[MPlayer-dev-eng] Direct3D OSD discussion
Jim Hauxwell
james at dattrax.co.uk
Sat Dec 6 09:53:33 CET 2008
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Diego Biurrun wrote:
> On Fri, Dec 05, 2008 at 08:55:11AM +0200, Georgi Petrov wrote:
>> This sounds good. I wait for Reimar's review and initial acceptance in
>> the tree, so we can see and test the code. I won't write for the next
>> 2 days and afterward I'll review the code myself and will offer any
>> comments.
>
> I'll try one more time: Is there a way to make you change your reply
> style? There is absolutely no way to tell what you are replying to when
> you never quote any context. This makes your mails unnecessarily hard
> to read. So *please* try to improve your quoting like everybody else
> does around here.
>
- From my patch the other day, I noticed some variables had capital
letters at the start, so I've fixed this.
I've also added the capability if you have one of these embedded cores
with a UMA, you save the additional shadow texture and copy (well,
that's the hope as out of 6 machines I own, non of them has one of these
UMA architectures)
If someone could test, a quick google showed some embedded intel cards
could do it. The debug output '-v' will show the output from the
D3DCAPS9 from the preinit
<vo_direct3d>device_texture_sys 1
on the console
Jim
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