[MPlayer-cvslog] CVS: main/libvo vo_macosx.h, NONE, 1.1 vo_macosx.m, NONE, 1.1
Nicolas Plourde CVS
syncmail at mplayerhq.hu
Fri Apr 29 13:05:19 CEST 2005
CVS change done by Nicolas Plourde CVS
Update of /cvsroot/mplayer/main/libvo
In directory mail:/var2/tmp/cvs-serv27375
Added Files:
vo_macosx.h vo_macosx.m
Log Message:
macosx core video module
--- NEW FILE ---
/*
vo_macosx.h
by Nicolas Plourde <nicolasplourde at gmail.com>
Copyright (c) Nicolas Plourde - 2005
MPlayer Mac OSX video out module.
*/
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
@interface CustomOpenGLView : NSOpenGLView
{
//Cocoa
NSWindow *window;
NSOpenGLContext *glContext;
NSEvent *event;
//CoreVideo
CVPixelBufferRef currentFrameBuffer;
CVOpenGLTextureCacheRef textureCache;
CVOpenGLTextureRef texture;
GLfloat lowerLeft[2];
GLfloat lowerRight[2];
GLfloat upperRight[2];
GLfloat upperLeft[2];
BOOL mouseHide;
}
- (BOOL) acceptsFirstResponder;
- (BOOL) becomeFirstResponder;
- (BOOL) resignFirstResponder;
//window & rendering
- (void) initOpenGLView;
- (void) prepareOpenGL;
- (void) render;
- (void) reshape;
- (void) setCurrentTexture;
- (void) drawRect: (NSRect *) bounds;
- (void) fullscreen: (BOOL) animate;
- (void) ontop;
- (void) panscan;
//event
- (void) keyDown: (NSEvent *) theEvent;
- (void) mouseMoved: (NSEvent *) theEvent;
- (void) mouseDown: (NSEvent *) theEvent;
- (void) rightMouseDown: (NSEvent *) theEvent;
- (void) otherMouseDown: (NSEvent *) theEvent;
- (void) scrollWheel: (NSEvent *) theEvent;
- (void) mouseEvent: (NSEvent *) theEvent;
- (void) check_events;
@end
--- NEW FILE ---
/*
vo_macosx.m
by Nicolas Plourde <nicolasplourde at gmail.com>
MPlayer Mac OSX video out module.
Copyright (c) Nicolas Plourde - 2005
*/
#import "vo_macosx.h"
//MPLAYER
#include "config.h"
#include "fastmemcpy.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "aspect.h"
#include "mp_msg.h"
#include "m_option.h"
#include "input/input.h"
#include "input/mouse.h"
#include "osdep/keycodes.h"
extern void mplayer_put_key(int code);
//Cocoa
CustomOpenGLView *glView;
NSAutoreleasePool *autoreleasepool;
OSType pixelFormat;
//Device
static int device_width;
static int device_height;
static int device_id;
static GDHandle device_handle;
//image
unsigned char *image_data;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_depth;
static uint32_t image_bytes;
static uint32_t image_format;
static NSRect image_rec;
//vo
extern int vo_rootwin;
extern int vo_ontop;
extern int vo_fs;
static int isFullscreen;
extern float monitor_aspect;
extern int vo_keepaspect;
extern float movie_aspect;
static float old_movie_aspect;
extern float vo_panscan;
static int int_pause = 0;
static vo_info_t info =
{
"Mac OSX Core Video",
"macosx",
"Nicolas Plourde <nicolas.plourde at gmail.com>",
""
};
LIBVO_EXTERN(macosx)
extern void mplayer_put_key(int code);
extern void vo_draw_text(int dxs,int dys,void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride)
{
switch (image_format)
{
case IMGFMT_RGB32:
vo_draw_alpha_rgb32(w,h,src,srca,stride,image_data+4*(y0*image_width+x0),4*image_width);
break;
case IMGFMT_YUY2:
vo_draw_alpha_yuy2(w,h,src,srca,stride,image_data + (x0 + y0 * image_width) * 2,image_width*2);
break;
}
}
static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
int i;
//Get Main device info///////////////////////////////////////////////////
device_handle = GetMainDevice();
for(i=0; i<device_id; i++)
{
device_handle = GetNextDevice(device_handle);
if(device_handle == NULL)
{
mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", device_id);
device_handle = GetMainDevice();
device_id = 0;
break;
}
}
NSRect device_rect = [[NSScreen mainScreen] frame];
device_width = device_rect.size.width;
device_height = device_rect.size.height;
monitor_aspect = (float)device_width/(float)device_height;
//misc mplayer setup
image_width = width;
image_height = height;
switch (image_format)
{
case IMGFMT_BGR32:
case IMGFMT_RGB32:
image_depth = 32;
break;
case IMGFMT_YUY2:
image_depth = 16;
break;
}
image_bytes = (image_depth + 7) / 8;
image_data = (unsigned char*)malloc(image_width*image_height*image_bytes);
//set aspect
panscan_init();
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
aspect_save_screenres(device_width,device_height);
aspect(&d_width,&d_height,A_NOZOOM);
movie_aspect = (float)d_width/(float)d_height;
old_movie_aspect = movie_aspect;
//init OpenGL View
glView = [[CustomOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, d_width, d_height) pixelFormat:[CustomOpenGLView defaultPixelFormat]];
[glView initOpenGLView];
vo_fs = flags & VOFLAG_FULLSCREEN;
if(vo_fs)
[glView fullscreen: NO];
if(vo_ontop)
[glView ontop];
return 0;
}
static void check_events(void)
{
[glView check_events];
//update activity every 60 seconds to prevent
//screensaver from starting up.
