[MPlayer-dev-eng] gl & distorted fisheye for dome projection
Johannes Gajdosik
johannes.gajdosik at gmx.at
Tue Jun 27 23:49:42 CEST 2006
Dear developers,
Please excuse my jumping in with what might is a primitive question for you.
Some people want to project fisheye movies onto the inside of their domes.
This can eighter be done with a fisheye projector - which is quite expensive -
or with an ordinary projector, that projects its image onto a
spheric security mirror which in turn reflects the image onto the whole dome.
Of course in this case the image must be pre-distorted,
so that it looks correct when distorted by the spheric mirror.
This can be easily done in realtime by means of OpenGl.
For the stellarium project (www.stellarium.org) I have already
developed the so called spheric-mirror distorion, which is available
since version 0.8.0, and which performs exactly this task
for the stellarium fisheye image.
Now I would like to extend the mplayer gl output driver, so that it
can also optionally distort a fisheye video for projection in spheric
mirror planetariums.
I am not quite sure how to proceed.
1) should I use gl output driver or gl2 output driver?
Is one of them obsolete? I would prefer ordinary gl,
because it is simpler.
2) there are a lot of parameters needed for parameterization
of the projection geometry (dome radium,mirror radius, mirror position,
projector position,...)
Can I just extend the existing list of parameters with my own?
3) I would like that my work becomes part of the official mplayer source,
so that it is present in future releases. How should I proceed?
Best of all would be for me send my patch(es) to Arpad Gereoffy
- or whoever is responsible for the gl video output driver -
who would have a look at it, and could finally commit it to the source tree.
Yours,
Johannes
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