[MPlayer-dev-eng] [PATCH] Direct3D Much better D3D management
David DeHaven
dave at sagetv.com
Mon Dec 1 20:54:06 CET 2008
> Ok, I know this patch may seem bigger than the Reimar's requirements.
> I can make more smaller patches that accomplish the same in the end if
> you wish so.
I don't know if someone else has had similar problems but --disable-gl
and --enable-direct3d (or letting it autodetect) seems to exclude
libvo/w32_common.c from being compiled.
The only mention of w32_common.c in configure is inside a _gl (then
_gl_win32) conditional:
if test "$_gl" = yes ; then
_def_gl='#define CONFIG_GL 1'
_vosrc="$_vosrc vo_gl.c vo_gl2.c gl_common.c"
if test "$_gl_win32" = yes ; then
_def_gl_win32='#define GL_WIN32 1'
_vosrc="$_vosrc w32_common.c"
_res_comment="win32 version"
fi
_vomodules="opengl $_vomodules"
else
_def_gl='#undef CONFIG_GL'
_def_gl_win32='#undef GL_WIN32'
_novomodules="opengl $_novomodules"
fi
echores "$_gl"
-DrD-
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