[FFmpeg-devel] [PATCH WIP 01/10] ffbuild/bin2c: Use zlib directly instead of gzip

Andreas Rheinhardt andreas.rheinhardt at outlook.com
Mon Jun 16 21:51:33 EEST 2025


softworkz .:
> 
> 
>> -----Original Message-----
>> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
>> Andreas Rheinhardt
>> Sent: Dienstag, 3. Juni 2025 16:34
>> To: ffmpeg-devel at ffmpeg.org
>> Subject: Re: [FFmpeg-devel] [PATCH WIP 01/10] ffbuild/bin2c: Use zlib
>> directly instead of gzip
>>
> 
> Hi Andreas,
> 
> thinking about the direction of this patchset, I came to this idea:
> 
> How about ditching zlib altogether for this and replace it with some 
> compact compression code right away?
> 
> Something like these might be suitable:
> 
> https://github.com/ariya/FastLZ/blob/master/fastlz.c
> https://github.com/richgel999/miniz/blob/master/miniz.c
> (licenses should be compatible for including the code)
> 
> 
> This would solve both problems:
> 
> - zlib detection during build
> - zlib being unavailable at runtime when linked dynamically
> 
> 
> How do you think about this?
> 
> I think it wouldn't matter when the compression is slightly less effective..
> 

The compressed objects will be included in many binaries (and I guess
that most users will never ever use them...). They should therefore be
as small as possible.
But the approach of simply including the code for compression is a good
one. It solves the zlib-detection-during-build problem and the .text
size of the encoding code does not matter given that bin2c only exists
on the dev machine. I'll implement this.

- Andreas



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