[Mplayer-cvslog] CVS: main/DOCS CODECS,1.13,1.14 README,1.16,1.17

Berczi Gabor gabucino at users.sourceforge.net
Wed Apr 11 18:44:22 CEST 2001


Update of /cvsroot/mplayer/main/DOCS
In directory usw-pr-cvs1:/tmp/cvs-serv30870/DOCS

Modified Files:
	CODECS README 
Log Message:

Sok changes.


Index: CODECS
===================================================================
RCS file: /cvsroot/mplayer/main/DOCS/CODECS,v
retrieving revision 1.13
retrieving revision 1.14
diff -C2 -r1.13 -r1.14
*** CODECS	2001/04/11 09:25:59	1.13
--- CODECS	2001/04/11 16:44:20	1.14
***************
*** 19,28 ****
  - M$ MPEG4 v1, v2 (MPG4,MP42):
    mpg4c32.dll: works, YUV supported.
! - M$ MPEG4 v3 / DivX ;-)  (MP43,DIV3,DIV4,DIV5,DIV6)
    divxc32.dll: works, YUV supported.
    divx_c32.ax: works, YUV and postprocessing supported.
  - Indeo Video 5.0:  (IV50)
    ir50_32.dll (VfW): works, YUV supported.
!   ir50_32.dll (DShow): not tested
  - Cinepak Video:  (CVID)
    iccvid.dll: works, YUV supported.
--- 19,28 ----
  - M$ MPEG4 v1, v2 (MPG4,MP42):
    mpg4c32.dll: works, YUV supported.
! - M$ MPEG4 v3 / DivX ;-) / AngelPotion  (MP43,DIV3,DIV4,DIV5,DIV6,AP41)
    divxc32.dll: works, YUV supported.
    divx_c32.ax: works, YUV and postprocessing supported.
  - Indeo Video 5.0:  (IV50)
    ir50_32.dll (VfW): works, YUV supported.
!   ir50_32.dll (DShow): works, YUV supported.
  - Cinepak Video:  (CVID)
    iccvid.dll: works, YUV supported.
***************
*** 34,37 ****
--- 34,38 ----
    m3jpeg32.dll: can't load (segfault)
    mcmjpg32.dll: works, YUV supported
+   m3jpegdec.ax: works, YUV supported
  - Windows Media Video 7 (WMV1)
    wmvds32.ax: works, YUV supported
***************
*** 45,50 ****
  - Indeo Video 3.2:  (IV32)
    ir32_32.dll: works, no YUV, image upside-down
- - ASUS ASV1: (ASV1)
-   asusasvd.dll: ??? not tested
  - ASUS ASV2: (ASV2)
    asusasv2.dll: loads, image upside-down and very pixelized (no YUY2, but YVYU)
--- 46,49 ----
***************
*** 63,66 ****
--- 62,67 ----
  Not tested:
  
+ - ASUS ASV1: (ASV1)
+   asusasvd.dll: ??? not tested
  - Motion Wavelets: (MWV1)
    icmw_32.dll: not tested (no sample file)
***************
*** 73,76 ****
--- 74,79 ----
  - I420: (I420)
    i263_32.drv: not tested, but should work (no sample file)
+ - m261: (m261)
+   msh261.drv: not tested, what's this?
  
  Audio codecs:
***************
*** 83,87 ****
  - AC3:  (0x2000)
    libac3
! - aLaw audio: (6)
    aLaw codec from xanim sources
  - MS-GSM: (0x31,0x32)
--- 86,90 ----
  - AC3:  (0x2000)
    libac3
! - aLaw audio: (0x6)
    aLaw codec from xanim sources
  - MS-GSM: (0x31,0x32)
***************
*** 105,112 ****
  Problems:
  
  Not tested:
  
- - ACELP.net: (0x130)
-   acelpdec.ax: not tested (no sample file)
  - IMC:  (0x401)
    imc32.acm: not tested (no sample file)
--- 108,118 ----
  Problems:
  
+ - uLaw audio: (0x7)
+   mess...
+ - ACELP.net Sipro Lab Audio (0x130)
+   doesn't work: unk_ ...
+ 
  Not tested:
  
  - IMC:  (0x401)
    imc32.acm: not tested (no sample file)

Index: README
===================================================================
RCS file: /cvsroot/mplayer/main/DOCS/README,v
retrieving revision 1.16
retrieving revision 1.17
diff -C2 -r1.16 -r1.17
*** README	2001/04/04 16:47:53	1.16
--- README	2001/04/11 16:44:20	1.17
***************
*** 37,51 ****
  
