[FFmpeg-devel] [PATCH 1/7] avutil: add an API to handle 3D Reference Displays Information

Timo Rothenpieler timo at rothenpieler.org
Mon Jun 16 15:38:05 EEST 2025


On 13/06/2025 16:07, Timo Rothenpieler wrote:
> On 10/06/2025 00:09, Andreas Rheinhardt wrote:
>> James Almer:
>>> On 6/9/2025 5:59 PM, Timo Rothenpieler wrote:
>>>> On 08.06.2025 17:45, James Almer wrote:
>>>>> On 6/8/2025 11:29 AM, Andreas Rheinhardt wrote:
>>>>>> Timo Rothenpieler:
>>>>>>> From: James Almer <jamrial at gmail.com>
>>>>>>>
>>>>>> I don't like that you add another allocator for this; instead we 
>>>>>> should
>>>>>> add a generic allocator for the frame side-data types.
>>>>>
>>>>> Wont work for packet side data. And i purposely didn't add yet
>>>>> another allocator that inserts the result into a frame, like there's
>>>>> in so many other modules, because eventually the generic one would be
>>>>> introduced.
>>>>>
>>>>> You said you wanted to take over my work on the generic allocator,
>>>>> but not sure if you did anything with it. The core issue was handling
>>>>> more complex types that didn't just have an extra nb_blocks argument.
>>>>
>>>> So, what is the conclusion here?
>>>> I'd like to push this set if you can come to an agreement.
>>>>
>>>> I haven't looked into it much, but implementing av_tdrdi_alloc() in a
>>>> generic way does seem a bit hacky. And other types might need even
>>>> more info for the allocation.
>>>
>>> The set LGTM. A custom frame side data allocator does not imply an
>>> allocator is required for this struct. Frames are not the only user.
>>>
>>
>> I was thinking about a generic side data allocator (for the
>> AVFrameSideDataType stuff, but it is not meant to be AVFrame specific),
>> so that it can be used by more than just AVFrames. Will write one 
>> tomorrow.
> 
> Would you be okay to for now pushing this with the API turned into an 
> internal one, so the public API can then be decided and implemented later?

Will apply soon with the new public APIs turned into an ff_ symbol.


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