[MPlayer-dev-eng] Direct3D OSD discussion

Jim Hauxwell james at dattrax.co.uk
Fri Nov 28 21:29:27 CET 2008


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> On Fri, Nov 28, 2008 at 10:07:07PM +0200, Georgi Petrov wrote:
>> Another question - I haven't see Jim's code yet (I await patch
>> commit), but - we are going to have OSD's texture equal to the current
>> scaled resolution, so we have pixel-perfect OSD, right? I don't want
>> OSD to be of lower resolution and scaled by the HW later.
> 
> Argh, that is exactly what I asked you about just a few mails ago.
> 
>> Nevertheless
>> - Jim may commit his current code, so I can review it and make
>> improvements in this aspect.
> 
> You're supposed to be the maintainer of vo_direct3d, it should be your job
> to review and test it (and before it gets committed).

I have a fix for the OSD and the display size issue

- -aspect etc.

It basically adjusts the texture coordinates to maximize the OSD in the
viewable area, keeping square pixel ratio for the OSD.

Do you want another patch with those other cleanups and this?

Jim

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