[FFmpeg-devel] [PATCH v9 11/13] avutil/hwcontext_d3d12va: add Flags for resource creation
Andrew Sayers
ffmpeg-devel at pileofstuff.org
Tue May 21 19:32:03 EEST 2024
(Only reviewing documentation, not code)
On Mon, May 20, 2024 at 10:52:20PM +0800, tong1.wu-at-intel.com at ffmpeg.org wrote:
> From: Tong Wu <tong1.wu at intel.com>
>
> Flags field is added to support diffferent resource creation.
>
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
> doc/APIchanges | 3 +++
> libavutil/hwcontext_d3d12va.c | 2 +-
> libavutil/hwcontext_d3d12va.h | 8 ++++++++
> libavutil/version.h | 2 +-
> 4 files changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/doc/APIchanges b/doc/APIchanges
> index 269fd36559..808ba02f2d 100644
> --- a/doc/APIchanges
> +++ b/doc/APIchanges
> @@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
>
> API changes, most recent first:
>
> +2024-01-xx - xxxxxxxxxx - lavu 59.20.100 - hwcontext_d3d12va.h
> + Add AVD3D12VAFramesContext.flags
> +
> 2024-05-xx - xxxxxxxxxx - lavu 59.19.100 - hwcontext_qsv.h
> Add AVQSVFramesContext.info
>
> diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
> index cfc016315d..6507cf69c1 100644
> --- a/libavutil/hwcontext_d3d12va.c
> +++ b/libavutil/hwcontext_d3d12va.c
> @@ -247,7 +247,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size)
> .Format = hwctx->format,
> .SampleDesc = {.Count = 1, .Quality = 0 },
> .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
> - .Flags = D3D12_RESOURCE_FLAG_NONE,
> + .Flags = hwctx->flags,
> };
>
> frame = av_mallocz(sizeof(AVD3D12VAFrame));
> diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h
> index ff06e6f2ef..608dbac97f 100644
> --- a/libavutil/hwcontext_d3d12va.h
> +++ b/libavutil/hwcontext_d3d12va.h
> @@ -129,6 +129,14 @@ typedef struct AVD3D12VAFramesContext {
> * If unset, will be automatically set.
> */
> DXGI_FORMAT format;
> +
> + /**
> + * This field is used to specify options for working with resources.
> + * If unset, this will be D3D12_RESOURCE_FLAG_NONE.
> + *
> + * @see: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags.
> + */
> + D3D12_RESOURCE_FLAGS flags;
Some nitpicks:
* "This field is used to specify" is redundant, you can save the reader
a few seconds by starting the sentence with just "Options..."
* "@see" starts a paragraph, so the rendered documentation will look better
without the ":"
* the full stop after the URL makes it harder to copy/paste the text -
remove the full stop or use a [markdown link](...)
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