[MPlayer-cvslog] r23892 - in trunk: playtree.c playtree.h
diego
subversion at mplayerhq.hu
Sat Jul 28 16:27:55 CEST 2007
Author: diego
Date: Sat Jul 28 16:27:55 2007
New Revision: 23892
Log:
typo fix: childs --> children
Modified:
trunk/playtree.c
trunk/playtree.h
Modified: trunk/playtree.c
==============================================================================
--- trunk/playtree.c (original)
+++ trunk/playtree.c Sat Jul 28 16:27:55 2007
@@ -28,14 +28,14 @@ play_tree_new(void) {
}
void
-play_tree_free(play_tree_t* pt, int childs) {
+play_tree_free(play_tree_t* pt, int children) {
play_tree_t* iter;
#ifdef MP_DEBUG
assert(pt != NULL);
#endif
- if(childs) {
+ if(children) {
for(iter = pt->child; iter != NULL; ) {
play_tree_t* nxt=iter->next;
play_tree_free(iter,1);
@@ -61,7 +61,7 @@ play_tree_free(play_tree_t* pt, int chil
}
void
-play_tree_free_list(play_tree_t* pt, int childs) {
+play_tree_free_list(play_tree_t* pt, int children) {
play_tree_t* iter;
#ifdef MP_DEBUG
@@ -73,7 +73,7 @@ play_tree_free_list(play_tree_t* pt, int
while(iter) {
play_tree_t* nxt = iter->next;
- play_tree_free(iter,childs);
+ play_tree_free(iter, children);
iter = nxt;
}
@@ -149,7 +149,7 @@ play_tree_insert_entry(play_tree_t* pt,
}
void
-play_tree_remove(play_tree_t* pt, int free_it,int with_childs) {
+play_tree_remove(play_tree_t* pt, int free_it, int with_children) {
#ifdef MP_DEBUG
assert(pt != NULL);
@@ -191,7 +191,7 @@ play_tree_remove(play_tree_t* pt, int fr
pt->prev = pt->next = pt->parent = NULL;
if(free_it)
- play_tree_free(pt,with_childs);
+ play_tree_free(pt,with_children);
}
@@ -204,7 +204,7 @@ play_tree_set_child(play_tree_t* pt, pla
assert(pt->entry_type == PLAY_TREE_ENTRY_NODE);
#endif
- //DEBUG_FF: Where are the childs freed ?
+ //DEBUG_FF: Where are the children freed?
// Attention in using this function!
for(iter = pt->child ; iter != NULL ; iter = iter->next)
iter->parent = NULL;
@@ -405,7 +405,7 @@ play_tree_set_params_from(play_tree_t* d
}
-// all childs if deep < 0
+// all children if deep < 0
void
play_tree_set_flag(play_tree_t* pt, int flags , int deep) {
play_tree_t* i;
@@ -614,7 +614,7 @@ play_tree_iter_step(play_tree_iter_t* it
}
- // Is there any valid childs ?
+ // Is there any valid child?
if(pt->child && play_tree_is_valid(pt->child)) {
iter->tree = pt;
if(with_nodes) { // Stop on the node
@@ -623,7 +623,7 @@ play_tree_iter_step(play_tree_iter_t* it
return play_tree_iter_down_step(iter,d,with_nodes);
}
- // Is it a valid enty ?
+ // Is it a valid entry?
if(! play_tree_is_valid(pt)) {
if(d == 0) { // Can this happen ? FF: Yes!
mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n");
Modified: trunk/playtree.h
==============================================================================
--- trunk/playtree.h (original)
+++ trunk/playtree.h Sat Jul 28 16:27:55 2007
@@ -31,7 +31,7 @@ struct m_config;
/// \defgroup PlaytreeEntryFlags Playtree flags
/// \ingroup Playtree
///@{
-/// Play the item childs in random order.
+/// Play the item children in random order.
#define PLAY_TREE_RND (1<<0)
/// Playtree flags used by the iterator to mark items already "randomly" played.
#define PLAY_TREE_RND_PLAYED (1<<8)
@@ -121,21 +121,21 @@ play_tree_new(void);
/// Free a playtree item.
/** \param pt Item to free.
- * \param childs If non-zero the item's childs are recursively freed.
+ * \param children If non-zero the item's children are recursively freed.
*/
void
-play_tree_free(play_tree_t* pt, int childs);
+play_tree_free(play_tree_t* pt, int children);
/// Free an item and its siblings.
/** \param pt Item to free.
- * \param childs If non-zero the items' childs are recursively freed.
+ * \param children If non-zero the items' children are recursively freed.
*/
void
-play_tree_free_list(play_tree_t* pt, int childs);
+play_tree_free_list(play_tree_t* pt, int children);
-/// Set the childs of a playtree item.
+/// Set the children of a playtree item.
void
play_tree_set_child(play_tree_t* pt, play_tree_t* child);
@@ -158,7 +158,7 @@ play_tree_insert_entry(play_tree_t* pt,
/// Detach an item from the tree.
void
-play_tree_remove(play_tree_t* pt, int free_it,int with_childs);
+play_tree_remove(play_tree_t* pt, int free_it,int with_children);
/// Add a file to an item.
void
@@ -199,7 +199,7 @@ play_tree_iter_free(play_tree_iter_t* it
/// Step an iterator.
/** \param iter The iterator.
* \param d The direction: d > 0 == next , d < 0 == prev
- * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child
+ * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
* \return See \ref PlaytreeIterReturn.
*/
int
@@ -208,7 +208,7 @@ play_tree_iter_step(play_tree_iter_t* it
/// Step up, useful to break a loop, etc.
/** \param iter The iterator.
* \param d The direction: d > 0 == next , d < 0 == prev
- * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child
+ * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
* \return See \ref PlaytreeIterReturn.
*/
int
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