237,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
> .Format = hwctx->format,
> .SampleDesc = {.Count = 1, .Quality = 0 },
> .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
> - .Flags = D3D12_RESOURCE_FLAG_NONE,
> + .Flags = hwctx->Flags,
This seems like a hole in the existing decoder implementation? How does it work without making D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY textures when required by the device?
> };
>
> frame = av_mallocz(sizeof(AVD3D12VAFrame));
> diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
> index ff06e6f2ef..dc1c17d3f9 100644
> --- a/libavutil/hwcontext_d3d12va.h
> +++ b/libavutil/hwcontext_d3d12va.h
> @@ -129,6 +129,11 @@ typedef struct AVD3D12VAFramesContext {
> * If unset, will be automatically set.
> */
> DXGI_FORMAT format;
> +
> + /**
> + * This field is used for resource creation.
This documentation could be better. Used to do what? Can it not be set, and what is the behaviour if it isn't?
> + */
> + D3D12_RESOURCE_FLAGS Flags;
Use lowercase for structure elements.
> } AVD3D12VAFramesContext;
>
> #endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
> diff --git a/libavutil/version.h b/libavutil/version.h
> index 772c4e209c..3ad1a9446c 100644
> --- a/libavutil/version.h
> +++ b/libavutil/version.h
> @@ -79,7 +79,7 @@
> */
>
> #define LIBAVUTIL_VERSION_MAJOR 58
> -#define LIBAVUTIL_VERSION_MINOR 36
> +#define LIBAVUTIL_VERSION_MINOR 37
> #define LIBAVUTIL_VERSION_MICRO 101
>
> #define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
It's not good to be changing the user-facing API like this. Are there any more properties here which really should be user-visible? Adding them one at a time later would be very unfortunate and make compatibility harder.
Thanks,
- Mark
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