[FFmpeg-devel] [PATCH 1/7] avutil: add an API to handle 3D Reference Displays Information

James Almer jamrial at gmail.com
Tue Jul 1 23:37:19 EEST 2025


On 7/1/2025 3:49 PM, Timo Rothenpieler wrote:
> On 23.06.2025 17:44, Timo Rothenpieler wrote:
>> On 16.06.2025 20:26, Andreas Rheinhardt wrote:
>>> Timo Rothenpieler:
>>>> On 16.06.2025 14:55, James Almer wrote:
>>>>> On 6/16/2025 9:38 AM, Timo Rothenpieler wrote:
>>>>>> On 13/06/2025 16:07, Timo Rothenpieler wrote:
>>>>>>> On 10/06/2025 00:09, Andreas Rheinhardt wrote:
>>>>>>>> James Almer:
>>>>>>>>> On 6/9/2025 5:59 PM, Timo Rothenpieler wrote:
>>>>>>>>>> On 08.06.2025 17:45, James Almer wrote:
>>>>>>>>>>> On 6/8/2025 11:29 AM, Andreas Rheinhardt wrote:
>>>>>>>>>>>> Timo Rothenpieler:
>>>>>>>>>>>>> From: James Almer <jamrial at gmail.com>
>>>>>>>>>>>>>
>>>>>>>>>>>> I don't like that you add another allocator for this; instead
>>>>>>>>>>>> we should
>>>>>>>>>>>> add a generic allocator for the frame side-data types.
>>>>>>>>>>>
>>>>>>>>>>> Wont work for packet side data. And i purposely didn't add yet
>>>>>>>>>>> another allocator that inserts the result into a frame, like
>>>>>>>>>>> there's
>>>>>>>>>>> in so many other modules, because eventually the generic one
>>>>>>>>>>> would be
>>>>>>>>>>> introduced.
>>>>>>>>>>>
>>>>>>>>>>> You said you wanted to take over my work on the generic 
>>>>>>>>>>> allocator,
>>>>>>>>>>> but not sure if you did anything with it. The core issue was
>>>>>>>>>>> handling
>>>>>>>>>>> more complex types that didn't just have an extra nb_blocks
>>>>>>>>>>> argument.
>>>>>>>>>>
>>>>>>>>>> So, what is the conclusion here?
>>>>>>>>>> I'd like to push this set if you can come to an agreement.
>>>>>>>>>>
>>>>>>>>>> I haven't looked into it much, but implementing av_tdrdi_alloc()
>>>>>>>>>> in a
>>>>>>>>>> generic way does seem a bit hacky. And other types might need 
>>>>>>>>>> even
>>>>>>>>>> more info for the allocation.
>>>>>>>>>
>>>>>>>>> The set LGTM. A custom frame side data allocator does not imply an
>>>>>>>>> allocator is required for this struct. Frames are not the only 
>>>>>>>>> user.
>>>>>>>>>
>>>>>>>>
>>>>>>>> I was thinking about a generic side data allocator (for the
>>>>>>>> AVFrameSideDataType stuff, but it is not meant to be AVFrame
>>>>>>>> specific),
>>>>>>>> so that it can be used by more than just AVFrames. Will write one
>>>>>>>> tomorrow.
>>>>>>>
>>>>>>> Would you be okay to for now pushing this with the API turned into
>>>>>>> an internal one, so the public API can then be decided and
>>>>>>> implemented later?
>>>>>>
>>>>>> Will apply soon with the new public APIs turned into an ff_ symbol.
>>>>> No, the allocator is required, and an internal function like you
>>>>> suggest would need a separate internal header, and will make the
>>>>> struct virtually unusable outside lavu for non frame side data users.
>>>>
>>>> It's only meant as a temporary measure until the final public API is
>>>> figured out, so the rest can move on.
>>> Sorry for being an asshole and forgetting about this. Will really send a
>>> patch for what I intend tomorrow.
>>
>> ping
>>
>> Or did I simply miss the patch?
> 
> ping

Please push it. I shouldn't repeat myself in that the struct needs its 
own allocator regardless of what we do with frame side data.

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