[MPlayer-dev-eng] [PATCH] - No Reset of D3D device on resize

Georgi Petrov gogothebee at gmail.com
Fri Dec 12 07:55:56 CET 2008


Thanks Jim, I was just starting to work on this. I'll test it later
today and report the results! Also I haven't seen the patch yet (and I
don't know if you did it this way), but we need larger backbuffer
allocation and changing of viewport later only for WinID >=0 case.
Otherwise we're just taking more memory. I was thinking of two "resize
paths" - one for WinID < 0 (the current one) and one for WinID >=0
(backbuffer = fullscreen, changing of viewpin). Also there should be a
check when upsizing in case the window is moved on a second display
where the resolution is bigger, so if the window gets bigger than the
backbuffer, a Reset is done to upsize it.



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