[FFmpeg-devel] Howto utilize GPU acceleration outside expected places?

martin schitter ms+git at mur.at
Thu Oct 10 07:05:25 EEST 2024


Can someone here point me to an example, how to use GPU acceleration 
outside of external hw_decode/encode facilities or vulkan_filters, just 
as more suitable compute mechanism and for better float image data 
support in ordinary ffmpeg code modules?

Most examples and documentation are only focused on external hardware 
accelerated en-/decoding or isolated vulkan/placebo filters, but I'm 
more interested in using compute shaders just as alternative execution 
path in common ffmpeg code whenever the required hardware is accessible. 
It would be very helpful to have an instructive working example for 
efficient use of this kind of more silent GPGPU inclusion.

thanks
martin


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