[FFmpeg-devel] [PATCH v2 11/12] lavc/vaapi_decode: use dynamic frame pool for output frames with libva2
Mark Thompson
sw at jkqxz.net
Mon Jan 29 23:58:22 EET 2024
On 26/01/2024 07:25, Xiang, Haihao wrote:
> On Wo, 2023-12-20 at 15:10 +0800, Xiang, Haihao wrote:
>> From: Haihao Xiang <haihao.xiang at intel.com>
>>
>> This allows a downstream element stores more frames from VAAPI
>> decoders and fixes error in get_buffer()
>>
>> $ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi -i input_100frames.mp4 \
>> -vf reverse -an -f null -
>> ...
>> [h264 @ 0x557a075a1400] get_buffer() failed
>> [h264 @ 0x557a075a1400] thread_get_buffer() failed
>> [h264 @ 0x557a075a1400] decode_slice_header error
>> [h264 @ 0x557a075a1400] no frame!
>>
>> Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
>> ---
>> libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
>> 1 file changed, 20 insertions(+), 16 deletions(-)
>>
>> diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
>> index ceac769c52..8cc29e96f9 100644
>> --- a/libavcodec/vaapi_decode.c
>> +++ b/libavcodec/vaapi_decode.c
>> @@ -601,22 +601,26 @@ static int vaapi_decode_make_config(AVCodecContext
>> *avctx,
>> if (err < 0)
>> goto fail;
>>
>> - frames->initial_pool_size = 1;
>> - // Add per-codec number of surfaces used for storing reference
>> frames.
>> - switch (avctx->codec_id) {
>> - case AV_CODEC_ID_H264:
>> - case AV_CODEC_ID_HEVC:
>> - case AV_CODEC_ID_AV1:
>> - frames->initial_pool_size += 16;
>> - break;
>> - case AV_CODEC_ID_VP9:
>> - frames->initial_pool_size += 8;
>> - break;
>> - case AV_CODEC_ID_VP8:
>> - frames->initial_pool_size += 3;
>> - break;
>> - default:
>> - frames->initial_pool_size += 2;
>> + if (CONFIG_VAAPI_1)
>> + frames->initial_pool_size = 0;
>> + else {
>> + frames->initial_pool_size = 1;
>> + // Add per-codec number of surfaces used for storing reference
>> frames.
>> + switch (avctx->codec_id) {
>> + case AV_CODEC_ID_H264:
>> + case AV_CODEC_ID_HEVC:
>> + case AV_CODEC_ID_AV1:
>> + frames->initial_pool_size += 16;
>> + break;
>> + case AV_CODEC_ID_VP9:
>> + frames->initial_pool_size += 8;
>> + break;
>> + case AV_CODEC_ID_VP8:
>> + frames->initial_pool_size += 3;
>> + break;
>> + default:
>> + frames->initial_pool_size += 2;
>> + }
>> }
>> }
>>
>
> Hi Mark,
>
> Do you have any comment about dynamic frame pool used in vaapi ?
Are we completely sure that there are no driver/hardware combinations which rely on this still used?
I note that the D3D12 implementation in ffmpeg is currently incomplete and does not work on some hardware because it only supports dynamic pools (non-array textures), which makes me wonder whether changing this would cause the same problem for VAAPI.
Thanks,
- Mark
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