DateTimeRec d;
unsigned long curTime;
static unsigned long lastTime = 0;
GetTime(&d);
DateToSeconds( &d, &curTime);
if( ( (curTime - lastTime) >= 60) || (lastTime == 0))
{
UpdateSystemActivity(UsrActivity);
lastTime = curTime;
}
}
static void draw_osd(void)
{
vo_draw_text(image_width, image_height, draw_alpha);
}
static void flip_page(void)
{
[glView render];
}
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
[glView setCurrentTexture];
return 0;
}
static uint32_t draw_frame(uint8_t *src[])
{
switch (image_format)
{
case IMGFMT_BGR32:
case IMGFMT_RGB32:
memcpy(image_data, src[0], image_width*image_height*image_bytes);
break;
case IMGFMT_YUY2:
memcpy_pic(image_data, src[0], image_width * 2, image_height, image_width * 2, image_width * 2);
break;
}
[glView setCurrentTexture];
return 0;
}
static uint32_t query_format(uint32_t format)
{
image_format = format;
switch(format)
{
case IMGFMT_YUY2:
pixelFormat = kYUVSPixelFormat;
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN;
case IMGFMT_RGB32:
case IMGFMT_BGR32:
pixelFormat = k32ARGBPixelFormat;
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN;
}
return 0;
}
static void uninit(void)
{
[autoreleasepool release];
}
static uint32_t preinit(const char *arg)
{
int parse_err = 0;
if(arg)
{
char *parse_pos = (char *)&arg[0];
while (parse_pos[0] && !parse_err)
{
if (strncmp (parse_pos, "device_id=", 10) == 0)
{
parse_pos = &parse_pos[10];
device_id = strtol(parse_pos, &parse_pos, 0);
}
if (parse_pos[0] == ':') parse_pos = &parse_pos[1];
else if (parse_pos[0]) parse_err = 1;
}
}
#if !defined (MACOSX_FINDER_SUPPORT) || !defined (HAVE_SDL)
//this chunk of code is heavily based off SDL_macosx.m from SDL
//it uses an Apple private function to request foreground operation
void CPSEnableForegroundOperation(ProcessSerialNumber* psn);
ProcessSerialNumber myProc, frProc;
Boolean sameProc;
if (GetFrontProcess(&frProc) == noErr)
{
if (GetCurrentProcess(&myProc) == noErr)
{
if (SameProcess(&frProc, &myProc, &sameProc) == noErr && !sameProc)
{
CPSEnableForegroundOperation(&myProc);
}
SetFrontProcess(&myProc);
}
}
#endif
NSApplicationLoad();
autoreleasepool = [[NSAutoreleasePool alloc] init];
return 0;
}
static uint32_t control(uint32_t request, void *data, ...)
