[MPlayer-dev-eng] [PATCH] Make vo_gl / fragment programs work with Mesa

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Sun Mar 11 17:35:07 CET 2007


Hello,
On Wed, Feb 28, 2007 at 09:27:24PM +0100, Reimar D?ffinger wrote:
> On Wed, Feb 28, 2007 at 12:57:55PM +0100, Matthias Hopf wrote:
> > > > No, probably not. The chips *should* be capable of that. I'll ask Keith
> > > > later today.
> > 
> > Ok, now I know that the chips only support a maximum of 4 dependent
> > texture lookups *in* *hardware*. That still could be enough, if I move
> > the calculation of the cubic texture lookup offsets outside the fragment
> > program. That should be doable, with two more interpolants.
> 
> I think that any such solution will mean much more instructions and
> probably give speed problems for fullscreen videos.
> How about attached patch instead? It adds an interpolator that is
> cubic only in X-direction. Doesn't look too bad IMO.
> It could be further simplified if texture swizzles were supported *g*

Applied.
How about attached patch that avoids the extra lookup texture? (you
still need to "fix" two swizzles).
It is a lot more instructions more and thus a lot slower on my hardware
of course?

Greetings,
Reimar Döffinger
-------------- next part --------------
Index: libvo/gl_common.c
===================================================================
--- libvo/gl_common.c	(revision 22509)
+++ libvo/gl_common.c	(working copy)
@@ -708,6 +708,34 @@
   "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
   BICUB_FILT_MAIN("RECT");
 
+#define CALCWEIGHTS(t, s) \
+  "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
+  "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
+  "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
+  "RCP a.x, "t".z;" \
+  "RCP a.y, "t".w;" \
+  "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
+  "ADD "t".x, "t".xxxx, "s";" \
+  "SUB "t".y, "t".yyyy, "s";"
+
+static const char *bicub_notex_filt_template_2D =
+  "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
+  "FRC coord.xy, coord.xyxy;"
+  CALCWEIGHTS("parmx", "coord.xxxx")
+  "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
+  CALCWEIGHTS("parmy", "coord.yyyy")
+  "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
+  BICUB_FILT_MAIN("2D");
+
+static const char *bicub_notex_filt_template_RECT =
+  "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
+  "FRC coord.xy, coord.xyxy;"
+  CALCWEIGHTS("parmx", "coord.xxxx")
+  "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
+  CALCWEIGHTS("parmy", "coord.yyyy")
+  "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
+  BICUB_FILT_MAIN("RECT");
+
 #define BICUB_X_FILT_MAIN(textype) \
   "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
   "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
@@ -992,6 +1020,18 @@
                  texs[0], (float)1.0 / texw, (float)1.0 / texw,
                  in_tex, in_tex, in_tex, in_tex, out_comp);
       break;
+    case YUV_SCALER_BICUB_NOTEX:
+      if (rect)
+        snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
+                 in_tex,
+                 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
+      else
+        snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
+                 in_tex, (float)texw, (float)texh,
+                 (float)1.0 / texw, (float)1.0 / texw,
+                 (float)1.0 / texh, (float)1.0 / texh,
+                 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
+      break;
   }
   *remain -= strlen(*prog_pos);
   *prog_pos += strlen(*prog_pos);
Index: libvo/gl_common.h
===================================================================
--- libvo/gl_common.h	(revision 22509)
+++ libvo/gl_common.h	(working copy)
@@ -241,6 +241,8 @@
 #define YUV_SCALER_BICUB 1
 //! use cubic scaling in X and normal linear scaling in Y direction
 #define YUV_SCALER_BICUB_X 2
+//! use cubic scaling without additional lookup texture
+#define YUV_SCALER_BICUB_NOTEX 3
 //! mask for conversion type
 #define YUV_CONVERSION_MASK 0xF
 //! mask for scaler type


More information about the MPlayer-dev-eng mailing list