[FFmpeg-devel] [PATCH 2/2] lavc/d3d12va_encode: trim header alignment at output
Lynne
dev at lynne.ee
Sun Jul 28 18:55:03 EEST 2024
On 28/07/2024 15:06, Tong Wu wrote:
> Tong Wu:
>> Subject: [FFmpeg-devel][PATCH 2/2] lavc/d3d12va_encode: trim header
>> alignment at output
>>
>> It is d3d12va's requirement that the FrameStartOffset must be aligned as per
>> hardware limitation. However, we could trim this alignment at output to reduce
>> coded size. A aligned_header_size is added to D3D12VAEncodePicture.
>>
>> Signed-off-by: Tong Wu <wutong1208 at outlook.com>
>> ---
>> libavcodec/d3d12va_encode.c | 18 ++++++++++++------
>> libavcodec/d3d12va_encode.h | 1 +
>> 2 files changed, 13 insertions(+), 6 deletions(-)
>>
>> diff --git a/libavcodec/d3d12va_encode.c b/libavcodec/d3d12va_encode.c index
>> 9f7a42911e..9ee9da41e3 100644
>> --- a/libavcodec/d3d12va_encode.c
>> +++ b/libavcodec/d3d12va_encode.c
>> @@ -308,9 +308,9 @@ static int d3d12va_encode_issue(AVCodecContext *avctx,
>> }
>>
>> pic->header_size = (int)bit_len / 8;
>> - pic->header_size = pic->header_size % ctx-
>>> req.CompressedBitstreamBufferAccessAlignment ?
>> - FFALIGN(pic->header_size, ctx-
>>> req.CompressedBitstreamBufferAccessAlignment) :
>> - pic->header_size;
>> + pic->aligned_header_size = pic->header_size % ctx-
>>> req.CompressedBitstreamBufferAccessAlignment ?
>> + FFALIGN(pic->header_size, ctx-
>>> req.CompressedBitstreamBufferAccessAlignment) :
>> + pic->header_size;
>>
>> hr = ID3D12Resource_Map(pic->output_buffer, 0, NULL, (void **)&ptr);
>> if (FAILED(hr)) {
>> @@ -318,7 +318,7 @@ static int d3d12va_encode_issue(AVCodecContext *avctx,
>> goto fail;
>> }
>>
>> - memcpy(ptr, data, pic->header_size);
>> + memcpy(ptr, data, pic->aligned_header_size);
>> ID3D12Resource_Unmap(pic->output_buffer, 0, NULL);
>> }
>>
>> @@ -344,10 +344,10 @@ static int d3d12va_encode_issue(AVCodecContext
>> *avctx,
>>
>> input_args.PictureControlDesc.PictureControlCodecData = pic->pic_ctl;
>> input_args.PictureControlDesc.ReferenceFrames = d3d12_refs;
>> - input_args.CurrentFrameBitstreamMetadataSize = pic->header_size;
>> + input_args.CurrentFrameBitstreamMetadataSize = pic-
>>> aligned_header_size;
>>
>> output_args.Bitstream.pBuffer = pic->output_buffer;
>> - output_args.Bitstream.FrameStartOffset = pic->header_size;
>> + output_args.Bitstream.FrameStartOffset = pic-
>>> aligned_header_size;
>> output_args.ReconstructedPicture.pReconstructedPicture = pic-
>>> recon_surface->texture;
>> output_args.ReconstructedPicture.ReconstructedPictureSubresource = 0;
>> output_args.EncoderOutputMetadata.pBuffer = pic-
>>> encoded_metadata;
>> @@ -663,6 +663,12 @@ static int
>> d3d12va_encode_get_coded_data(AVCodecContext *avctx,
>> goto end;
>> ptr = pkt->data;
>>
>> + memcpy(ptr, mapped_data, pic->header_size);
>> +
>> + ptr += pic->header_size;
>> + mapped_data += pic->aligned_header_size;
>> + total_size -= pic->header_size;
>> +
>> memcpy(ptr, mapped_data, total_size);
>>
>> ID3D12Resource_Unmap(pic->output_buffer, 0, NULL); diff --git
>> a/libavcodec/d3d12va_encode.h b/libavcodec/d3d12va_encode.h index
>> 1a0abc5bd0..51440428e4 100644
>> --- a/libavcodec/d3d12va_encode.h
>> +++ b/libavcodec/d3d12va_encode.h
>> @@ -43,6 +43,7 @@ typedef struct D3D12VAEncodePicture {
>> FFHWBaseEncodePicture base;
>>
>> int header_size;
>> + int aligned_header_size;
>>
>> AVD3D12VAFrame *input_surface;
>> AVD3D12VAFrame *recon_surface;
>> --
>> 2.45.1.windows.1
>
>
> The first patch in this patchset has been merged earlier. Will merge this patch if there's no more comment.
>
> -Tong
>
>
>
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Somehow I missed that patch. You should've ping me when I pushed the
first one.
Pushed.
In Vulkan, we expose the raw packet we've just encoded by wrapping it as
an AVBufferRef, you should consider doing this.
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