{
switch (request)
{
case VOCTRL_PAUSE: return (int_pause=1);
case VOCTRL_RESUME: return (int_pause=0);
case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data));
case VOCTRL_ONTOP: vo_ontop = (!(vo_ontop)); [glView ontop]; return VO_TRUE;
case VOCTRL_FULLSCREEN: vo_fs = (!(vo_fs)); [glView fullscreen: YES]; return VO_TRUE;
case VOCTRL_GET_PANSCAN: return VO_TRUE;
case VOCTRL_SET_PANSCAN: [glView panscan]; return VO_TRUE;
}
return VO_NOTIMPL;
}
//////////////////////////////////////////////////////////////////////////
// NSOpenGLView Subclass
//////////////////////////////////////////////////////////////////////////
@implementation CustomOpenGLView
- (void) initOpenGLView
{
NSRect frame = [self frame];
CVReturn error = kCVReturnSuccess;
//create OpenGL Context
glContext = [[NSOpenGLContext alloc] initWithFormat:[NSOpenGLView defaultPixelFormat] shareContext:nil];
//create window
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, frame.size.width, frame.size.height)
styleMask:NSTitledWindowMask|NSTexturedBackgroundWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
[window setContentView:self];
[window setInitialFirstResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[window setTitle:@"MPlayer - The Movie Player"];
[window center];
[window makeKeyAndOrderFront:nil];
[self setOpenGLContext:glContext];
[glContext setView:self];
[glContext makeCurrentContext];
error = CVPixelBufferCreateWithBytes( NULL,
image_width, image_height,
pixelFormat,
image_data,
image_width*image_bytes,
NULL, NULL, NULL,
¤tFrameBuffer);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"Failed to create Pixel Buffer(%d)\n", error);
error = CVOpenGLTextureCacheCreate(NULL, 0, [glContext CGLContextObj], [[self pixelFormat] CGLPixelFormatObj], 0, &textureCache);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"Failed to create OpenGL texture Cache(%d)\n", error);
error = CVOpenGLTextureCacheCreateTextureFromImage( NULL, textureCache, currentFrameBuffer, 0, &texture);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"Failed to create OpenGL texture(%d)\n", error);
isFullscreen = 0;
}
/*
Setup OpenGL
*/
- (void)prepareOpenGL
{
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
[self reshape];
}
/*
reshape OpenGL viewport
*/
- (void)reshape
{
uint32_t d_width;
uint32_t d_height;
float aspectX;
float aspectY;
int padding = 0;
NSRect frame = [self frame];
glViewport(0, 0, frame.size.width, frame.size.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, frame.size.width, frame.size.height, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//set image_rec
if(vo_keepaspect)
{
aspect( &d_width, &d_height, A_NOZOOM);
d_height = ((float)d_width/movie_aspect);
aspectX = (float)((float)frame.size.width/(float)d_width);
aspectY = (float)((float)(frame.size.height)/(float)d_height);
if((d_height*aspectX)>(frame.size.height))
{
padding = (frame.size.width - d_width*aspectY)/2;
image_rec.origin.x = padding;
image_rec.origin.y = 0;
image_rec.size.width = d_width*aspectY+padding;
image_rec.size.height = d_height*aspectY;
}
else
{
padding = ((frame.size.height) - d_height*aspectX)/2;
image_rec.origin.x = 0;
image_rec.origin.y = padding;
image_rec.size.width = d_width*aspectX;
image_rec.size.height = d_height*aspectX+padding;
}
}
else
{
image_rec = frame;
}
}
/*
Render frame
*/
- (void) render
{
glClear(GL_COLOR_BUFFER_BIT);
glEnable(CVOpenGLTextureGetTarget(texture));
glBindTexture(CVOpenGLTextureGetTarget(texture), CVOpenGLTextureGetName(texture));
glColor3f(1,1,1);
glBegin(GL_QUADS);
glTexCoord2f(upperLeft[0], upperLeft[1]); glVertex2i(image_rec.origin.x, image_rec.origin.y);
glTexCoord2f(lowerLeft[0], lowerLeft[1]); glVertex2i(image_rec.origin.x, image_rec.size.height);
glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i(image_rec.size.width, image_rec.size.height);
glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i(image_rec.size.width, image_rec.origin.y);
glEnd();
glFlush();
//auto hide mouse cursor and futur on-screen control?
if(isFullscreen && !mouseHide)
{
DateTimeRec d;
unsigned long curTime;
static unsigned long lastTime = 0;
GetTime(&d);
DateToSeconds( &d, &curTime);
if( ((curTime - lastTime) >= 5) || (lastTime == 0) )
{
HideMenuBar();
HideCursor();
mouseHide = YES;
lastTime = curTime;
}
}
}
/*
Create OpenGL texture from current frame & set texco
*/
- (void) setCurrentTexture
