[OT] Re: [Mplayer-cvslog] CVS: main/libmpdemux demux_mkv.cpp,1.2,1.3

Felix Buenemann atmosfear at users.sourceforge.net
Thu May 15 00:45:24 CEST 2003


On Sunday 11 May 2003 20:21, D Richard Felker III wrote:
> On Sun, May 11, 2003 at 12:48:52PM +0200, Attila Kinali wrote:
> > On Sat, 10 May 2003 19:39:33 -0400
> >
> > D Richard Felker III <dalias at aerifal.cx> wrote:
> > > If this is true, I rest my case that the Matroska developers are
> > > idiots....
> >
> > Why ? Operator overloading is one of the best features of C++.
> > it makes the code much more readable if you have to handle complex
> > objects.
>
> IMO it makes code unreadably confusing, at least when you overload
> certain operators. Even worse still is when you overload == but not
> !=, + but not +=, etc. so that it's inconsistent!

I must admit that operator overloading is not easy to handle, but it really 
has nice uses eg. when working with complex numbers.
Anyways you can't compare C to C++ as they have different uses.
C is used for system near programing with high level of code control, while 
C++ is good for abstracting processes and data giving an easy to use/human 
friendly api for accessing those from other places without needing to know 
stuff about the coding internas.
Eg. I prefer object oriented approaches for bigger database driven projects, 
where code speed doesn't play a primary role. In such case I can have an 
object keeping track of my database connections and associated data without 
me needing to keep an eye when to open or close a connection etc.
For time critic or system near stuff of course C is the best choice, juiced up 
with asm where needed.

So I think both object oriented and non-object oriented languages have their 
use, only in different areas.

> Rich

-- 
Best Regards,
        Atmos
____________________________________________
- MPlayer Developer - http://mplayerhq.hu/ -
____________________________________________



More information about the MPlayer-cvslog mailing list