[FFmpeg-devel] [PATCH 2/3] avfilter/vf_bm3d: Dont round MSE2SSE to an integer
Michael Niedermayer
michael at niedermayer.cc
Thu Jun 13 01:22:10 EEST 2024
Fixes: CID1439581 Result is not floating-point
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
---
libavfilter/vf_bm3d.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavfilter/vf_bm3d.c b/libavfilter/vf_bm3d.c
index f53a206b518..eb7f6d34d99 100644
--- a/libavfilter/vf_bm3d.c
+++ b/libavfilter/vf_bm3d.c
@@ -274,7 +274,7 @@ static void do_block_matching_multi(BM3DContext *s, const uint8_t *src, int src_
int r_y, int r_x, int plane, int jobnr)
{
SliceContext *sc = &s->slices[jobnr];
- double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (s->max * s->max);
+ double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (double)(s->max * s->max);
double distMul = 1. / MSE2SSE;
double th_sse = th_mse * MSE2SSE;
int index = sc->nb_match_blocks;
--
2.45.2
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