  Win32 codecs?
! Yes, we are using Win32 (Video for Windows) codecs for AVI/ASF decoding.
! They must be installed to the /usr/lib/win32/ directory, with all lower case.
! You can grab the codecs package from our homepage, or can be found in your
! C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
! Some people asked why don't we use ActiveMovie/DirectShow codecs. The reason is
! simple: we'd have to emulate the whole DirectX architecture and implement the
! (patented!) COM interface to be able to use them. BTW the old VfW DivX codec
! is faster than the new .AX version, but it has no quality/CPU setting
! option (this is an improper name, since it doesn't affect the decoder. If
! it's set to 1 or higher, it applies a filter which decreases blockiness and
! eats away CPU cycles).
  
  Supported input formats:
--- 37,44 ----
  
  Win32 codecs?
! Yes, we are using Win32 (Video for Windows, DirectShow) codecs for AVI/ASF
! decoding. They must be installed to the /usr/lib/win32/ directory, with all
! lower case. You can grab the codecs package from our homepage, or can be found
! in your C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
  
  Supported input formats:
***************
*** 56,75 ****
  - ASF 1.0 file format
  
! Supported audio codecs:
! ~~~~~~~~~~~~~~~~~~~~~~~
! - PCM (uncompressed) audio (8/16 bit, mono/stereo)
! - MPEG layer 2/3 audio  (using mp3lib, based on mpg123 [www.mpg123.de])
! - AC3 audio             (using ac3dec/libac3)
! - Win32 ACM audio codecs (the *.ACM files)  [Only in the AVI player]
!   tested with: DivX audio, MS-ADPCM
! - aLaw audio            (using code from xanim)
! - MS-GSM audio          (using modified xa_gsm.c from avifile)
! 
! Supported video codecs:
! ~~~~~~~~~~~~~~~~~~~~~~~
! - MPEG 1 and MPEG 2 video decoder (using mpeg2dec/libmpeg2, supports         
!   3DNow! and MMX)
! - Win32 ICM (VfW) video codecs (for example DivX using DIVXC32.DLL)
! - OpenDivX encore & decore (see ProjectMayo)
  
  Supported video output devices:
--- 49,55 ----
  - ASF 1.0 file format
  
! Supported audio & video codecs:
! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! See DOCS/CODECS for complete list.
  
  Supported video output devices:
***************
*** 78,97 ****
  - xmga:	Matrox G200/G400 overlay (mga_vid) in X11 window
  	(Xv emulation on X 3.3.x !)
! - x11:	X11 optionally with SHM extension
! - dga:	X11 DGA extension (only in 24/32bpp)
! - fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
  - xv:	X11 using overlays with the Xvideo extension (hardware YUV & scaling)
  - gl:	OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
! - syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
! - fbdev:Output to general framebuffers (only MPEG1/2 and OpenDivX)
! - 3dfx:	Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
! - sdl:	SDL >= v1.1.7 driver (slower than 'x11', but supports software scaling)
  	(NOT supported by us! Don't submit SDL bugreports!)
  - null:	Null output (for speed tests/benchmarking)
  - pgm:	PGM file output (for testing purposes)
  - md5:	MD5sum output (for mpeg conformance tests)
  
  NOTE: check DOCS/VIDEOCARDS !
- NOTE: maybe not all are available for AVI files
  
  Supported audio output devices:                                              
--- 58,79 ----
  - xmga:	Matrox G200/G400 overlay (mga_vid) in X11 window
  	(Xv emulation on X 3.3.x !)
! - syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
  - xv:	X11 using overlays with the Xvideo extension (hardware YUV & scaling)
+ - x11:	X11 with SHM extension
  - gl:	OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
! - dga:	X11 DGA extension
! - fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
! - sdl:	SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8
!         even support Xvideo, thus hardware rendering)
  	(NOT supported by us! Don't submit SDL bugreports!)
+ - fbdev:Output to general framebuffers
+ - svga: Output to SVGAlib
  - null:	Null output (for speed tests/benchmarking)
+ - 3dfx:	Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
+ - odivx:OpenDivX AVI File writer
  - pgm:	PGM file output (for testing purposes)
  - md5:	MD5sum output (for mpeg conformance tests)
  
  NOTE: check DOCS/VIDEOCARDS !
  
  Supported audio output devices:                                              


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