[FFmpeg-devel] [PATCH 1/5] avcodec/smacker: Move buffer allocation to later

Michael Niedermayer michael at niedermayer.cc
Thu Jul 3 05:01:27 EEST 2025


Reduces allocations on random input
Fixes: 421650030/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SMACKAUD_fuzzer-6144441767493632

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
---
 libavcodec/smacker.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/libavcodec/smacker.c b/libavcodec/smacker.c
index db464dfcf7d..bd08bc7be28 100644
--- a/libavcodec/smacker.c
+++ b/libavcodec/smacker.c
@@ -641,10 +641,6 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
                "The buffer does not contain an integer number of samples\n");
         return AVERROR_INVALIDDATA;
     }
-    if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
-        return ret;
-    samples  = (int16_t *)frame->data[0];
-    samples8 =            frame->data[0];
 
     // Initialize
     for(i = 0; i < (1 << (bits + stereo)); i++) {
@@ -666,6 +662,12 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
         } else
             values[i] = h.entries[0].value;
     }
+
+    if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
+        return ret;
+    samples  = (int16_t *)frame->data[0];
+    samples8 =            frame->data[0];
+
     /* this codec relies on wraparound instead of clipping audio */
     if(bits) { //decode 16-bit data
         for(i = stereo; i >= 0; i--)
-- 
2.49.0



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