[MPlayer-cvslog] r27908 - trunk/libvo/vo_gl.c
reimar
subversion at mplayerhq.hu
Fri Nov 14 11:31:15 CET 2008
Author: reimar
Date: Fri Nov 14 11:31:15 2008
New Revision: 27908
Log:
Fix ati-hack to work again with ATI 8.9 and later drivers.
Modified:
trunk/libvo/vo_gl.c
Modified: trunk/libvo/vo_gl.c
==============================================================================
--- trunk/libvo/vo_gl.c (original)
+++ trunk/libvo/vo_gl.c Fri Nov 14 11:31:15 2008
@@ -170,6 +170,7 @@ static void texSize(int w, int h, int *t
while (*texh < h)
*texh *= 2;
}
+ if (ati_hack) *texw = (*texw + 511) & ~511;
}
//! maximum size of custom fragment program
@@ -689,12 +690,8 @@ static uint32_t get_image(mp_image_t *mp
}
if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
if (ati_hack) {
- int s = 1;
- // for unexplainable reasons, with width < 512 chroma tends to be messed up
- // (after ca. 2/3 the previous line repeats all over)
- if (mpi->width < 512) return VO_FALSE;
- while (s < mpi->width) s *= 2;
- mpi->width = s;
+ mpi->width = texture_width;
+ mpi->height = texture_height;
}
if (!gl_buffer)
GenBuffers(1, &gl_buffer);
@@ -734,6 +731,8 @@ static uint32_t draw_image(mp_image_t *m
int stride[3];
unsigned char *planes[3];
mp_image_t mpi2 = *mpi;
+ int w = mpi->w, h = mpi->h;
+ if (ati_hack) { w = texture_width; h = texture_height; }
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
mpi2.flags = 0; mpi2.type = MP_IMGTYPE_TEMP;
@@ -763,14 +762,14 @@ static uint32_t draw_image(mp_image_t *m
slice = 0; // always "upload" full texture
}
glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
- mpi->x, mpi->y, mpi->w, mpi->h, slice);
+ mpi->x, mpi->y, w, h, slice);
if (mpi->imgfmt == IMGFMT_YV12) {
ActiveTexture(GL_TEXTURE1);
glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
- mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
+ mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
ActiveTexture(GL_TEXTURE2);
glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
- mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
+ mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
ActiveTexture(GL_TEXTURE0);
}
if (mpi->flags & MP_IMGFLAG_DIRECT)
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