[MPlayer-dev-eng] Fix for vo_gl.c on SGI Octane ?
Gernot Ziegler
gz at lysator.liu.se
Wed Sep 4 18:28:30 CEST 2002
Yes, I know how to make a patch :-), but:
is GL_BGR a typo or intended like that ?
> Could you make a patch out of this, please? DOCS/tech/patches.txt
> explains how. Thanks
>
> Diego
>
> On Wed, Sep 04, 2002 at 02:50:59PM +0200, Gernot Ziegler wrote:
> > Now I found out why vo_gl.c only produces a white canvas, and vo_gl2
> > works:
> >
> > #if 1
> > // glBindTexture(GL_TEXTURE_2D, texture_id);
> > glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
> > glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
> > #ifdef TEXTUREFORMAT_32BPP
> > glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height,
> > 0,
> > #else
> > glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height,
> > 0,
> > #endif
> > (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
> > #endif
> >
> > GL_BGR up there has to be replaced by GL_RGB (the Octane OpenGL driver
> > causes an error otherwise).... I don't know if BGR
> > is a bug or a feature, but it looks suspicious since:
> > for(i=0;i<h;i++){
> > glTexSubImage2D( GL_TEXTURE_2D, // target
> > 0, // level
> > x, // x offset
> > y+i, // y offset
> > w, // width
> > 1, // height
> > (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
> > GL_UNSIGNED_BYTE, // type
> > ImageData+i*dstride ); // *pixels
> >
> > downloads the pictures in GL_RGB mode.
> >
> > (BYTES_PP and image_bytes are both 3 here, and TEXTUREFORMAT_32BPP is
> > defined, maybe an unexpected combination ?)
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>
Servus,
Gernot
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