[MPlayer-dev-eng] DMA or not DMA
Stephen Webb
swebb at netlab.uky.edu
Wed Nov 24 15:15:38 CET 2004
> The only real issue i see is, that during a DMA transfere,
> MPlayer has either to sleep until the buffer is coppied or
> that the codec has to use a copy of the buffer to work on.
> Both options are not very exciting.
I'm jumping in this conversation late, so I maybe don't understand the
problem, but...
Is it possible to "double buffer" this memory -- that is, have two target
pieces of memory -- the one that is being DMA transferred/accessed, and
the one that is currently being decoded. (in the same way that OpenGL
provides a read and write (front/back) buffer).
-Steve
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