[FFmpeg-devel] [RFC] New swscale internal design prototype
Michael Niedermayer
michael at niedermayer.cc
Sun Mar 9 21:41:39 EET 2025
Hi Niklas
On Sat, Mar 08, 2025 at 11:53:42PM +0100, Niklas Haas wrote:
> Hi all,
>
> for the past two months, I have been working on a prototype for a radical
> redesign of the swscale internals, specifically the format handling layer.
> This includes, or will eventually expand to include, all format input/output
> and unscaled special conversion steps.
>
> I am not yet at a point where the new code can replace the scaling kernels,
> but for the time being, we could start usaing it for the simple unscaled cases,
> in theory, right away.
>
> Rather than repeating my entire design document here, I opted to collect my
> notes into a design document on my WIP branch:
>
> https://github.com/haasn/FFmpeg/blob/swscale3/doc/swscale-v2.txt
>
> I have spent the past week or so ironing out the last kinks and extensively
> benchmarking the new design at least on x86, and it is generally a roughly 1.9x
> improvement over the existing unscaled special converters across the board,
> before even adding any hand written ASM. (This speedup is *just* using the
> less-than-optimal compiler output from my reference C code!)
>
> In some cases we even measure ~3-4x or even ~6x speedups, especially those
> where swscale does not currently have hand written SIMD. Overall:
>
> cpu: 16-core AMD Ryzen Threadripper 1950X
> gcc 14.2.1:
> single thread:
> Overall speedup=1.887x faster, min=0.250x max=22.578x
> multi thread:
> Overall speedup=1.657x faster, min=0.190x max=87.972x
>
> (The 0.2x slowdown cases are for rgb8/gbr8 input, which requires LUT support
> for efficient decoding, but I wanted to focus on the core operations first
> before worrying about adding LUT-based optimizations to the design)
>
> I am (almost) ready to begin moving forwards with this design, merging it into
> swscale and using it at least for unscaled format conversions, XYZ decoding,
> colorspace transformations (subsuming the existing, horribly unoptimized,
> 3DLUT layer), gamma transformations, and so on.
>
> I wanted to post it here to gather some feedback on the approach. Where does
> it fall on the "madness" scale? Is the new operations and optimizer design
> comprehensible? Am I trying too hard to reinvent compilers? Are there any
> platforms where the high number of function calls per frame would be
> probitively expensive? What are the thoughts on the float-first approach? See
> also the list of limitations and improvement ideas at the bottom of my design
> document.
I think a more float centric design probably makes sense. Floats make things
nicer and cleaner
It may be needed to support an integer only path for architectures that
have a weak fpu. And also may be needed for some cases to get them bitexact
AVFloating, a rational float type or AVRational64, both interresting.
Do we have other places where either could be used ?
thx
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Frequently ignored answer#1 FFmpeg bugs should be sent to our bugtracker. User
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