[MPlayer-dev-eng] [PATCH] A new ASS renderer
Reimar Döffinger
Reimar.Doeffinger at gmx.de
Sun Sep 23 15:32:42 CEST 2012
On Sun, Sep 23, 2012 at 02:29:33PM +0200, wm4 wrote:
> On Sun, 23 Sep 2012 12:08:38 +0200
> Reimar Döffinger <Reimar.Doeffinger at gmx.de> wrote:
>
> > On Sun, Sep 23, 2012 at 11:20:32AM +0200, Nicolas George wrote:
> > > * Merge the image elements into a temporary image. To avoid
> > > duplicating the filter, it can be just an option that activate a
> > > slightly different code path inside the filter.
> >
> > Not that all of vos, gl, direct3d and vdpau have their own
> > implementation of that (with gl being significantly different from the
> > others).
>
> As far as I'm aware, vo_direct3d doesn't do EOSD rendering, and falls
> back to vf_ass. (I hacked that into vo_direct3d in my personal
> repository, though.)
Ups. That's probably a case of me complaining so long about the proposed
implementations that whoever worked on it gave up before it got
committed :-(.
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