[FFmpeg-devel] [PATCH v13 06/15] avcodec/vaapi_encode: move the dpb logic from VAAPI to base layer
Tong Wu
wutong1208 at outlook.com
Sat Jun 15 19:05:34 EEST 2024
> >> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> >> Lynne via ffmpeg-devel
> >> Sent: Monday, June 10, 2024 10:01 AM
> >> To: FFmpeg development discussions and patches <ffmpeg-
> >> devel at ffmpeg.org>
> >> Cc: Lynne <dev at lynne.ee>
> >> Subject: Re: [FFmpeg-devel] [PATCH v13 06/15] avcodec/vaapi_encode:
> >> move the dpb logic from VAAPI to base layer
> >>
> >> On 07/06/2024 18:48, Lynne wrote:
> >>> On 07/06/2024 17:22, Wu, Tong1 wrote:
> >>>>> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> >> Lynne
> >>>>> via ffmpeg-devel
> >>>>> Sent: Friday, June 7, 2024 11:10 PM
> >>>>> To: ffmpeg-devel at ffmpeg.org
> >>>>> Cc: Lynne <dev at lynne.ee>
> >>>>> Subject: Re: [FFmpeg-devel] [PATCH v13 06/15]
> avcodec/vaapi_encode:
> >> move
> >>>>> the dpb logic from VAAPI to base layer
> >>>>>
> >>>>> On 03/06/2024 11:18, tong1.wu-at-intel.com at ffmpeg.org wrote:
> >>>>>> From: Tong Wu <tong1.wu at intel.com>
> >>>>>>
> >>>>>> Move receive_packet function to base. This requires adding
> >>>>>> *alloc, *issue, *output, *free as hardware callbacks.
> >>>>>> HWBaseEncodePicture is introduced as the base layer structure.
> >>>>>> The related parameters in VAAPIEncodeContext are also extracted
> >>>>>> to HWBaseEncodeContext. Then
> >> DPB
> >>>>>> management logic can be fully extracted to base layer as-is.
> >>>>>>
> >>>>>> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> >>>>>> ---
> >>>>>> libavcodec/Makefile | 2 +-
> >>>>>> libavcodec/hw_base_encode.c | 594
> >>>>>> ++++++++++++++++++++++++
> >>>>>> libavcodec/hw_base_encode.h | 124 +++++
> >>>>>> libavcodec/vaapi_encode.c | 793 +++++
> >>>>>> ---------------------------
> >>>>>> libavcodec/vaapi_encode.h | 102 +---
> >>>>>> libavcodec/vaapi_encode_av1.c | 35 +-
> >>>>>> libavcodec/vaapi_encode_h264.c | 84 ++--
> >>>>>> libavcodec/vaapi_encode_h265.c | 53 ++-
> >>>>>> libavcodec/vaapi_encode_mjpeg.c | 13 +-
> >>>>>> libavcodec/vaapi_encode_mpeg2.c | 33 +-
> >>>>>> libavcodec/vaapi_encode_vp8.c | 18 +-
> >>>>>> libavcodec/vaapi_encode_vp9.c | 24 +-
> >>>>>> 12 files changed, 985 insertions(+), 890 deletions(-)
> >>>>>> create mode 100644 libavcodec/hw_base_encode.c
> >>>>>
> >>>>> This patch doesn't apply,
> >>>>>
> >>>>> error: sha1 information is lacking or useless (libavcodec/
> >>>>> hw_base_encode.c).
> >>>>> error: could not build fake ancestor
> >>>>>
> >>>>> Could you resent the patchset or link me a repo so I can work with it?
> >>>>
> >>>> https://github.com/intel-media-ci/ffmpeg/pull/689 This is the same
> >>>> as
> >>>> v13 please have a try.
> >>>
> >>> That worked, thanks.
> >>
> >> I don't think the behaviour is correct when the encoding length is
> >> less than the decode delay. In my old Vulkan code, I had this piece
> >> of code in the initialization function:
> >>
> >>> if (!src) {
> >>> ctx->end_of_stream = 1;
> >>> /* Fix timestamps if we hit end-of-stream before the initial
> >>> * decode delay has elapsed. */
> >>> if (ctx->input_order < ctx->decode_delay)
> >>> ctx->dts_pts_diff = ctx->pic_end->pts - ctx->first_pts;
> >>> return AVERROR_EOF;
> >>> }
> >>
> >> I think a flush function should be added, to be called by each
> >> encoder, to make sure the timestamps remain correct.
> >>
> >
> > For the current patch set, this piece is in hw_base_encode_send_frame and
> works well for vaapi and d3d12 except when the encoding length is equal to
> the decode delay, which I'll sent a fix later. Do you mean Vulkan cannot
> integrate into this part and we have to make a callback for it?
>
> No, I was just curious. Fair enough, it can be implemented in a later patch.
>
> >
> >> Also, the D3D12VA structures need an FF prefix, e.g.
> >> D3D12VAEncodeContext -> FFD3D12VAEncodeContext.
> >
> > The current VAAPIEncodeContext has existed for a long time. Does it have
> any difference for D3D12VAEncodeContext? I mean both
> VAAPIEncodeContext and D3D12VAEncodeContext are parallel and only
> referenced in vaapi_encode_*.c (d3d12va_encode_*.c).
> >
> > Thanks,
> > Tong
>
> I'm finishing up on the Vulkan test implementation, I'll see to pushing this
> patch over the weekend.
Sure. Thank you.
-Tong
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