[MPlayer-dev-eng] MplayerXP vs Mplayer. Hall of truth.
Nick Kurshev
nickols_k at mail.ru
Sun Mar 17 17:14:11 CET 2002
Hello, Arpi!
On Sun, 17 Mar 2002 17:22:35 +0100 you wrote:
> Hi,
>
> > > And you should spend more time on 3DNow optimizing!
> agree!
>
> > Do you want to speedup mplayer on 10-30%?
> > I've speedup it on 200-300%! Why don't want such solid speedup and still int
> > erested
> > in invisible performance grow?
>
> it's not more than your dreams or false suspects...
>
Please be realist!!!
> avg benchmark won't change, so it won't be faster a single bit!
> it will be smoother on systems fast enough for avg decoding but not fast
> enough for decoding very complex frames in time.
>
> the only thing which can realize 200-300% speedup is method-2 direct
> rendering using single buffer in video ram, so for example divxvfw+dga.
> Acki (vo_dga author) could play middle size divx on p1 200 mmx + dga with
> no framedrops. Also windows media player can, using the same trick.
>
I already painted diagram within of mplayerxp package.
I hope that there everything is clear.
> > I planed to use libvo and libao as static libraries ;)
> hehe
>
> they have to be changed to dynamic to solve binary packaging, and anyway the
> vo drivers don't have cpu-sensitive code. the codecs actually has.
>
Do you mean:
decode(...)
vs
(*decode)(...)
?
In this case you can catch only half of cpu clock.
But my idea doesn't require catching of such "speedup"
>
> A'rpi / Astral & ESP-team
>
> --
> Developer of MPlayer, the Movie Player for Linux - http://www.MPlayerHQ.hu
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>
Best regards! Nick
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