[MPlayer-dev-eng] [PATCH] ao_nas.c network audio freezes
Sidik Isani
lksi at cfht.hawaii.edu
Fri Sep 20 11:44:12 CEST 2002
Hello again -
I found a couple of problems with the NAS support. One can
cause a permanent hang on a seek, and the other just causes
general jerkiness because the writer thread was holding a lock
during the time it was writing to the network. NAS is working
great for me now (it even happens to be in sync, which I never
imagined.) The patch to fix both problems is attached. Thanks
for considering it!
Be seeing you,
- Sidik
P.S.: Network audio presents some interesting challenges for getting
smooth, synchronized A/V with mplayer, but that's for another message...
-------------- next part --------------
diff -rua MPlayer-cvs/libao2/ao_nas.c MPlayer-isani/libao2/ao_nas.c
--- MPlayer-cvs/libao2/ao_nas.c Fri May 17 23:15:49 2002
+++ MPlayer-isani/libao2/ao_nas.c Thu Sep 19 22:57:01 2002
@@ -108,6 +108,7 @@
int flow_paused;
void *client_buffer;
+ void *server_buffer;
int client_buffer_size;
int client_buffer_used;
int server_buffer_size;
@@ -148,15 +149,29 @@
if (nas_data->client_buffer_used < num)
num = nas_data->client_buffer_used;
- AuWriteElement(nas_data->aud, nas_data->flow, 0, num, nas_data->client_buffer, AuFalse, &as);
+ /*
+ * It is not appropriate to call AuWriteElement() here because the
+ * buffer is locked and delays writing to the network will cause
+ * other threads to block waiting for buffer_mutex. Instead the
+ * data is copied to "server_buffer" and written it to the network
+ * outside of the locked section of code.
+ *
+ * (Note: Rather than these two buffers, a single circular buffer
+ * could eliminate the memcpy/memmove steps.)
+ */
+ memcpy(nas_data->server_buffer, nas_data->client_buffer, num);
+
+ nas_data->client_buffer_used -= num;
+ nas_data->server_buffer_used += num;
+ memmove(nas_data->client_buffer, nas_data->client_buffer + num, nas_data->client_buffer_used);
+ pthread_mutex_unlock(&nas_data->buffer_mutex);
+
+ /*
+ * Now write the new buffer to the network.
+ */
+ AuWriteElement(nas_data->aud, nas_data->flow, 0, num, nas_data->server_buffer, AuFalse, &as);
if (as != AuSuccess)
nas_print_error(nas_data->aud, "nas_readBuffer(): AuWriteElement", as);
- else {
- nas_data->client_buffer_used -= num;
- nas_data->server_buffer_used += num;
- memmove(nas_data->client_buffer, nas_data->client_buffer + num, nas_data->client_buffer_used);
- }
- pthread_mutex_unlock(&nas_data->buffer_mutex);
if (nas_data->flow_paused) {
AuPauseFlow(nas_data->aud, nas_data->flow, &as);
@@ -333,6 +348,7 @@
nas_data->client_buffer_size = NAS_BUFFER_SIZE;
nas_data->client_buffer = malloc(nas_data->client_buffer_size);
nas_data->server_buffer_size = NAS_BUFFER_SIZE;
+ nas_data->server_buffer = malloc(nas_data->server_buffer_size);
ao_data.samplerate = rate;
ao_data.channels = channels;
@@ -403,6 +419,7 @@
AuCloseServer(nas_data->aud);
nas_data->aud = 0;
free(nas_data->client_buffer);
+ free(nas_data->server_buffer);
}
// stop playing and empty buffers (for seeking/pause)
@@ -478,7 +495,12 @@
if (as != AuSuccess)
nas_print_error(nas_data->aud, "play(): AuStartFlow", as);
nas_data->flow_stopped = 0;
- while (!nas_empty_event_queue(nas_data)); // wait for first buffer underrun event
+ /*
+ * Do not continue to wait if there is nothing in the server
+ * buffer. (The event never happens and mplayer can freeze.)
+ */
+ while (nas_data->server_buffer_used > 0 &&
+ !nas_empty_event_queue(nas_data)); // wait for first buffer underrun event
}
pthread_mutex_lock(&nas_data->buffer_mutex);
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