[FFmpeg-devel] [PATCH] Use AVBufferPool in MOV
Ronald S. Bultje
rsbultje at gmail.com
Sun Nov 24 20:55:03 EET 2024
Hi,
On Sun, Nov 24, 2024 at 12:25 PM Arnaud Masserann <arnaud1602 at gmail.com>
wrote:
> There is no 32-stream limit.
> Each AVBufferPool needs to be initialized with a fixed allocation
> size. So, the 32 pools are for 1^1 bit allocations, 1^2 bit
> allocations, ...2^32 bit allocations. See mov_pool_get in the patch.
>
> This is why moving pools[32] to MOVContext could be ok: audio packets
> would statistically use pools[4...10], and video packets pools[12..20]
> or something like that. Personally I find it cleaner to separate the
> buffers per-stream, but maybe there are reasons to do it the other
> way.
>
Ah, I see, clever. OK, so when you use something like /usr/bin/time to
measure peak memory usage before/after, I assume it's roughly the same?
Very cool.
> As for the perf regarding small packet sizes: is my answer to compn
> enough ? Would you like some more detailed analysis ?
>
I think it's fine. Some statistical variation is probably expected, and if
the average gets better, that's probably good enough (at least from my
perspective).
Ronald
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