[MPlayer-dev-eng] [PATCH] OSD through EOSD
Reimar Döffinger
Reimar.Doeffinger at gmx.de
Fri Aug 13 20:46:34 CEST 2010
On Fri, Aug 13, 2010 at 07:22:17PM +0200, Nicolas George wrote:
> I thought of that, but does it really matter?
Not/not much really I guess.
> + scale[0] = table_x[x].left_up;
> + scale[1] = table_x[x].right_down * table_y[y].left_up >> 16;
> + scale[2] = table_x[x].left_up * table_y[y].right_down >> 16;
> + scale[3] = table_x[x].right_down * table_y[y].right_down >> 16;
> + spu->scaled_image[scaled] = (color[0] * scale[0] + color[1] * scale[1] + color[2] * scale[2] + color[3] * scale[3]) >> 16;
> + spu->scaled_aimage[scaled] = (alpha[0] * scale[0] + alpha[1] * scale[1] + alpha[2] * scale[2] + alpha[3] * scale[3]) >> 16;
> if (spu->scaled_aimage[scaled]){
> - // ensure that MPlayer's simplified alpha-blending can not overflow
> - spu->scaled_image[scaled] = FFMIN(spu->scaled_image[scaled], spu->scaled_aimage[scaled]);
Except that it means you definitely can't remove this, at least
bicubic scaling can produce interpolated values with
value > alpha even when value <= alpha for all surrounding
values, and that means _very_ ugly artefacts if in addition
the video background is very bright.
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