[MPlayer-dev-eng] New OpenGL vo module (based on vo_gl2)
Reimar Döffinger
someone-guy at gmx.de
Fri Oct 17 19:13:52 CEST 2003
Alex Beregszaszi wrote:
> Hi,
>
> Don't commit this!
I actually first of all wanted to give everyone a chance to look at it
and tell me what they think of it / if there is any interest in yet
another OpenGL vo module...
>
> I'm going to care about this:
> * separate common parts to gl_common.c
> * vo_glx.c for x11/glx
> * vo_wgl.c for win32
>
Do you have time to explain what exactly you want to do?
Because the only big thing in the OpenGL driver that is OS-dependent
seems to be the creation of the OpenGL context.
So wouldn't it make more sense to have one vo_* file for all OS and only
different CreateGLContext functions (maybe even in different files).
Because gl_common.c might get rather big if you want to put all the
funtionality of vo_gl.c, vo_gl2.c and maybe even my vo_glsimple.c in it.
Greetings,
Reimar Döffinger
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