{
CVReturn error = kCVReturnSuccess;
error = CVOpenGLTextureCacheCreateTextureFromImage (NULL, textureCache, currentFrameBuffer, 0, &texture);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"Failed to create OpenGL texture(%d)\n", error);
CVOpenGLTextureGetCleanTexCoords(texture, lowerLeft, lowerRight, upperRight, upperLeft);
}
/*
redraw win rect
*/
- (void) drawRect: (NSRect *) bounds
{
[self render];
}
/*
Toggle Fullscreen
*/
- (void) fullscreen: (BOOL) animate
{
static NSRect old_frame;
static NSRect old_view_frame;
NSRect device_rect = [[window screen] frame];
//go fullscreen
if(vo_fs)
{
//hide menubar and mouse if fullscreen on main display
HideMenuBar();
HideCursor();
mouseHide = YES;
panscan_calc();
old_frame = [window frame]; //save main window size & position
[window setFrame:device_rect display:YES animate:animate]; //zoom-in window with nice useless sfx
old_view_frame = [self bounds];
//fix origin for multi screen setup
device_rect.origin.x = 0;
device_rect.origin.y = 0;
[self setFrame:device_rect];
[self setNeedsDisplay:YES];
[window setHasShadow:NO];
isFullscreen = 1;
}
else
{
isFullscreen = 0;
ShowMenuBar();
ShowCursor();
mouseHide = NO;
//revert window to previous setting
[self setFrame:old_view_frame];
[self setNeedsDisplay:YES];
[window setHasShadow:NO];
[window setFrame:old_frame display:YES animate:animate];//zoom-out window with nice useless sfx
}
}
/*
Toggle ontop
*/
- (void) ontop
{
}
/*
Toggle panscan
*/
- (void) panscan
{
}
/*
Check event for new event
*/
- (void) check_events
{
event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:0.0001] inMode:NSEventTrackingRunLoopMode dequeue:YES];
[NSApp sendEvent:event];
}
/*
Process key event
*/
- (void) keyDown: (NSEvent *) theEvent
{
unsigned int key;
switch([theEvent keyCode])
{
case 0x34:
case 0x24: key = KEY_ENTER; break;
case 0x35: key = KEY_ESC; break;
case 0x33: key = KEY_BACKSPACE; break;
case 0x3A: key = KEY_BACKSPACE; break;
case 0x3B: key = KEY_BACKSPACE; break;
case 0x38: key = KEY_BACKSPACE; break;
case 0x7A: key = KEY_F+1; break;
case 0x78: key = KEY_F+2; break;
case 0x63: key = KEY_F+3; break;
case 0x76: key = KEY_F+4; break;
case 0x60: key = KEY_F+5; break;
case 0x61: key = KEY_F+6; break;
case 0x62: key = KEY_F+7; break;
case 0x64: key = KEY_F+8; break;
case 0x65: key = KEY_F+9; break;
case 0x6D: key = KEY_F+10; break;
case 0x67: key = KEY_F+11; break;
case 0x6F: key = KEY_F+12; break;
case 0x72: key = KEY_INSERT; break;
case 0x75: key = KEY_DELETE; break;
case 0x73: key = KEY_HOME; break;
case 0x77: key = KEY_END; break;
case 0x45: key = '+'; break;
case 0x4E: key = '-'; break;
case 0x30: key = KEY_TAB; break;
case 0x74: key = KEY_PAGE_UP; break;
case 0x79: key = KEY_PAGE_DOWN; break;
case 0x7B: key = KEY_LEFT; break;
case 0x7C: key = KEY_RIGHT; break;
case 0x7D: key = KEY_DOWN; break;
case 0x7E: key = KEY_UP; break;
case 0x43: key = '*'; break;
case 0x4B: key = '/'; break;
case 0x4C: key = KEY_BACKSPACE; break;
case 0x41: key = KEY_KPDEC; break;
case 0x52: key = KEY_KP0; break;
case 0x53: key = KEY_KP1; break;
case 0x54: key = KEY_KP2; break;
case 0x55: key = KEY_KP3; break;
case 0x56: key = KEY_KP4; break;
case 0x57: key = KEY_KP5; break;
case 0x58: key = KEY_KP6; break;
case 0x59: key = KEY_KP7; break;
case 0x5B: key = KEY_KP8; break;
case 0x5C: key = KEY_KP9; break;
default: key = *[[theEvent characters] UTF8String]; break;
}
mplayer_put_key(key);
}
/*
Process mouse button event
*/
- (void) mouseMoved: (NSEvent *) theEvent
{
if(isFullscreen)
{
ShowMenuBar();
ShowCursor();
mouseHide = NO;
}
}
- (void) mouseDown: (NSEvent *) theEvent
{
[self mouseEvent: theEvent];
}
- (void) rightMouseDown: (NSEvent *) theEvent
{
[self mouseEvent: theEvent];
}
- (void) otherMouseDown: (NSEvent *) theEvent
{
[self mouseEvent: theEvent];
}
- (void) scrollWheel: (NSEvent *) theEvent
{
if([theEvent deltaY] > 0)
mplayer_put_key(MOUSE_BTN3);
else
mplayer_put_key(MOUSE_BTN4);
}
- (void) mouseEvent: (NSEvent *) theEvent
{
switch( [theEvent buttonNumber] )
{
case 0: mplayer_put_key(MOUSE_BTN0);break;
case 1: mplayer_put_key(MOUSE_BTN1);break;
case 2: mplayer_put_key(MOUSE_BTN2);break;
}
}
/*
NSResponder
*/
- (BOOL) acceptsFirstResponder
{
return YES;
}
- (BOOL) becomeFirstResponder
{
return YES;
}
- (BOOL) resignFirstResponder
{
return YES;
}
@end
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